|
c7ac1db971
|
Clang format everything.
|
2024-07-16 21:23:54 +02:00 |
|
Rémi Verschelde
|
1c70f86950
|
Fix various GCC 13 warnings
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
|
2023-12-20 22:57:54 +01:00 |
|
|
5133ef182d
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
|
|
88e9ad04f2
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
|
|
dbcc6e33da
|
Moved the physics server to core.
|
2023-12-10 19:36:00 +01:00 |
|
|
834cbe8cef
|
Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
|
2023-07-11 16:07:36 +02:00 |
|
belzecue
|
ad1464d9e5
|
Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
|
2023-05-01 12:24:31 +02:00 |
|
|
2cd4e4d828
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
lawnjelly
|
880f84f8c4
|
Fix pairing crash in physics Octree
Remove section of code that should not run and was causing crash.
|
2022-12-22 14:26:42 +01:00 |
|
Ricardo Buring
|
721ae8f4ad
|
Fix typo bug in heightmap shape
(cherry picked from commit 55eceb5150ee0c6b38f12f4be3fd601506959288)
|
2022-12-12 12:14:25 +01:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
2a13c65298
|
Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
2be0738304
|
2022-08-19 02:52:31 +02:00 |
|
|
9757c39f05
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
c991043c95
|
Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
|
2022-08-13 18:21:54 +02:00 |
|
|
730bce8587
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
|
Hugo Locurcio
|
c133ff34d4
|
Add a 3D suffix to relevant physics profiler categories
2D physics categories already had a 2D suffix: "Physics 2D"
(cherry picked from commit 36428305a685889c8f307896951082fda58a974f)
|
2022-07-28 11:52:41 +02:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
97661b2af5
|
Ran the c++ header script on the servers directory.
|
2022-03-17 23:18:28 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|