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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
Make include guard style consistent with the rest of the engine in the new module.
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7792c4f423
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@ -1,5 +1,5 @@
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#ifndef GSAIKINEMATICBODY2DAGENT_H
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#define GSAIKINEMATICBODY2DAGENT_H
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#ifndef GSAI_KINEMATIC_BODY_2D_AGENT_H
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#define GSAI_KINEMATIC_BODY_2D_AGENT_H
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class GSAIKinematicBody2DAgent : public GSAISpecializedAgent {
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GDCLASS(GSAIKinematicBody2DAgent, GSAISpecializedAgent);
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#ifndef GSAIKINEMATICBODY3DAGENT_H
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#define GSAIKINEMATICBODY3DAGENT_H
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#ifndef GSAI_KINEMATIC_BODY_3D_AGENT_H
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#define GSAI_KINEMATIC_BODY_3D_AGENT_H
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class GSAIKinematicBody3DAgent : public GSAISpecializedAgent {
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GDCLASS(GSAIKinematicBody3DAgent, GSAISpecializedAgent);
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#ifndef GSAIRIGIDBODY2DAGENT_H
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#define GSAIRIGIDBODY2DAGENT_H
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#ifndef GSAI_RIGID_BODY_2D_AGENT_H
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#define GSAI_RIGID_BODY_2D_AGENT_H
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class GSAIRigidBody2DAgent : public GSAISpecializedAgent {
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GDCLASS(GSAIRigidBody2DAgent, GSAISpecializedAgent);
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#ifndef GSAIRIGIDBODY3DAGENT_H
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#define GSAIRIGIDBODY3DAGENT_H
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#ifndef GSAI_RIGID_BODY_3D_AGENT_H
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#define GSAI_RIGID_BODY_3D_AGENT_H
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class GSAIRigidBody3DAgent : public GSAISpecializedAgent {
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GDCLASS(GSAIRigidBody3DAgent, GSAISpecializedAgent);
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#ifndef GSAISPECIALIZEDAGENT_H
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#define GSAISPECIALIZEDAGENT_H
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#ifndef GSAI_SPECIALIZED_AGENT_H
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#define GSAI_SPECIALIZED_AGENT_H
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class GSAISpecializedAgent : public GSAISteeringAgent {
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GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
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#ifndef GSAIARRIVE_H
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#define GSAIARRIVE_H
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#ifndef GSAI_ARRIVE_H
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#define GSAI_ARRIVE_H
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class GSAIArrive : public GSAISteeringBehavior {
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GDCLASS(GSAIArrive, GSAISteeringBehavior);
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#ifndef GSAIAVOIDCOLLISIONS_H
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#define GSAIAVOIDCOLLISIONS_H
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#ifndef GSAI_AVOID_COLLISIONS_H
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#define GSAI_AVOID_COLLISIONS_H
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class GSAIAvoidCollisions : public GSAIGroupBehavior {
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GDCLASS(GSAIAvoidCollisions, GSAIGroupBehavior);
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#ifndef GSAIBLEND_H
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#define GSAIBLEND_H
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#ifndef GSAI_BLEND_H
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#define GSAI_BLEND_H
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class GSAIBlend : public GSAISteeringBehavior {
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GDCLASS(GSAIBlend, GSAISteeringBehavior);
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#ifndef GSAICOHESION_H
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#define GSAICOHESION_H
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#ifndef GSAI_COHESION_H
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#define GSAI_COHESION_H
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class GSAICohesion : public GSAIGroupBehavior {
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GDCLASS(GSAICohesion, GSAIGroupBehavior);
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#ifndef GSAIEVADE_H
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#define GSAIEVADE_H
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#ifndef GSAI_EVADE_H
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#define GSAI_EVADE_H
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class GSAIEvade : public GSAIPursue {
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GDCLASS(GSAIEvade, GSAIPursue);
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#ifndef GSAIFACE_H
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#define GSAIFACE_H
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#ifndef GSAI_FACE_H
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#define GSAI_FACE_H
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class GSAIFace : public GSAIMatchOrientation {
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GDCLASS(GSAIFace, GSAIMatchOrientation);
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#ifndef GSAIFLEE_H
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#define GSAIFLEE_H
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#ifndef GSAI_FLEE_H
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#define GSAI_FLEE_H
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class GSAIFlee : public GSAISeek {
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GDCLASS(GSAIFlee, GSAISeek);
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#ifndef GSAIFOLLOWPATH_H
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#define GSAIFOLLOWPATH_H
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#ifndef GSAI_FOLLOW_PATH_H
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#define GSAI_FOLLOW_PATH_H
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class GSAIFollowPath : public GSAIArrive {
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GDCLASS(GSAIFollowPath, GSAIArrive);
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#ifndef GSAILOOKWHEREYOUGO_H
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#define GSAILOOKWHEREYOUGO_H
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#ifndef GSAI_LOOK_WHERE_YOU_GO_H
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#define GSAI_LOOK_WHERE_YOU_GO_H
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class GSAILookWhereYouGo : public GSAIMatchOrientation {
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GDCLASS(GSAILookWhereYouGo, GSAIMatchOrientation);
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#ifndef GSAIMATCHORIENTATION_H
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#define GSAIMATCHORIENTATION_H
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#ifndef GSAI_MATCH_ORIENTATION_H
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#define GSAI_MATCH_ORIENTATION_H
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class GSAIMatchOrientation : public GSAISteeringBehavior {
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GDCLASS(GSAIMatchOrientation, GSAISteeringBehavior);
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#ifndef GSAIPRIORITY_H
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#define GSAIPRIORITY_H
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#ifndef GSAI_PRIORITY_H
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#define GSAI_PRIORITY_H
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class GSAIPriority : public GSAISteeringBehavior {
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GDCLASS(GSAIPriority, GSAISteeringBehavior);
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#ifndef GSAIPURSUE_H
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#define GSAIPURSUE_H
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#ifndef GSAI_PURSUE_H
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#define GSAI_PURSUE_H
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class GSAIPursue : public GSAISteeringBehavior {
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GDCLASS(GSAIPursue, GSAISteeringBehavior);
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#ifndef GSAISEEK_H
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#define GSAISEEK_H
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#ifndef GSAI_SEEK_H
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#define GSAI_SEEK_H
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class GSAISeek : public GSAISteeringBehavior {
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GDCLASS(GSAISeek, GSAISteeringBehavior);
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#ifndef GSAISEPARATION_H
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#define GSAISEPARATION_H
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#ifndef GSAI_SEPARATION_H
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#define GSAI_SEPARATION_H
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class GSAISeparation : public GSAIGroupBehavior {
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GDCLASS(GSAISeparation, GSAIGroupBehavior);
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#ifndef GSAIAGENTLOCATION_H
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#define GSAIAGENTLOCATION_H
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#ifndef GSAI_AGENT_LOCATION_H
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#define GSAI_AGENT_LOCATION_H
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class GSAIAgentLocation : public Reference {
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GDCLASS(GSAIAgentLocation, Reference);
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#ifndef GSAIGROUPBEHAVIOR_H
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#define GSAIGROUPBEHAVIOR_H
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#ifndef GSAI_GROUP_BEHAVIOR_H
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#define GSAI_GROUP_BEHAVIOR_H
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class GSAIGroupBehavior : public GSAISteeringBehavior {
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GDCLASS(GSAIGroupBehavior, GSAISteeringBehavior);
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#ifndef GSAIPATH_H
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#define GSAIPATH_H
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#ifndef GSAI_PATH_H
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#define GSAI_PATH_H
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class GSAIPath : public Reference {
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GDCLASS(GSAIPath, Reference);
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#ifndef GSAISTEERINGAGENT_H
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#define GSAISTEERINGAGENT_H
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#ifndef GSAI_STEERING_AGENT_H
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#define GSAI_STEERING_AGENT_H
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class GSAISteeringAgent : public GSAIAgentLocation {
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GDCLASS(GSAISteeringAgent, GSAIAgentLocation);
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#ifndef GSAISTEERINGBEHAVIOR_H
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#define GSAISTEERINGBEHAVIOR_H
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#ifndef GSAI_STEERING_BEHAVIOR_H
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#define GSAI_STEERING_BEHAVIOR_H
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class GSAISteeringBehavior : public Reference {
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GDCLASS(GSAISteeringBehavior, Reference);
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#ifndef GSAITARGETACCELERATION_H
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#define GSAITARGETACCELERATION_H
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#ifndef GSAI_TARGET_ACCELERATION_H
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#define GSAI_TARGET_ACCELERATION_H
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#include "core/int_types.h"
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#include "core/math/vector3.h"
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#include "core/object/reference.h"
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// A desired linear and angular amount of acceleration requested by the steering
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// system.
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//Base type
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class GSAITargetAcceleration : public Reference {
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GDCLASS(GSAITargetAcceleration, Reference);
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@ -22,9 +30,6 @@ public:
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protected:
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static void _bind_methods();
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// A desired linear and angular amount of acceleration requested by the steering
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// system.
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// @category - Base types
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// Linear acceleration
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Vector3 linear = Vector3.ZERO;
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// Angular acceleration
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#ifndef GSAIUTILS_H
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#define GSAIUTILS_H
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#ifndef GSAI_UTILS_H
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#define GSAI_UTILS_H
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#include "core/int_types.h"
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#include "core/math/math_funcs.h"
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#ifndef GSAIINFINITEPROXIMITY_H
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#define GSAIINFINITEPROXIMITY_H
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#ifndef GSAI_INFINITE_PROXIMITY_H
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#define GSAI_INFINITE_PROXIMITY_H
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class GSAIInfiniteProximity : public GSAIProximity {
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GDCLASS(GSAIInfiniteProximity, GSAIProximity);
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#ifndef GSAIPROXIMITY_H
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#define GSAIPROXIMITY_H
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#ifndef GSAI_PROXIMITY_H
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#define GSAI_PROXIMITY_H
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class GSAIProximity : public Reference {
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GDCLASS(GSAIProximity, Reference);
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#ifndef GSAIRADIUSPROXIMITY_H
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#define GSAIRADIUSPROXIMITY_H
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#ifndef GSAI_RADIUS_PROXIMITY_H
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#define GSAI_RADIUS_PROXIMITY_H
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class GSAIRadiusProximity : public GSAIProximity {
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GDCLASS(GSAIRadiusProximity, GSAIProximity);
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