pandemonium_engine/scene/resources/navigation_2d/navigation_polygon.h

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#ifndef NAVIGATION_POLYGON_H
#define NAVIGATION_POLYGON_H
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/*************************************************************************/
/* navigation_polygon.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "scene/main/node_2d.h"
class NavigationMesh;
class NavigationPolygon : public Resource {
GDCLASS(NavigationPolygon, Resource);
public:
enum ParsedGeometryType {
PARSED_GEOMETRY_MESH_INSTANCES = 0,
PARSED_GEOMETRY_STATIC_COLLIDERS,
PARSED_GEOMETRY_BOTH,
PARSED_GEOMETRY_MAX
};
enum SourceGeometryMode {
SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
SOURCE_GEOMETRY_GROUPS_EXPLICIT,
SOURCE_GEOMETRY_MAX
};
enum PolygonFillRule {
POLYGON_FILLRULE_EVENODD = 0,
POLYGON_FILLRULE_NONZERO,
POLYGON_FILLRULE_POSITIVE,
POLYGON_FILLRULE_NEGATIVE,
POLYGON_FILLRULE_MAX
};
enum OffsettingJoinType {
OFFSETTING_JOINTYPE_SQUARE = 0,
OFFSETTING_JOINTYPE_ROUND,
OFFSETTING_JOINTYPE_MITER,
OFFSETTING_JOINTYPE_MAX
};
public:
#ifdef TOOLS_ENABLED
Rect2 _edit_get_rect() const;
bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif
void set_parsed_geometry_type(ParsedGeometryType p_value);
ParsedGeometryType get_parsed_geometry_type() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
SourceGeometryMode get_source_geometry_mode() const;
void set_source_group_name(StringName p_group_name);
StringName get_source_group_name() const;
void set_polygon_bake_fillrule(PolygonFillRule p_polygon_fillrule);
PolygonFillRule get_polygon_bake_fillrule() const;
void set_offsetting_jointype(OffsettingJoinType p_offsetting_jointype);
OffsettingJoinType get_offsetting_jointype() const;
void set_agent_radius(real_t p_value);
real_t get_agent_radius() const;
void set_cell_size(real_t p_cell_size);
real_t get_cell_size() const;
void set_vertices(const PoolVector<Vector2> &p_vertices);
PoolVector<Vector2> get_vertices() const;
void add_polygon(const Vector<int> &p_polygon);
Vector<int> get_polygon(int p_idx);
int get_polygon_count() const;
void clear_polygons();
void clear_outlines();
void clear_baked_outlines();
void clear();
void commit_changes();
void add_outline(const PoolVector<Vector2> &p_outline);
void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index);
void set_outline(int p_idx, const PoolVector<Vector2> &p_outline);
PoolVector<Vector2> get_outline(int p_idx) const;
void remove_outline(int p_idx);
int get_outline_count() const;
void make_polygons_from_outlines();
RID get_rid() const;
Ref<NavigationMesh> get_navigation_mesh();
void set_polygons(const Vector<Vector<int>> &p_array);
Vector<Vector<int>> get_polygons() const;
void set_outlines(const Vector<PoolVector<Vector2>> &p_array);
Vector<PoolVector<Vector2>> get_outlines() const;
void set_baked_outlines(const Vector<PoolVector<Vector2>> &p_array);
Vector<PoolVector<Vector2>> get_baked_outlines() const;
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void _set_polygons(const Array &p_array);
Array _get_polygons() const;
void _set_outlines(const Array &p_array);
Array _get_outlines() const;
void _set_baked_outlines(const Array &p_array);
Array _get_baked_outlines() const;
NavigationPolygon();
~NavigationPolygon();
protected:
void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
private:
RID navigation_mesh_rid;
real_t agent_radius;
ParsedGeometryType parsed_geometry_type;
uint32_t collision_mask;
SourceGeometryMode source_geometry_mode;
StringName source_group_name;
PolygonFillRule polygon_bake_fillrule;
OffsettingJoinType offsetting_jointype;
bool navigation_polygon_dirty;
real_t cell_size;
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PoolVector<Vector2> vertices;
Vector<Vector<int>> polygons;
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Vector<PoolVector<Vector2>> outlines;
Vector<PoolVector<Vector2>> baked_outlines;
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mutable Rect2 item_rect;
mutable bool rect_cache_dirty;
Ref<NavigationMesh> navigation_mesh;
};
VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType);
VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode);
VARIANT_ENUM_CAST(NavigationPolygon::PolygonFillRule);
VARIANT_ENUM_CAST(NavigationPolygon::OffsettingJoinType);
#endif // NAVIGATIONPOLYGON_H