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053f083e17
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
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3902cf1924
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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Hugo Locurcio
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cbcd6bad4a
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Improve collision exception error messages for easier understanding
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2022-11-30 14:37:35 +01:00 |
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686663d3e4
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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fabriceci
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75a882d02e
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Fix wrong collision reported on move_and_collide
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2022-07-25 17:31:13 +02:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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73baa5545a
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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