Commit Graph

28 Commits

Author SHA1 Message Date
88d6ef51eb Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
8809f2b963 Removed deprecated enum values from multiplayerPeer. 2022-08-19 00:39:05 +02:00
44948a6f7a Removed rsets. 2022-08-18 23:04:57 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
73709fa1ae Backported from Godot4: Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
220954cf08 Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
d9e094ab9a Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
5cd0ea7e60 Fix serializing variants into binary files. 2022-08-09 15:50:30 +02:00
9f5fb428ab Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
- dsnopek
5eaf83f2d7
2022-07-30 00:49:12 +02:00
7161d7bc29 Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
8ad5889c1a
2022-07-29 22:19:12 +02:00
b26a1cd3b4 Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
bea7c9be5d
2022-07-27 09:33:39 +02:00
Hugo Locurcio
26dedeab0b Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
174326d6c3 Fix an another warning. 2022-03-23 15:51:34 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
71f66e0622 Added the new variabt types to ResourceFormatBinary. 2022-03-21 18:20:41 +01:00
23a106b50c Implemented missing cases for the new variant types to marshalls. 2022-03-21 18:18:57 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
7d8a93324e Used the include guard script on core classes. 2022-03-17 21:58:11 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00