1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
kleonc
16b4bc25e9
Fix checking if script is attached to any node belonging to scene
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(cherry picked from commit 7f7966e10aa6b193012a36751dfc9f8c570b8659)
2022-11-30 19:27:33 +01:00
Fredia Huya-Kouadio
58e935b746
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
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For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
d480073228
Ported: Use % when dropping unique scene nodes into script
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This expands uppon #60708 , using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
- Jummit
63f35d24c6
2022-07-29 19:36:33 +02:00
a112bd877c
Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
2022-03-18 20:18:56 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00