4d8d578c6f
Also added the podman build script from the broken seals repo. It won't work right now, as it uses build words.
2022-03-23 22:15:35 +01:00
d6117f4232
Remvoed the msvc dockerfile from the build containers script aswell, and change img_version.
2022-03-23 22:11:19 +01:00
a34cb73a13
Also remove dthe upload script.
2022-03-23 22:10:06 +01:00
c759958687
Removed the msvc dockerfile, as I don't have the uwp platform anymore.
2022-03-23 22:09:40 +01:00
5b5e89487a
Fixed the patch for the osx release tools.
2022-03-23 22:08:50 +01:00
211c1ce8fb
Added the tools from broken seals directly to this repo.
2022-03-23 22:07:11 +01:00
408cd17225
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
2c5d5b7d3f
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
174326d6c3
Fix an another warning.
2022-03-23 15:51:34 +01:00
66d40632fe
Fix uninitialized variable warning.
2022-03-23 15:23:17 +01:00
b4973c944d
Fixed compile for all network synchronizer classes, and added them to the build.
2022-03-23 15:07:15 +01:00
efddf93a8e
Added lookup_ptr method to OAHashMap.
2022-03-23 15:06:29 +01:00
53066a4a82
Added const qualifier to PoolVector's subarray().
2022-03-23 15:05:33 +01:00
c84e647b86
Removed my patches.md.
2022-03-23 13:59:30 +01:00
75fbda2418
Fixed up netowrk synchronizer's DataBuffer, and added it to the build.
2022-03-23 13:57:14 +01:00
d1587aaa6b
Removed bullet.
2022-03-23 13:28:35 +01:00
c9ad789c17
Add comment on why the low processor usage doesn't work on android.
2022-03-23 12:02:20 +01:00
068d2b506b
Removed remaining xr specific things.
2022-03-23 11:36:11 +01:00
a271898744
Fix typo.
2022-03-23 08:26:29 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
66be182f51
Removed the mailmap file.
2022-03-22 09:51:44 +01:00
14a7a209af
Fix the new errors during the start of the editor.
2022-03-22 09:38:47 +01:00
94d4abe77d
Added is_null() helper method to variant.
2022-03-22 09:38:10 +01:00
e16d80eecb
Re-enabled the network synchronizer module, and started cleaning it / porting it.
2022-03-22 02:10:27 +01:00
4871c46ec0
Also hackfix Rect2i's icon name .
2022-03-22 01:53:24 +01:00
beb83b286d
Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
2022-03-22 01:52:54 +01:00
68c0469aa5
Added editor properties for Vector2i, Vector3i, and Rect2i.
2022-03-22 01:34:43 +01:00
6c91c3f9d5
Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I).
2022-03-22 00:40:56 +01:00
84955fab68
Added icons for the newly added core classes.
2022-03-21 23:50:08 +01:00
c4811ebf6f
Removed the arvr related icons.
2022-03-21 23:49:48 +01:00
fd20cdfb0f
Fix regression with dictionaries because of the variant srtingname support.
2022-03-21 23:22:19 +01:00
8273710235
Implement stringname specific logic for variant::set, and Variant::get.
2022-03-21 22:38:25 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
71f66e0622
Added the new variabt types to ResourceFormatBinary.
2022-03-21 18:20:41 +01:00
23a106b50c
Implemented missing cases for the new variant types to marshalls.
2022-03-21 18:18:57 +01:00
b67082e9dd
Added gdscript support for the new types .
2022-03-21 15:09:56 +01:00
527cfb88aa
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00
34547120dd
Added Vector3i from godot4.
2022-03-21 02:13:08 +01:00
05d5f1b181
Now Rect2i is in it's own header and cpp file.
2022-03-21 02:08:38 +01:00
987f77442a
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
c726a4b2f1
More cleanups to scons.
2022-03-20 23:55:20 +01:00
6adee8f1b0
Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200 . It's disabled for now, it needs to be ported.
2022-03-20 23:30:30 +01:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
...
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
aa1fb22309
Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8
2022-03-20 20:30:43 +01:00
a1f9614c07
Backported: Fix crash on get index for non-existing string
...
As _buttons and _axes have both valid string and nullptr.
When iterating over them, if given key exists it will work correctly.
But if given key does not exist, it will end up with
String::operator=(nullptr). As String constructor from nullptr exists, I
use it. - Snowapril - c77b710035
2022-03-20 20:28:50 +01:00
185cfb3291
Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
2022-03-20 20:22:15 +01:00
a89fa56bea
Backported: - Fix children visibility check (cherry picked from commit 280956d) - taigi100 - b33eed23ae
2022-03-20 19:12:43 +01:00
d7f455f36f
Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299
2022-03-20 19:07:53 +01:00
40b60f3c86
Backported: - Fix DST Error on Windows (cherry picked from commit 4802f15) - ztc0611 ( 658877c350
)
2022-03-20 19:00:38 +01:00