Commit Graph

388 Commits

Author SHA1 Message Date
8710bc131e Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
e5e17fcd68 Removed a few now unneeded files. 2022-03-24 00:17:36 +01:00
8e0097f960 Clang format. 2022-03-23 23:56:47 +01:00
85536b1134 Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
a04b1f23bf Now the podman build script should work. 2022-03-23 22:23:22 +01:00
4d8d578c6f Also added the podman build script from the broken seals repo. It won't work right now, as it uses build words. 2022-03-23 22:15:35 +01:00
d6117f4232 Remvoed the msvc dockerfile from the build containers script aswell, and change img_version. 2022-03-23 22:11:19 +01:00
a34cb73a13 Also remove dthe upload script. 2022-03-23 22:10:06 +01:00
c759958687 Removed the msvc dockerfile, as I don't have the uwp platform anymore. 2022-03-23 22:09:40 +01:00
5b5e89487a Fixed the patch for the osx release tools. 2022-03-23 22:08:50 +01:00
211c1ce8fb Added the tools from broken seals directly to this repo. 2022-03-23 22:07:11 +01:00
408cd17225 Removed all translations except hungarian, as I won't be able to keep them updated. 2022-03-23 22:04:58 +01:00
2c5d5b7d3f Removed download support from the export templates manager for now. 2022-03-23 21:48:34 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
174326d6c3 Fix an another warning. 2022-03-23 15:51:34 +01:00
66d40632fe Fix uninitialized variable warning. 2022-03-23 15:23:17 +01:00
b4973c944d Fixed compile for all network synchronizer classes, and added them to the build. 2022-03-23 15:07:15 +01:00
efddf93a8e Added lookup_ptr method to OAHashMap. 2022-03-23 15:06:29 +01:00
53066a4a82 Added const qualifier to PoolVector's subarray(). 2022-03-23 15:05:33 +01:00
c84e647b86 Removed my patches.md. 2022-03-23 13:59:30 +01:00
75fbda2418 Fixed up netowrk synchronizer's DataBuffer, and added it to the build. 2022-03-23 13:57:14 +01:00
d1587aaa6b Removed bullet. 2022-03-23 13:28:35 +01:00
c9ad789c17 Add comment on why the low processor usage doesn't work on android. 2022-03-23 12:02:20 +01:00
068d2b506b Removed remaining xr specific things. 2022-03-23 11:36:11 +01:00
a271898744 Fix typo. 2022-03-23 08:26:29 +01:00
b74c00ea65 Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
66be182f51 Removed the mailmap file. 2022-03-22 09:51:44 +01:00
14a7a209af Fix the new errors during the start of the editor. 2022-03-22 09:38:47 +01:00
94d4abe77d Added is_null() helper method to variant. 2022-03-22 09:38:10 +01:00
e16d80eecb Re-enabled the network synchronizer module, and started cleaning it / porting it. 2022-03-22 02:10:27 +01:00
4871c46ec0 Also hackfix Rect2i's icon name . 2022-03-22 01:53:24 +01:00
beb83b286d Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties. 2022-03-22 01:52:54 +01:00
68c0469aa5 Added editor properties for Vector2i, Vector3i, and Rect2i. 2022-03-22 01:34:43 +01:00
6c91c3f9d5 Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I). 2022-03-22 00:40:56 +01:00
84955fab68 Added icons for the newly added core classes. 2022-03-21 23:50:08 +01:00
c4811ebf6f Removed the arvr related icons. 2022-03-21 23:49:48 +01:00
fd20cdfb0f Fix regression with dictionaries because of the variant srtingname support. 2022-03-21 23:22:19 +01:00
8273710235 Implement stringname specific logic for variant::set, and Variant::get. 2022-03-21 22:38:25 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
71f66e0622 Added the new variabt types to ResourceFormatBinary. 2022-03-21 18:20:41 +01:00
23a106b50c Implemented missing cases for the new variant types to marshalls. 2022-03-21 18:18:57 +01:00
b67082e9dd Added gdscript support for the new types . 2022-03-21 15:09:56 +01:00
527cfb88aa Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
34547120dd Added Vector3i from godot4. 2022-03-21 02:13:08 +01:00
05d5f1b181 Now Rect2i is in it's own header and cpp file. 2022-03-21 02:08:38 +01:00
987f77442a Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
c726a4b2f1 More cleanups to scons. 2022-03-20 23:55:20 +01:00
6adee8f1b0 Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported. 2022-03-20 23:30:30 +01:00
5ab825ddf8 Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00