..
compression.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
compression.h
Clang format all files.
2022-03-18 19:00:13 +01:00
config_file.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
config_file.h
Clang format all files.
2022-03-18 19:00:13 +01:00
dtls_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
dtls_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
file_access_compressed.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
file_access_compressed.h
Clang format all files.
2022-03-18 19:00:13 +01:00
file_access_encrypted.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
file_access_encrypted.h
Clang format all files.
2022-03-18 19:00:13 +01:00
file_access_memory.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
file_access_memory.h
Clang format all files.
2022-03-18 19:00:13 +01:00
file_access_network.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
file_access_network.h
Clang format all files.
2022-03-18 19:00:13 +01:00
file_access_pack.cpp
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
2022-07-27 09:33:39 +02:00
file_access_pack.h
Backported from Godot4: Clean up Hash Functions
2022-08-17 10:42:50 +02:00
file_access_zip.cpp
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
file_access_zip.h
Clang format all files.
2022-03-18 19:00:13 +01:00
http_client.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
http_client.h
Clang format all files.
2022-03-18 19:00:13 +01:00
image_loader.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
image_loader.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ip_address.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
ip_address.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ip.cpp
Increase the maximum number of concurrent DNS queries from 32 to 256
2022-07-25 17:36:02 +02:00
ip.h
Increase the maximum number of concurrent DNS queries from 32 to 256
2022-07-25 17:36:02 +02:00
json.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
json.h
Clang format all files.
2022-03-18 19:00:13 +01:00
logger.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
logger.h
Clang format all files.
2022-03-18 19:00:13 +01:00
marshalls.cpp
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
marshalls.h
Clang format all files.
2022-03-18 19:00:13 +01:00
multiplayer_api.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
multiplayer_api.h
Clang format all files.
2022-03-18 19:00:13 +01:00
net_socket.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
net_socket.h
Clang format all files.
2022-03-18 19:00:13 +01:00
networked_multiplayer_custom.cpp
Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
2022-07-30 00:49:12 +02:00
networked_multiplayer_custom.h
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
2022-07-29 22:19:12 +02:00
networked_multiplayer_peer.cpp
Backported from Godot4: Clean up Hash Functions
2022-08-17 10:42:50 +02:00
networked_multiplayer_peer.h
Backported from Godot4: Clean up Hash Functions
2022-08-17 10:42:50 +02:00
packet_peer_dtls.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
packet_peer_dtls.h
Clang format all files.
2022-03-18 19:00:13 +01:00
packet_peer_udp.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
packet_peer_udp.h
Clang format all files.
2022-03-18 19:00:13 +01:00
packet_peer.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
packet_peer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pck_packer.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
pck_packer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_format_binary.cpp
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
resource_format_binary.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_importer.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
resource_importer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_loader.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
resource_loader.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_saver.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
resource_saver.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
stream_peer_ssl.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
stream_peer_ssl.h
Clang format all files.
2022-03-18 19:00:13 +01:00
stream_peer_tcp.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
stream_peer_tcp.h
Clang format all files.
2022-03-18 19:00:13 +01:00
stream_peer.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
stream_peer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
tcp_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
tcp_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
translation_loader_po.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
translation_loader_po.h
Clang format all files.
2022-03-18 19:00:13 +01:00
udp_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
udp_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
xml_parser.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
xml_parser.h
Clang format all files.
2022-03-18 19:00:13 +01:00
zip_io.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
zip_io.h
Clang format all files.
2022-03-18 19:00:13 +01:00