|
99621357a0
|
File copyright header updates pt4.
|
2023-12-17 22:50:00 +01:00 |
|
|
59ae5c4662
|
Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
|
2023-10-02 18:12:54 +02:00 |
|
The Benedani
|
d0972a7e36
|
GLES2: Make GPU skinning more consistent
|
2023-08-27 12:18:05 +02:00 |
|
norrath-hero
|
e1081d3d33
|
Fix GLES 2 Spotlight Bug
Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
|
2022-12-22 14:38:33 +01:00 |
|
|
827638bfe0
|
Revert "Take FXAA samples from half-pixel coordinates to improve quality"
This reverts commit 8f0e3af2a2 .
|
2022-12-11 19:28:05 +01:00 |
|
clayjohn
|
8f0e3af2a2
|
Take FXAA samples from half-pixel coordinates to improve quality
(cherry picked from commit dbcc0fa2a60edb3f3e69b0b73e7c9c612872559e)
|
2022-11-30 19:09:24 +01:00 |
|
|
44fd82b0b2
|
Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
772d071863
|
2022-07-29 16:44:33 +02:00 |
|
|
84a5cc0fca
|
Fix typo.
|
2022-07-28 18:44:49 +02:00 |
|
|
3f432af82b
|
Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
f92141be13
|
2022-07-28 11:34:02 +02:00 |
|
|
42b0cd29ab
|
Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
|
2022-07-28 11:11:23 +02:00 |
|
|
b0894431a2
|
Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
3374bae953
|
2022-07-27 19:47:50 +02:00 |
|
|
b75b256d7f
|
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
|
2022-07-27 18:11:54 +02:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
e85cef1745
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
|
|
07a0ed2c42
|
Removed the xatlas_unwrap module.
|
2022-03-15 20:25:05 +01:00 |
|
|
6fac6ba7f7
|
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
|
2022-03-15 19:57:34 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|