f9507dc475
Clang format everything again.
2024-07-16 21:29:26 +02:00
8181808b74
Ran the header guard move script.
2024-07-16 21:27:34 +02:00
c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
9d6680ce6d
Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works.
2024-07-16 00:14:10 +02:00
d0e7a30683
Renamed uwp's exporter's folder so it's not in the editor while that platform cannot yet be built.
2024-04-21 13:59:59 +02:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
Rémi Verschelde
c27a3cf9bc
UWP: Fix VS 2017 build with new get_unique_id
method
...
Fixes this error:
```
platform\uwp\os_uwp.cpp(715): error C3149: 'Windows::Storage::Streams::IBuffer': cannot use this type here without a top-level '^'
```
2024-02-08 14:19:32 +01:00
DylanCheetah
d04de8ef62
Implement UWP version of OS.get_unique_id
function.
2024-02-08 13:59:32 +01:00
e44c46d7a9
Fixed include paths, compile errors and some code style.
2023-12-25 20:00:07 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
83799f5cf5
Fix includes and build.
2023-10-02 18:30:49 +02:00
f25a340e43
Added back the uwp platform. It likely won't work for a while.
2023-10-02 18:20:17 +02:00
9e0b7c56bb
Removed the UWP platform, as I was never once able to build in last 3 years.
2022-03-15 18:29:53 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00