|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
068143691c
|
Added simple scaling for uvs for TiledWalls.
|
2022-07-31 14:52:58 +02:00 |
|
|
1a7c404a17
|
Implemented texture scale for TiledWalls.
|
2022-07-31 14:47:23 +02:00 |
|
|
9a79a37ec9
|
Codestyle fixes for the PropMesher.
|
2022-07-31 11:01:57 +02:00 |
|
|
c3d05ab91f
|
Fix shadowed declaration warning.
|
2022-05-27 00:38:55 +02:00 |
|
|
125af06336
|
Implemented z offset support for TiledWalls when using Vertical tiling.
|
2022-05-26 23:19:30 +02:00 |
|
|
8d00fe6db9
|
Implement tile y size handling for TiledWalls.
|
2022-05-26 21:07:00 +02:00 |
|
|
09a4afc907
|
Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
|
2022-05-26 18:17:48 +02:00 |
|
|
e55f856fa2
|
Fixed more potential issues found by the tool.
|
2022-03-19 18:44:49 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
dc34206f3a
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|