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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef GSAI_TARGET_ACCELERATION_H
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#define GSAI_TARGET_ACCELERATION_H
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#include "core/int_types.h"
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#include "core/math/vector3.h"
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#include "core/object/reference.h"
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// A desired linear and angular amount of acceleration requested by the steering
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// system.
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//Base type
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class GSAITargetAcceleration : public Reference {
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GDCLASS(GSAITargetAcceleration, Reference);
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public:
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Vector3 get_linear();
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void set_linear(const Vector3 &val);
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float get_angular() const;
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void set_angular(const float val);
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void set_zero();
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void add_scaled_accel(const GSAITargetAcceleration &accel, const float scalar);
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float get_magnitude_squared();
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float get_magnitude();
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GSAITargetAcceleration();
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~GSAITargetAcceleration();
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protected:
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static void _bind_methods();
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// Linear acceleration
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Vector3 linear = Vector3.ZERO;
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// Angular acceleration
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float angular = 0.0;
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// Sets the linear and angular components to 0.
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// Adds `accel`'s components, multiplied by `scalar`, to this one.
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// Returns the squared magnitude of the linear and angular components.
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// Returns the magnitude of the linear and angular components.
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};
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#endif
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