pandemonium_engine/core/io
Relintai 73709fa1ae Backported from Godot4: Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
..
compression.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
compression.h Clang format all files. 2022-03-18 19:00:13 +01:00
config_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
dtls_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dtls_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_compressed.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_compressed.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_encrypted.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_encrypted.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_memory.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_memory.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_network.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_network.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_pack.cpp Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg 2022-07-27 09:33:39 +02:00
file_access_pack.h Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
file_access_zip.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
file_access_zip.h Clang format all files. 2022-03-18 19:00:13 +01:00
http_client.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client.h Clang format all files. 2022-03-18 19:00:13 +01:00
image_loader.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
image_loader.h Clang format all files. 2022-03-18 19:00:13 +01:00
ip_address.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ip_address.h Clang format all files. 2022-03-18 19:00:13 +01:00
ip.cpp Increase the maximum number of concurrent DNS queries from 32 to 256 2022-07-25 17:36:02 +02:00
ip.h Increase the maximum number of concurrent DNS queries from 32 to 256 2022-07-25 17:36:02 +02:00
json.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
json.h Clang format all files. 2022-03-18 19:00:13 +01:00
logger.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logger.h Clang format all files. 2022-03-18 19:00:13 +01:00
marshalls.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
marshalls.h Clang format all files. 2022-03-18 19:00:13 +01:00
multiplayer_api.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
multiplayer_api.h Clang format all files. 2022-03-18 19:00:13 +01:00
net_socket.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket.h Clang format all files. 2022-03-18 19:00:13 +01:00
networked_multiplayer_custom.cpp Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize() 2022-07-30 00:49:12 +02:00
networked_multiplayer_custom.h Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek 2022-07-29 22:19:12 +02:00
networked_multiplayer_peer.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
networked_multiplayer_peer.h Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
packet_peer_dtls.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer_dtls.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer_udp.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer_udp.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer.h Clang format all files. 2022-03-18 19:00:13 +01:00
pck_packer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pck_packer.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_binary.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
resource_format_binary.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_importer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource_importer.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_loader.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
resource_loader.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_saver.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource_saver.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_ssl.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_ssl.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer_tcp.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_tcp.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer.h Clang format all files. 2022-03-18 19:00:13 +01:00
tcp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tcp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
translation_loader_po.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
translation_loader_po.h Clang format all files. 2022-03-18 19:00:13 +01:00
udp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
udp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
xml_parser.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
xml_parser.h Clang format all files. 2022-03-18 19:00:13 +01:00
zip_io.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
zip_io.h Clang format all files. 2022-03-18 19:00:13 +01:00