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443cfea5b2
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Fix built in resource drag&drop and scene quick instancing in the editor.
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2023-09-22 11:09:41 +02:00 |
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5c1254e429
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Implemented custom script class types for EditorQuickOpen.
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2023-09-10 22:19:26 +02:00 |
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0a9c9ca15e
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
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2023-09-06 01:45:29 +02:00 |
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6026725f3b
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
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990f8aaecd
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Prefix filenames in the editor_script_editor module with editor_ .
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2023-02-18 16:22:59 +01:00 |
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6e88ad5bae
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Moved the editor_code_editor module to the editor_modules folder.
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2023-02-18 15:45:50 +01:00 |
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a14821587f
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Renamed the code_editor module to editor_code_editor.
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2023-02-18 15:31:58 +01:00 |
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65c91c6899
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Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
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2023-02-18 15:08:56 +01:00 |
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e32e63242b
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Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
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2023-02-18 14:36:51 +01:00 |
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4dd84847eb
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Moved ScriptEditor to it's own file.
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2023-02-18 13:22:43 +01:00 |
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8d7090241a
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
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9cd2927fcc
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Move the editor's script text editor into the new code_editor module.
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2023-02-17 20:57:16 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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Haoyu Qiu
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a7b0364908
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Fix heap-use-after-free when closing a scene with its builtin script open
(cherry picked from commit 61bc7d65768ebe4baa9b2f888d656cce5109dd5b)
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2022-07-29 19:59:39 +02:00 |
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14a7a209af
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Fix the new errors during the start of the editor.
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2022-03-22 09:38:47 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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