b4692f1763
Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
7df893ab6b
Ported from godot: Add context support for editor translation
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- timothyqiu
878cf8262a
2023-10-02 20:48:04 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
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This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
7e270262f9
Ported: Fix binary internal cache not being filled
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- Razoric480
d331e5c7ac
2023-08-30 13:00:53 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Francois Belair
90d7912fcc
Actually use loaded resource cache
2023-08-30 11:37:34 +02:00
Bartłomiej T. Listwon
68667d1563
Fix moving position indicator out of bounds in FileAccessMemory
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(cherry picked from commit bff0c71e2e2cb9b880181cc819c4753abfe59508)
2023-08-30 10:49:44 +02:00
Yuri Rubinsky
9a1705eac2
Fix crash when calling fill
method on an empty Image
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(cherry picked from commit adec51cde87d29dd74efb6e5cd0167990de8d569)
2023-08-30 10:18:36 +02:00
Marcin Nowak
4b76c7e89c
Backport implement loading DDS textures at run-time
2023-08-27 11:31:12 +02:00
06b2437b72
Ported: [3.x] Expose more compression formats in Image
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- AThousandShips
2ca86ef449
2023-04-20 23:47:57 +02:00
heppocogne
7d4baaed2b
Fix get_path()
is not working when files are opend with open_compressed
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And also fixed `get_absolute_path()` in the same way
(cherry picked from commit ea11ffc88c22dea2b71d7863808cd65f64f9eded)
2023-01-16 14:18:57 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dzil123
15f2a58915
Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag
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(cherry picked from commit 1fa8b3dd420301dd5c2ad99b6bead6cffe1d4995)
2022-11-30 19:21:11 +01:00
dzil123
37c50b6f21
PCKPacker Fix error spam
2022-11-30 14:33:46 +01:00
b7d93e4525
Added clear() helper method to Image.
2022-11-19 19:25:04 +01:00
9e43e62e3b
Ported: [iOS] Fix build with warnings=extra. - bruvzg
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987723b386
2022-11-13 00:39:09 +01:00
Micky
d31fc4c13a
Prevent HTTPRequest from polling invalid client
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(cherry picked from commit 9e284f68ec79be745c2cb3d3a4eead3dfcca7cca)
2022-09-17 00:04:38 +02:00
Haoyu Qiu
f5fab30297
Fix parsing of XML CDATA and add test cases
2022-09-16 23:50:19 +02:00
88d6ef51eb
Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts.
2022-08-19 01:19:33 +02:00
8809f2b963
Removed deprecated enum values from multiplayerPeer.
2022-08-19 00:39:05 +02:00
44948a6f7a
Removed rsets.
2022-08-18 23:04:57 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
73709fa1ae
Backported from Godot4: Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
d9e094ab9a
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
5cd0ea7e60
Fix serializing variants into binary files.
2022-08-09 15:50:30 +02:00
9f5fb428ab
Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
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- dsnopek
5eaf83f2d7
2022-07-30 00:49:12 +02:00
7161d7bc29
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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8ad5889c1a
2022-07-29 22:19:12 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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bea7c9be5d
2022-07-27 09:33:39 +02:00
Hugo Locurcio
26dedeab0b
Increase the maximum number of concurrent DNS queries from 32 to 256
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This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
174326d6c3
Fix an another warning.
2022-03-23 15:51:34 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
71f66e0622
Added the new variabt types to ResourceFormatBinary.
2022-03-21 18:20:41 +01:00
23a106b50c
Implemented missing cases for the new variant types to marshalls.
2022-03-21 18:18:57 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
7d8a93324e
Used the include guard script on core classes.
2022-03-17 21:58:11 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00