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compression.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
compression.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
config_file.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
config_file.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
dtls_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
dtls_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_compressed.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
file_access_compressed.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_encrypted.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
file_access_encrypted.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_memory.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
file_access_memory.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_network.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
file_access_network.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_pack.cpp
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Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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2022-07-27 09:33:39 +02:00 |
file_access_pack.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
file_access_zip.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
file_access_zip.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
http_client.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
http_client.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
image_loader.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
image_loader.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ip_address.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ip_address.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ip.cpp
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Increase the maximum number of concurrent DNS queries from 32 to 256
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2022-07-25 17:36:02 +02:00 |
ip.h
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Increase the maximum number of concurrent DNS queries from 32 to 256
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2022-07-25 17:36:02 +02:00 |
json.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
json.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
logger.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
logger.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
marshalls.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
marshalls.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
multiplayer_api.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
multiplayer_api.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
net_socket.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
net_socket.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
networked_multiplayer_custom.cpp
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Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
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2022-07-30 00:49:12 +02:00 |
networked_multiplayer_custom.h
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
networked_multiplayer_peer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
networked_multiplayer_peer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer_dtls.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
packet_peer_dtls.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer_udp.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
packet_peer_udp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
packet_peer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pck_packer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pck_packer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_format_binary.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
resource_format_binary.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_importer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource_importer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_loader.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
resource_loader.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_saver.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource_saver.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer_ssl.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer_ssl.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
stream_peer_tcp.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer_tcp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
stream_peer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
tcp_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
tcp_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
translation_loader_po.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
translation_loader_po.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
udp_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
udp_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
xml_parser.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
xml_parser.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
zip_io.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
zip_io.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |