mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 20:57:18 +01:00
Make include guard style consistent with the rest of the engine in the new module.
This commit is contained in:
parent
7792c4f423
commit
7afddb9fc3
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIKINEMATICBODY2DAGENT_H
|
#ifndef GSAI_KINEMATIC_BODY_2D_AGENT_H
|
||||||
#define GSAIKINEMATICBODY2DAGENT_H
|
#define GSAI_KINEMATIC_BODY_2D_AGENT_H
|
||||||
|
|
||||||
class GSAIKinematicBody2DAgent : public GSAISpecializedAgent {
|
class GSAIKinematicBody2DAgent : public GSAISpecializedAgent {
|
||||||
GDCLASS(GSAIKinematicBody2DAgent, GSAISpecializedAgent);
|
GDCLASS(GSAIKinematicBody2DAgent, GSAISpecializedAgent);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIKINEMATICBODY3DAGENT_H
|
#ifndef GSAI_KINEMATIC_BODY_3D_AGENT_H
|
||||||
#define GSAIKINEMATICBODY3DAGENT_H
|
#define GSAI_KINEMATIC_BODY_3D_AGENT_H
|
||||||
|
|
||||||
class GSAIKinematicBody3DAgent : public GSAISpecializedAgent {
|
class GSAIKinematicBody3DAgent : public GSAISpecializedAgent {
|
||||||
GDCLASS(GSAIKinematicBody3DAgent, GSAISpecializedAgent);
|
GDCLASS(GSAIKinematicBody3DAgent, GSAISpecializedAgent);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIRIGIDBODY2DAGENT_H
|
#ifndef GSAI_RIGID_BODY_2D_AGENT_H
|
||||||
#define GSAIRIGIDBODY2DAGENT_H
|
#define GSAI_RIGID_BODY_2D_AGENT_H
|
||||||
|
|
||||||
class GSAIRigidBody2DAgent : public GSAISpecializedAgent {
|
class GSAIRigidBody2DAgent : public GSAISpecializedAgent {
|
||||||
GDCLASS(GSAIRigidBody2DAgent, GSAISpecializedAgent);
|
GDCLASS(GSAIRigidBody2DAgent, GSAISpecializedAgent);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIRIGIDBODY3DAGENT_H
|
#ifndef GSAI_RIGID_BODY_3D_AGENT_H
|
||||||
#define GSAIRIGIDBODY3DAGENT_H
|
#define GSAI_RIGID_BODY_3D_AGENT_H
|
||||||
|
|
||||||
class GSAIRigidBody3DAgent : public GSAISpecializedAgent {
|
class GSAIRigidBody3DAgent : public GSAISpecializedAgent {
|
||||||
GDCLASS(GSAIRigidBody3DAgent, GSAISpecializedAgent);
|
GDCLASS(GSAIRigidBody3DAgent, GSAISpecializedAgent);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAISPECIALIZEDAGENT_H
|
#ifndef GSAI_SPECIALIZED_AGENT_H
|
||||||
#define GSAISPECIALIZEDAGENT_H
|
#define GSAI_SPECIALIZED_AGENT_H
|
||||||
|
|
||||||
class GSAISpecializedAgent : public GSAISteeringAgent {
|
class GSAISpecializedAgent : public GSAISteeringAgent {
|
||||||
GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
|
GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIARRIVE_H
|
#ifndef GSAI_ARRIVE_H
|
||||||
#define GSAIARRIVE_H
|
#define GSAI_ARRIVE_H
|
||||||
|
|
||||||
class GSAIArrive : public GSAISteeringBehavior {
|
class GSAIArrive : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAIArrive, GSAISteeringBehavior);
|
GDCLASS(GSAIArrive, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIAVOIDCOLLISIONS_H
|
#ifndef GSAI_AVOID_COLLISIONS_H
|
||||||
#define GSAIAVOIDCOLLISIONS_H
|
#define GSAI_AVOID_COLLISIONS_H
|
||||||
|
|
||||||
class GSAIAvoidCollisions : public GSAIGroupBehavior {
|
class GSAIAvoidCollisions : public GSAIGroupBehavior {
|
||||||
GDCLASS(GSAIAvoidCollisions, GSAIGroupBehavior);
|
GDCLASS(GSAIAvoidCollisions, GSAIGroupBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIBLEND_H
|
#ifndef GSAI_BLEND_H
|
||||||
#define GSAIBLEND_H
|
#define GSAI_BLEND_H
|
||||||
|
|
||||||
class GSAIBlend : public GSAISteeringBehavior {
|
class GSAIBlend : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAIBlend, GSAISteeringBehavior);
|
GDCLASS(GSAIBlend, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAICOHESION_H
|
#ifndef GSAI_COHESION_H
|
||||||
#define GSAICOHESION_H
|
#define GSAI_COHESION_H
|
||||||
|
|
||||||
class GSAICohesion : public GSAIGroupBehavior {
|
class GSAICohesion : public GSAIGroupBehavior {
|
||||||
GDCLASS(GSAICohesion, GSAIGroupBehavior);
|
GDCLASS(GSAICohesion, GSAIGroupBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIEVADE_H
|
#ifndef GSAI_EVADE_H
|
||||||
#define GSAIEVADE_H
|
#define GSAI_EVADE_H
|
||||||
|
|
||||||
class GSAIEvade : public GSAIPursue {
|
class GSAIEvade : public GSAIPursue {
|
||||||
GDCLASS(GSAIEvade, GSAIPursue);
|
GDCLASS(GSAIEvade, GSAIPursue);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIFACE_H
|
#ifndef GSAI_FACE_H
|
||||||
#define GSAIFACE_H
|
#define GSAI_FACE_H
|
||||||
|
|
||||||
class GSAIFace : public GSAIMatchOrientation {
|
class GSAIFace : public GSAIMatchOrientation {
|
||||||
GDCLASS(GSAIFace, GSAIMatchOrientation);
|
GDCLASS(GSAIFace, GSAIMatchOrientation);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIFLEE_H
|
#ifndef GSAI_FLEE_H
|
||||||
#define GSAIFLEE_H
|
#define GSAI_FLEE_H
|
||||||
|
|
||||||
class GSAIFlee : public GSAISeek {
|
class GSAIFlee : public GSAISeek {
|
||||||
GDCLASS(GSAIFlee, GSAISeek);
|
GDCLASS(GSAIFlee, GSAISeek);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIFOLLOWPATH_H
|
#ifndef GSAI_FOLLOW_PATH_H
|
||||||
#define GSAIFOLLOWPATH_H
|
#define GSAI_FOLLOW_PATH_H
|
||||||
|
|
||||||
class GSAIFollowPath : public GSAIArrive {
|
class GSAIFollowPath : public GSAIArrive {
|
||||||
GDCLASS(GSAIFollowPath, GSAIArrive);
|
GDCLASS(GSAIFollowPath, GSAIArrive);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAILOOKWHEREYOUGO_H
|
#ifndef GSAI_LOOK_WHERE_YOU_GO_H
|
||||||
#define GSAILOOKWHEREYOUGO_H
|
#define GSAI_LOOK_WHERE_YOU_GO_H
|
||||||
|
|
||||||
class GSAILookWhereYouGo : public GSAIMatchOrientation {
|
class GSAILookWhereYouGo : public GSAIMatchOrientation {
|
||||||
GDCLASS(GSAILookWhereYouGo, GSAIMatchOrientation);
|
GDCLASS(GSAILookWhereYouGo, GSAIMatchOrientation);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIMATCHORIENTATION_H
|
#ifndef GSAI_MATCH_ORIENTATION_H
|
||||||
#define GSAIMATCHORIENTATION_H
|
#define GSAI_MATCH_ORIENTATION_H
|
||||||
|
|
||||||
class GSAIMatchOrientation : public GSAISteeringBehavior {
|
class GSAIMatchOrientation : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAIMatchOrientation, GSAISteeringBehavior);
|
GDCLASS(GSAIMatchOrientation, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIPRIORITY_H
|
#ifndef GSAI_PRIORITY_H
|
||||||
#define GSAIPRIORITY_H
|
#define GSAI_PRIORITY_H
|
||||||
|
|
||||||
class GSAIPriority : public GSAISteeringBehavior {
|
class GSAIPriority : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAIPriority, GSAISteeringBehavior);
|
GDCLASS(GSAIPriority, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIPURSUE_H
|
#ifndef GSAI_PURSUE_H
|
||||||
#define GSAIPURSUE_H
|
#define GSAI_PURSUE_H
|
||||||
|
|
||||||
class GSAIPursue : public GSAISteeringBehavior {
|
class GSAIPursue : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAIPursue, GSAISteeringBehavior);
|
GDCLASS(GSAIPursue, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAISEEK_H
|
#ifndef GSAI_SEEK_H
|
||||||
#define GSAISEEK_H
|
#define GSAI_SEEK_H
|
||||||
|
|
||||||
class GSAISeek : public GSAISteeringBehavior {
|
class GSAISeek : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAISeek, GSAISteeringBehavior);
|
GDCLASS(GSAISeek, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAISEPARATION_H
|
#ifndef GSAI_SEPARATION_H
|
||||||
#define GSAISEPARATION_H
|
#define GSAI_SEPARATION_H
|
||||||
|
|
||||||
class GSAISeparation : public GSAIGroupBehavior {
|
class GSAISeparation : public GSAIGroupBehavior {
|
||||||
GDCLASS(GSAISeparation, GSAIGroupBehavior);
|
GDCLASS(GSAISeparation, GSAIGroupBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIAGENTLOCATION_H
|
#ifndef GSAI_AGENT_LOCATION_H
|
||||||
#define GSAIAGENTLOCATION_H
|
#define GSAI_AGENT_LOCATION_H
|
||||||
|
|
||||||
class GSAIAgentLocation : public Reference {
|
class GSAIAgentLocation : public Reference {
|
||||||
GDCLASS(GSAIAgentLocation, Reference);
|
GDCLASS(GSAIAgentLocation, Reference);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIGROUPBEHAVIOR_H
|
#ifndef GSAI_GROUP_BEHAVIOR_H
|
||||||
#define GSAIGROUPBEHAVIOR_H
|
#define GSAI_GROUP_BEHAVIOR_H
|
||||||
|
|
||||||
class GSAIGroupBehavior : public GSAISteeringBehavior {
|
class GSAIGroupBehavior : public GSAISteeringBehavior {
|
||||||
GDCLASS(GSAIGroupBehavior, GSAISteeringBehavior);
|
GDCLASS(GSAIGroupBehavior, GSAISteeringBehavior);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIPATH_H
|
#ifndef GSAI_PATH_H
|
||||||
#define GSAIPATH_H
|
#define GSAI_PATH_H
|
||||||
|
|
||||||
class GSAIPath : public Reference {
|
class GSAIPath : public Reference {
|
||||||
GDCLASS(GSAIPath, Reference);
|
GDCLASS(GSAIPath, Reference);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAISTEERINGAGENT_H
|
#ifndef GSAI_STEERING_AGENT_H
|
||||||
#define GSAISTEERINGAGENT_H
|
#define GSAI_STEERING_AGENT_H
|
||||||
|
|
||||||
class GSAISteeringAgent : public GSAIAgentLocation {
|
class GSAISteeringAgent : public GSAIAgentLocation {
|
||||||
GDCLASS(GSAISteeringAgent, GSAIAgentLocation);
|
GDCLASS(GSAISteeringAgent, GSAIAgentLocation);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAISTEERINGBEHAVIOR_H
|
#ifndef GSAI_STEERING_BEHAVIOR_H
|
||||||
#define GSAISTEERINGBEHAVIOR_H
|
#define GSAI_STEERING_BEHAVIOR_H
|
||||||
|
|
||||||
class GSAISteeringBehavior : public Reference {
|
class GSAISteeringBehavior : public Reference {
|
||||||
GDCLASS(GSAISteeringBehavior, Reference);
|
GDCLASS(GSAISteeringBehavior, Reference);
|
||||||
|
@ -1,5 +1,13 @@
|
|||||||
#ifndef GSAITARGETACCELERATION_H
|
#ifndef GSAI_TARGET_ACCELERATION_H
|
||||||
#define GSAITARGETACCELERATION_H
|
#define GSAI_TARGET_ACCELERATION_H
|
||||||
|
|
||||||
|
#include "core/int_types.h"
|
||||||
|
#include "core/math/vector3.h"
|
||||||
|
#include "core/object/reference.h"
|
||||||
|
|
||||||
|
// A desired linear and angular amount of acceleration requested by the steering
|
||||||
|
// system.
|
||||||
|
//Base type
|
||||||
|
|
||||||
class GSAITargetAcceleration : public Reference {
|
class GSAITargetAcceleration : public Reference {
|
||||||
GDCLASS(GSAITargetAcceleration, Reference);
|
GDCLASS(GSAITargetAcceleration, Reference);
|
||||||
@ -22,9 +30,6 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
// A desired linear and angular amount of acceleration requested by the steering
|
|
||||||
// system.
|
|
||||||
// @category - Base types
|
|
||||||
// Linear acceleration
|
// Linear acceleration
|
||||||
Vector3 linear = Vector3.ZERO;
|
Vector3 linear = Vector3.ZERO;
|
||||||
// Angular acceleration
|
// Angular acceleration
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIUTILS_H
|
#ifndef GSAI_UTILS_H
|
||||||
#define GSAIUTILS_H
|
#define GSAI_UTILS_H
|
||||||
|
|
||||||
#include "core/int_types.h"
|
#include "core/int_types.h"
|
||||||
#include "core/math/math_funcs.h"
|
#include "core/math/math_funcs.h"
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIINFINITEPROXIMITY_H
|
#ifndef GSAI_INFINITE_PROXIMITY_H
|
||||||
#define GSAIINFINITEPROXIMITY_H
|
#define GSAI_INFINITE_PROXIMITY_H
|
||||||
|
|
||||||
class GSAIInfiniteProximity : public GSAIProximity {
|
class GSAIInfiniteProximity : public GSAIProximity {
|
||||||
GDCLASS(GSAIInfiniteProximity, GSAIProximity);
|
GDCLASS(GSAIInfiniteProximity, GSAIProximity);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIPROXIMITY_H
|
#ifndef GSAI_PROXIMITY_H
|
||||||
#define GSAIPROXIMITY_H
|
#define GSAI_PROXIMITY_H
|
||||||
|
|
||||||
class GSAIProximity : public Reference {
|
class GSAIProximity : public Reference {
|
||||||
GDCLASS(GSAIProximity, Reference);
|
GDCLASS(GSAIProximity, Reference);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#ifndef GSAIRADIUSPROXIMITY_H
|
#ifndef GSAI_RADIUS_PROXIMITY_H
|
||||||
#define GSAIRADIUSPROXIMITY_H
|
#define GSAI_RADIUS_PROXIMITY_H
|
||||||
|
|
||||||
class GSAIRadiusProximity : public GSAIProximity {
|
class GSAIRadiusProximity : public GSAIProximity {
|
||||||
GDCLASS(GSAIRadiusProximity, GSAIProximity);
|
GDCLASS(GSAIRadiusProximity, GSAIProximity);
|
||||||
|
Loading…
Reference in New Issue
Block a user