|
98912a89e8
|
File copyright header updates pt9.
|
2023-12-18 00:25:33 +01:00 |
|
|
88e9ad04f2
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
|
|
053f083e17
|
Moved the Physics 2d server to core.
|
2023-12-10 19:42:57 +01:00 |
|
|
3902cf1924
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
|
24a1580dbf
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
c9b612f012
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|