62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
1263101396
Ported: Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
Marius Hanl
1be818c478
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
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Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-03-12 13:11:00 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
bruvzg
4b2281058a
Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
2022-11-13 00:35:55 +01:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
d161a30a4b
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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d502bd4847
2022-07-28 00:01:20 +02:00
7fd0b29642
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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dc6d8d6098
2022-07-27 23:40:35 +02:00
f8e54698e4
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00