kobewi
8a60933e6d
Fix NodePath property dragging
2022-07-29 09:03:29 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
FireForge
2c0ca59835
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
Haoyu Qiu
c14e9cc48b
Update inspector layer names when project settings changed
2022-07-25 17:32:32 +02:00
beb83b286d
Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
2022-03-22 01:52:54 +01:00
68c0469aa5
Added editor properties for Vector2i, Vector3i, and Rect2i.
2022-03-22 01:34:43 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00