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/*************************************************************************/
/* navigation_mesh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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# include "navigation_mesh.h"
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# include "servers/navigation_server.h"
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void NavigationMesh : : create_from_mesh ( const Ref < Mesh > & p_mesh ) {
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ERR_FAIL_COND ( p_mesh . is_null ( ) ) ;
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vertices = PoolVector < Vector3 > ( ) ;
clear_polygons ( ) ;
for ( int i = 0 ; i < p_mesh - > get_surface_count ( ) ; i + + ) {
if ( p_mesh - > surface_get_primitive_type ( i ) ! = Mesh : : PRIMITIVE_TRIANGLES ) {
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WARN_PRINT ( " A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles. " ) ;
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continue ;
}
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Array arr = p_mesh - > surface_get_arrays ( i ) ;
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ERR_CONTINUE ( arr . size ( ) ! = Mesh : : ARRAY_MAX ) ;
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PoolVector < Vector3 > varr = arr [ Mesh : : ARRAY_VERTEX ] ;
PoolVector < int > iarr = arr [ Mesh : : ARRAY_INDEX ] ;
if ( varr . size ( ) = = 0 | | iarr . size ( ) = = 0 ) {
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WARN_PRINT ( " A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array. " ) ;
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continue ;
}
int from = vertices . size ( ) ;
vertices . append_array ( varr ) ;
int rlen = iarr . size ( ) ;
PoolVector < int > : : Read r = iarr . read ( ) ;
for ( int j = 0 ; j < rlen ; j + = 3 ) {
Vector < int > vi ;
vi . resize ( 3 ) ;
vi . write [ 0 ] = r [ j + 0 ] + from ;
vi . write [ 1 ] = r [ j + 1 ] + from ;
vi . write [ 2 ] = r [ j + 2 ] + from ;
add_polygon ( vi ) ;
}
}
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navigation_mesh_dirty = true ;
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}
void NavigationMesh : : set_sample_partition_type ( SamplePartitionType p_value ) {
ERR_FAIL_INDEX ( p_value , SAMPLE_PARTITION_MAX ) ;
partition_type = p_value ;
}
NavigationMesh : : SamplePartitionType NavigationMesh : : get_sample_partition_type ( ) const {
return partition_type ;
}
void NavigationMesh : : set_parsed_geometry_type ( ParsedGeometryType p_value ) {
ERR_FAIL_INDEX ( p_value , PARSED_GEOMETRY_MAX ) ;
parsed_geometry_type = p_value ;
_change_notify ( ) ;
}
NavigationMesh : : ParsedGeometryType NavigationMesh : : get_parsed_geometry_type ( ) const {
return parsed_geometry_type ;
}
void NavigationMesh : : set_collision_mask ( uint32_t p_mask ) {
collision_mask = p_mask ;
}
uint32_t NavigationMesh : : get_collision_mask ( ) const {
return collision_mask ;
}
void NavigationMesh : : set_collision_mask_bit ( int p_bit , bool p_value ) {
ERR_FAIL_INDEX_MSG ( p_bit , 32 , " Collision mask bit must be between 0 and 31 inclusive. " ) ;
uint32_t mask = get_collision_mask ( ) ;
if ( p_value ) {
mask | = 1 < < p_bit ;
} else {
mask & = ~ ( 1 < < p_bit ) ;
}
set_collision_mask ( mask ) ;
}
bool NavigationMesh : : get_collision_mask_bit ( int p_bit ) const {
ERR_FAIL_INDEX_V_MSG ( p_bit , 32 , false , " Collision mask bit must be between 0 and 31 inclusive. " ) ;
return get_collision_mask ( ) & ( 1 < < p_bit ) ;
}
void NavigationMesh : : set_source_geometry_mode ( SourceGeometryMode p_geometry_mode ) {
ERR_FAIL_INDEX ( p_geometry_mode , SOURCE_GEOMETRY_MAX ) ;
source_geometry_mode = p_geometry_mode ;
_change_notify ( ) ;
}
NavigationMesh : : SourceGeometryMode NavigationMesh : : get_source_geometry_mode ( ) const {
return source_geometry_mode ;
}
void NavigationMesh : : set_source_group_name ( StringName p_group_name ) {
source_group_name = p_group_name ;
}
StringName NavigationMesh : : get_source_group_name ( ) const {
return source_group_name ;
}
void NavigationMesh : : set_cell_size ( float p_value ) {
ERR_FAIL_COND ( p_value < = 0 ) ;
cell_size = p_value ;
}
float NavigationMesh : : get_cell_size ( ) const {
return cell_size ;
}
void NavigationMesh : : set_cell_height ( float p_value ) {
ERR_FAIL_COND ( p_value < = 0 ) ;
cell_height = p_value ;
}
float NavigationMesh : : get_cell_height ( ) const {
return cell_height ;
}
void NavigationMesh : : set_agent_height ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
agent_height = p_value ;
}
float NavigationMesh : : get_agent_height ( ) const {
return agent_height ;
}
void NavigationMesh : : set_agent_radius ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
agent_radius = p_value ;
}
float NavigationMesh : : get_agent_radius ( ) {
return agent_radius ;
}
void NavigationMesh : : set_agent_max_climb ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
agent_max_climb = p_value ;
}
float NavigationMesh : : get_agent_max_climb ( ) const {
return agent_max_climb ;
}
void NavigationMesh : : set_agent_max_slope ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 | | p_value > 90 ) ;
agent_max_slope = p_value ;
}
float NavigationMesh : : get_agent_max_slope ( ) const {
return agent_max_slope ;
}
void NavigationMesh : : set_region_min_size ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
region_min_size = p_value ;
}
float NavigationMesh : : get_region_min_size ( ) const {
return region_min_size ;
}
void NavigationMesh : : set_region_merge_size ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
region_merge_size = p_value ;
}
float NavigationMesh : : get_region_merge_size ( ) const {
return region_merge_size ;
}
void NavigationMesh : : set_edge_max_length ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
edge_max_length = p_value ;
}
float NavigationMesh : : get_edge_max_length ( ) const {
return edge_max_length ;
}
void NavigationMesh : : set_edge_max_error ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
edge_max_error = p_value ;
}
float NavigationMesh : : get_edge_max_error ( ) const {
return edge_max_error ;
}
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void NavigationMesh : : set_vertices_per_polygon ( float p_value ) {
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ERR_FAIL_COND ( p_value < 3 ) ;
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vertices_per_polygon = p_value ;
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}
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float NavigationMesh : : get_vertices_per_polygon ( ) const {
return vertices_per_polygon ;
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}
void NavigationMesh : : set_detail_sample_distance ( float p_value ) {
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ERR_FAIL_COND ( p_value < 0.1 ) ;
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detail_sample_distance = p_value ;
}
float NavigationMesh : : get_detail_sample_distance ( ) const {
return detail_sample_distance ;
}
void NavigationMesh : : set_detail_sample_max_error ( float p_value ) {
ERR_FAIL_COND ( p_value < 0 ) ;
detail_sample_max_error = p_value ;
}
float NavigationMesh : : get_detail_sample_max_error ( ) const {
return detail_sample_max_error ;
}
void NavigationMesh : : set_filter_low_hanging_obstacles ( bool p_value ) {
filter_low_hanging_obstacles = p_value ;
}
bool NavigationMesh : : get_filter_low_hanging_obstacles ( ) const {
return filter_low_hanging_obstacles ;
}
void NavigationMesh : : set_filter_ledge_spans ( bool p_value ) {
filter_ledge_spans = p_value ;
}
bool NavigationMesh : : get_filter_ledge_spans ( ) const {
return filter_ledge_spans ;
}
void NavigationMesh : : set_filter_walkable_low_height_spans ( bool p_value ) {
filter_walkable_low_height_spans = p_value ;
}
bool NavigationMesh : : get_filter_walkable_low_height_spans ( ) const {
return filter_walkable_low_height_spans ;
}
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void NavigationMesh : : set_filter_baking_aabb ( const AABB & p_aabb ) {
filter_baking_aabb = p_aabb ;
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emit_changed ( ) ;
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}
AABB NavigationMesh : : get_filter_baking_aabb ( ) const {
return filter_baking_aabb ;
}
void NavigationMesh : : set_filter_baking_aabb_offset ( const Vector3 & p_aabb_offset ) {
filter_baking_aabb_offset = p_aabb_offset ;
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emit_changed ( ) ;
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}
Vector3 NavigationMesh : : get_filter_baking_aabb_offset ( ) const {
return filter_baking_aabb_offset ;
}
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void NavigationMesh : : set_vertices ( const PoolVector < Vector3 > & p_vertices ) {
vertices = p_vertices ;
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navigation_mesh_dirty = true ;
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}
PoolVector < Vector3 > NavigationMesh : : get_vertices ( ) const {
return vertices ;
}
void NavigationMesh : : add_polygon ( const Vector < int > & p_polygon ) {
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polygons . push_back ( p_polygon ) ;
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navigation_mesh_dirty = true ;
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}
int NavigationMesh : : get_polygon_count ( ) const {
return polygons . size ( ) ;
}
Vector < int > NavigationMesh : : get_polygon ( int p_idx ) {
ERR_FAIL_INDEX_V ( p_idx , polygons . size ( ) , Vector < int > ( ) ) ;
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return polygons [ p_idx ] ;
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}
void NavigationMesh : : clear_polygons ( ) {
polygons . clear ( ) ;
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navigation_mesh_dirty = true ;
}
void NavigationMesh : : clear ( ) {
polygons . clear ( ) ;
vertices . clear ( ) ;
navigation_mesh_dirty = true ;
}
void NavigationMesh : : commit_changes ( ) {
// Function to synchronize the navigation mesh with the NavigationServer
// Placeholder function that gets fleshed out with PR 'Add NavigationServer Navmesh and NavMesh Instances'
// Function was already added so users and tutorials and documentation only have to adapt once to the procedural workflow changes
if ( navigation_mesh_dirty ) {
navigation_mesh_dirty = false ;
/*
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Vector < Vector3 > new_navigation_mesh_vertices ;
Vector < Vector < int32_t > > new_navigation_mesh_polygons ;
new_navigation_mesh_vertices . resize ( vertices . size ( ) ) ;
new_navigation_mesh_polygons . resize ( polygons . size ( ) ) ;
Vector3 * new_navigation_mesh_vertices_ptrw = new_navigation_mesh_vertices . ptrw ( ) ;
Vector < int32_t > * new_navigation_mesh_polygons_ptrw = new_navigation_mesh_polygons . ptrw ( ) ;
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for ( int i = 0 ; i < vertices . size ( ) ; i + + ) {
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new_navigation_mesh_vertices_ptrw [ i ] = vertices [ i ] ;
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}
for ( int i = 0 ; i < polygons . size ( ) ; i + + ) {
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new_navigation_mesh_polygons_ptrw [ i ] = polygons [ i ] ;
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}
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NavigationServer3D : : get_singleton ( ) - > navigation_mesh_set_data ( navigation_mesh_rid , new_navigation_mesh_vertices , new_navigation_mesh_polygons ) ;
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*/
emit_changed ( ) ;
}
}
void NavigationMesh : : set_polygons ( const Vector < Vector < int > > & p_polygons ) {
polygons = p_polygons ;
navigation_mesh_dirty = true ;
}
const Vector < Vector < int > > & NavigationMesh : : get_polygons ( ) const {
return polygons ;
}
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void NavigationMesh : : _set_polygons ( const Array & p_array ) {
polygons . resize ( p_array . size ( ) ) ;
for ( int i = 0 ; i < p_array . size ( ) ; i + + ) {
polygons . write [ i ] = p_array [ i ] ;
}
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navigation_mesh_dirty = true ;
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}
Array NavigationMesh : : _get_polygons ( ) const {
Array ret ;
ret . resize ( polygons . size ( ) ) ;
for ( int i = 0 ; i < ret . size ( ) ; i + + ) {
ret [ i ] = polygons [ i ] ;
}
return ret ;
}
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RID NavigationMesh : : get_rid ( ) const {
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if ( navigation_mesh_rid . is_valid ( ) ) {
return navigation_mesh_rid ;
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}
return RID ( ) ;
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}
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# ifdef DEBUG_ENABLED
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Ref < ArrayMesh > NavigationMesh : : get_debug_mesh ( ) {
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if ( debug_mesh . is_valid ( ) ) {
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
return debug_mesh ;
}
if ( ! debug_mesh . is_valid ( ) ) {
debug_mesh = Ref < ArrayMesh > ( memnew ( ArrayMesh ) ) ;
} else {
debug_mesh - > clear_surfaces ( ) ;
}
if ( vertices . size ( ) = = 0 ) {
return debug_mesh ;
}
int polygon_count = get_polygon_count ( ) ;
if ( polygon_count < 1 ) {
// no face, no play
return debug_mesh ;
}
// build geometry face surface
Vector < Vector3 > face_vertex_array ;
face_vertex_array . resize ( polygon_count * 3 ) ;
for ( int i = 0 ; i < polygon_count ; i + + ) {
Vector < int > polygon = get_polygon ( i ) ;
face_vertex_array . push_back ( vertices [ polygon [ 0 ] ] ) ;
face_vertex_array . push_back ( vertices [ polygon [ 1 ] ] ) ;
face_vertex_array . push_back ( vertices [ polygon [ 2 ] ] ) ;
}
Array face_mesh_array ;
face_mesh_array . resize ( Mesh : : ARRAY_MAX ) ;
face_mesh_array [ Mesh : : ARRAY_VERTEX ] = face_vertex_array ;
// if enabled add vertex colors to colorize each face individually
bool enabled_geometry_face_random_color = NavigationServer : : get_singleton ( ) - > get_debug_navigation_enable_geometry_face_random_color ( ) ;
if ( enabled_geometry_face_random_color ) {
Color debug_navigation_geometry_face_color = NavigationServer : : get_singleton ( ) - > get_debug_navigation_geometry_face_color ( ) ;
Color polygon_color = debug_navigation_geometry_face_color ;
Vector < Color > face_color_array ;
face_color_array . resize ( polygon_count * 3 ) ;
for ( int i = 0 ; i < polygon_count ; i + + ) {
polygon_color = debug_navigation_geometry_face_color * ( Color ( Math : : randf ( ) , Math : : randf ( ) , Math : : randf ( ) ) ) ;
Vector < int > polygon = get_polygon ( i ) ;
face_color_array . push_back ( polygon_color ) ;
face_color_array . push_back ( polygon_color ) ;
face_color_array . push_back ( polygon_color ) ;
}
face_mesh_array [ Mesh : : ARRAY_COLOR ] = face_color_array ;
}
debug_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , face_mesh_array ) ;
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Ref < SpatialMaterial > debug_geometry_face_material = NavigationServer : : get_singleton ( ) - > get_debug_navigation_geometry_face_material ( ) ;
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debug_mesh - > surface_set_material ( debug_mesh - > get_surface_count ( ) , debug_geometry_face_material ) ;
// if enabled build geometry edge line surface
bool enabled_edge_lines = NavigationServer : : get_singleton ( ) - > get_debug_navigation_enable_edge_lines ( ) ;
if ( enabled_edge_lines ) {
Vector < Vector3 > line_vertex_array ;
line_vertex_array . resize ( polygon_count * 6 ) ;
for ( int i = 0 ; i < polygon_count ; i + + ) {
Vector < int > polygon = get_polygon ( i ) ;
line_vertex_array . push_back ( vertices [ polygon [ 0 ] ] ) ;
line_vertex_array . push_back ( vertices [ polygon [ 1 ] ] ) ;
line_vertex_array . push_back ( vertices [ polygon [ 1 ] ] ) ;
line_vertex_array . push_back ( vertices [ polygon [ 2 ] ] ) ;
line_vertex_array . push_back ( vertices [ polygon [ 2 ] ] ) ;
line_vertex_array . push_back ( vertices [ polygon [ 0 ] ] ) ;
}
Array line_mesh_array ;
line_mesh_array . resize ( Mesh : : ARRAY_MAX ) ;
line_mesh_array [ Mesh : : ARRAY_VERTEX ] = line_vertex_array ;
debug_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_LINES , line_mesh_array ) ;
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Ref < SpatialMaterial > debug_geometry_edge_material = NavigationServer : : get_singleton ( ) - > get_debug_navigation_geometry_edge_material ( ) ;
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debug_mesh - > surface_set_material ( debug_mesh - > get_surface_count ( ) - 1 , debug_geometry_edge_material ) ;
}
return debug_mesh ;
}
# endif
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void NavigationMesh : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_sample_partition_type " , " sample_partition_type " ) , & NavigationMesh : : set_sample_partition_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sample_partition_type " ) , & NavigationMesh : : get_sample_partition_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_parsed_geometry_type " , " geometry_type " ) , & NavigationMesh : : set_parsed_geometry_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_parsed_geometry_type " ) , & NavigationMesh : : get_parsed_geometry_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_mask " , " mask " ) , & NavigationMesh : : set_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_mask " ) , & NavigationMesh : : get_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_mask_bit " , " bit " , " value " ) , & NavigationMesh : : set_collision_mask_bit ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_mask_bit " , " bit " ) , & NavigationMesh : : get_collision_mask_bit ) ;
ClassDB : : bind_method ( D_METHOD ( " set_source_geometry_mode " , " mask " ) , & NavigationMesh : : set_source_geometry_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_source_geometry_mode " ) , & NavigationMesh : : get_source_geometry_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " set_source_group_name " , " mask " ) , & NavigationMesh : : set_source_group_name ) ;
ClassDB : : bind_method ( D_METHOD ( " get_source_group_name " ) , & NavigationMesh : : get_source_group_name ) ;
ClassDB : : bind_method ( D_METHOD ( " set_cell_size " , " cell_size " ) , & NavigationMesh : : set_cell_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_cell_size " ) , & NavigationMesh : : get_cell_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_cell_height " , " cell_height " ) , & NavigationMesh : : set_cell_height ) ;
ClassDB : : bind_method ( D_METHOD ( " get_cell_height " ) , & NavigationMesh : : get_cell_height ) ;
ClassDB : : bind_method ( D_METHOD ( " set_agent_height " , " agent_height " ) , & NavigationMesh : : set_agent_height ) ;
ClassDB : : bind_method ( D_METHOD ( " get_agent_height " ) , & NavigationMesh : : get_agent_height ) ;
ClassDB : : bind_method ( D_METHOD ( " set_agent_radius " , " agent_radius " ) , & NavigationMesh : : set_agent_radius ) ;
ClassDB : : bind_method ( D_METHOD ( " get_agent_radius " ) , & NavigationMesh : : get_agent_radius ) ;
ClassDB : : bind_method ( D_METHOD ( " set_agent_max_climb " , " agent_max_climb " ) , & NavigationMesh : : set_agent_max_climb ) ;
ClassDB : : bind_method ( D_METHOD ( " get_agent_max_climb " ) , & NavigationMesh : : get_agent_max_climb ) ;
ClassDB : : bind_method ( D_METHOD ( " set_agent_max_slope " , " agent_max_slope " ) , & NavigationMesh : : set_agent_max_slope ) ;
ClassDB : : bind_method ( D_METHOD ( " get_agent_max_slope " ) , & NavigationMesh : : get_agent_max_slope ) ;
ClassDB : : bind_method ( D_METHOD ( " set_region_min_size " , " region_min_size " ) , & NavigationMesh : : set_region_min_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_region_min_size " ) , & NavigationMesh : : get_region_min_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_region_merge_size " , " region_merge_size " ) , & NavigationMesh : : set_region_merge_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_region_merge_size " ) , & NavigationMesh : : get_region_merge_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_edge_max_length " , " edge_max_length " ) , & NavigationMesh : : set_edge_max_length ) ;
ClassDB : : bind_method ( D_METHOD ( " get_edge_max_length " ) , & NavigationMesh : : get_edge_max_length ) ;
ClassDB : : bind_method ( D_METHOD ( " set_edge_max_error " , " edge_max_error " ) , & NavigationMesh : : set_edge_max_error ) ;
ClassDB : : bind_method ( D_METHOD ( " get_edge_max_error " ) , & NavigationMesh : : get_edge_max_error ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_vertices_per_polygon " , " vertices_per_polygon " ) , & NavigationMesh : : set_vertices_per_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " get_vertices_per_polygon " ) , & NavigationMesh : : get_vertices_per_polygon ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_detail_sample_distance " , " detail_sample_dist " ) , & NavigationMesh : : set_detail_sample_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " get_detail_sample_distance " ) , & NavigationMesh : : get_detail_sample_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " set_detail_sample_max_error " , " detail_sample_max_error " ) , & NavigationMesh : : set_detail_sample_max_error ) ;
ClassDB : : bind_method ( D_METHOD ( " get_detail_sample_max_error " ) , & NavigationMesh : : get_detail_sample_max_error ) ;
ClassDB : : bind_method ( D_METHOD ( " set_filter_low_hanging_obstacles " , " filter_low_hanging_obstacles " ) , & NavigationMesh : : set_filter_low_hanging_obstacles ) ;
ClassDB : : bind_method ( D_METHOD ( " get_filter_low_hanging_obstacles " ) , & NavigationMesh : : get_filter_low_hanging_obstacles ) ;
ClassDB : : bind_method ( D_METHOD ( " set_filter_ledge_spans " , " filter_ledge_spans " ) , & NavigationMesh : : set_filter_ledge_spans ) ;
ClassDB : : bind_method ( D_METHOD ( " get_filter_ledge_spans " ) , & NavigationMesh : : get_filter_ledge_spans ) ;
ClassDB : : bind_method ( D_METHOD ( " set_filter_walkable_low_height_spans " , " filter_walkable_low_height_spans " ) , & NavigationMesh : : set_filter_walkable_low_height_spans ) ;
ClassDB : : bind_method ( D_METHOD ( " get_filter_walkable_low_height_spans " ) , & NavigationMesh : : get_filter_walkable_low_height_spans ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_filter_baking_aabb " , " baking_aabb " ) , & NavigationMesh : : set_filter_baking_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " get_filter_baking_aabb " ) , & NavigationMesh : : get_filter_baking_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " set_filter_baking_aabb_offset " , " baking_aabb_offset " ) , & NavigationMesh : : set_filter_baking_aabb_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_filter_baking_aabb_offset " ) , & NavigationMesh : : get_filter_baking_aabb_offset ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_vertices " , " vertices " ) , & NavigationMesh : : set_vertices ) ;
ClassDB : : bind_method ( D_METHOD ( " get_vertices " ) , & NavigationMesh : : get_vertices ) ;
ClassDB : : bind_method ( D_METHOD ( " add_polygon " , " polygon " ) , & NavigationMesh : : add_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " get_polygon_count " ) , & NavigationMesh : : get_polygon_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_polygon " , " idx " ) , & NavigationMesh : : get_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " clear_polygons " ) , & NavigationMesh : : clear_polygons ) ;
ClassDB : : bind_method ( D_METHOD ( " create_from_mesh " , " mesh " ) , & NavigationMesh : : create_from_mesh ) ;
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ClassDB : : bind_method ( D_METHOD ( " clear " ) , & NavigationMesh : : clear ) ;
ClassDB : : bind_method ( D_METHOD ( " commit_changes " ) , & NavigationMesh : : commit_changes ) ;
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ClassDB : : bind_method ( D_METHOD ( " _set_polygons " , " polygons " ) , & NavigationMesh : : _set_polygons ) ;
ClassDB : : bind_method ( D_METHOD ( " _get_polygons " ) , & NavigationMesh : : _get_polygons ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : POOL_VECTOR3_ARRAY , " vertices " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL ) , " set_vertices " , " get_vertices " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : ARRAY , " polygons " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL ) , " _set_polygons " , " _get_polygons " ) ;
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ADD_GROUP ( " Sampling " , " sample_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sample_partition_type " , PROPERTY_HINT_ENUM , " Watershed,Monotone,Layers " ) , " set_sample_partition_type " , " get_sample_partition_type " ) ;
ADD_GROUP ( " Geometry " , " geometry_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " geometry_parsed_geometry_type " , PROPERTY_HINT_ENUM , " Mesh Instances,Static Colliders,Both " ) , " set_parsed_geometry_type " , " get_parsed_geometry_type " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " geometry_collision_mask " , PROPERTY_HINT_LAYERS_3D_PHYSICS ) , " set_collision_mask " , " get_collision_mask " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " geometry_source_geometry_mode " , PROPERTY_HINT_ENUM , " Navmesh Children,Group With Children,Group Explicit " ) , " set_source_geometry_mode " , " get_source_geometry_mode " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : STRING , " geometry_source_group_name " ) , " set_source_group_name " , " get_source_group_name " ) ;
ADD_GROUP ( " Cells " , " cell_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " cell_size " , PROPERTY_HINT_RANGE , " 0.01,500.0,0.01,or_greater " ) , " set_cell_size " , " get_cell_size " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " cell_height " , PROPERTY_HINT_RANGE , " 0.01,500.0,0.01,or_greater " ) , " set_cell_height " , " get_cell_height " ) ;
ADD_GROUP ( " Agents " , " agent_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " agent_height " , PROPERTY_HINT_RANGE , " 0.0,500.0,0.01,or_greater " ) , " set_agent_height " , " get_agent_height " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " agent_radius " , PROPERTY_HINT_RANGE , " 0.0,500.0,0.01,or_greater " ) , " set_agent_radius " , " get_agent_radius " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " agent_max_climb " , PROPERTY_HINT_RANGE , " 0.0,500.0,0.01,or_greater " ) , " set_agent_max_climb " , " get_agent_max_climb " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " agent_max_slope " , PROPERTY_HINT_RANGE , " 0.02,90.0,0.01 " ) , " set_agent_max_slope " , " get_agent_max_slope " ) ;
ADD_GROUP ( " Regions " , " region_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " region_min_size " , PROPERTY_HINT_RANGE , " 0.0,150.0,0.01,or_greater " ) , " set_region_min_size " , " get_region_min_size " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " region_merge_size " , PROPERTY_HINT_RANGE , " 0.0,150.0,0.01,or_greater " ) , " set_region_merge_size " , " get_region_merge_size " ) ;
ADD_GROUP ( " Edges " , " edge_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " edge_max_length " , PROPERTY_HINT_RANGE , " 0.0,50.0,0.01,or_greater " ) , " set_edge_max_length " , " get_edge_max_length " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " edge_max_error " , PROPERTY_HINT_RANGE , " 0.1,3.0,0.01,or_greater " ) , " set_edge_max_error " , " get_edge_max_error " ) ;
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ADD_GROUP ( " Polygons " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " vertices_per_polygon " , PROPERTY_HINT_RANGE , " 3.0,12.0,1.0,or_greater " ) , " set_vertices_per_polygon " , " get_vertices_per_polygon " ) ;
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ADD_GROUP ( " Details " , " detail_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " detail_sample_distance " , PROPERTY_HINT_RANGE , " 0.1,16.0,0.01,or_greater " ) , " set_detail_sample_distance " , " get_detail_sample_distance " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " detail_sample_max_error " , PROPERTY_HINT_RANGE , " 0.0,16.0,0.01,or_greater " ) , " set_detail_sample_max_error " , " get_detail_sample_max_error " ) ;
ADD_GROUP ( " Filters " , " filter_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " filter_low_hanging_obstacles " ) , " set_filter_low_hanging_obstacles " , " get_filter_low_hanging_obstacles " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " filter_ledge_spans " ) , " set_filter_ledge_spans " , " get_filter_ledge_spans " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " filter_walkable_low_height_spans " ) , " set_filter_walkable_low_height_spans " , " get_filter_walkable_low_height_spans " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : AABB , " filter_baking_aabb " ) , " set_filter_baking_aabb " , " get_filter_baking_aabb " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 , " filter_baking_aabb_offset " ) , " set_filter_baking_aabb_offset " , " get_filter_baking_aabb_offset " ) ;
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BIND_ENUM_CONSTANT ( SAMPLE_PARTITION_WATERSHED ) ;
BIND_ENUM_CONSTANT ( SAMPLE_PARTITION_MONOTONE ) ;
BIND_ENUM_CONSTANT ( SAMPLE_PARTITION_LAYERS ) ;
BIND_ENUM_CONSTANT ( SAMPLE_PARTITION_MAX ) ;
BIND_ENUM_CONSTANT ( PARSED_GEOMETRY_MESH_INSTANCES ) ;
BIND_ENUM_CONSTANT ( PARSED_GEOMETRY_STATIC_COLLIDERS ) ;
BIND_ENUM_CONSTANT ( PARSED_GEOMETRY_BOTH ) ;
BIND_ENUM_CONSTANT ( PARSED_GEOMETRY_MAX ) ;
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BIND_ENUM_CONSTANT ( SOURCE_GEOMETRY_ROOT_NODE_CHILDREN ) ;
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BIND_ENUM_CONSTANT ( SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN ) ;
BIND_ENUM_CONSTANT ( SOURCE_GEOMETRY_GROUPS_EXPLICIT ) ;
BIND_ENUM_CONSTANT ( SOURCE_GEOMETRY_MAX ) ;
}
void NavigationMesh : : _validate_property ( PropertyInfo & property ) const {
if ( property . name = = " geometry/collision_mask " ) {
if ( parsed_geometry_type = = PARSED_GEOMETRY_MESH_INSTANCES ) {
property . usage = 0 ;
return ;
}
}
if ( property . name = = " geometry/source_group_name " ) {
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if ( source_geometry_mode = = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN ) {
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property . usage = 0 ;
return ;
}
}
}
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# ifndef DISABLE_DEPRECATED
//Renamed after 4.0
bool NavigationMesh : : _set ( const StringName & p_name , const Variant & p_value ) {
if ( p_name = = " polygon_vertices_per_polyon " ) { // Renamed after 4.0
set_vertices_per_polygon ( p_value ) ;
return true ;
}
return false ;
}
bool NavigationMesh : : _get ( const StringName & p_name , Variant & r_ret ) const {
if ( p_name = = " polygon_vertices_per_polyon " ) { // Renamed after 4.0
r_ret = get_vertices_per_polygon ( ) ;
return true ;
}
return false ;
}
# endif // DISABLE_DEPRECATED
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NavigationMesh : : NavigationMesh ( ) {
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cell_size = 0.25f ; // Must match ProjectSettings default 3D cell_size and NavigationServer NavMap cell_size.
cell_height = 0.25f ; // Must match ProjectSettings default 3D cell_height and NavigationServer NavMap cell_height.
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agent_height = 1.5f ;
agent_radius = 0.5f ;
agent_max_climb = 0.25f ;
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agent_max_slope = 45.0f ;
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region_min_size = 2.0f ;
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region_merge_size = 20.0f ;
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edge_max_length = 0.0f ;
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edge_max_error = 1.3f ;
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vertices_per_polygon = 6.0f ;
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detail_sample_distance = 6.0f ;
detail_sample_max_error = 5.0f ;
partition_type = SAMPLE_PARTITION_WATERSHED ;
parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES ;
collision_mask = 0xFFFFFFFF ;
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source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN ;
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source_group_name = " navigation_mesh " ;
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filter_low_hanging_obstacles = false ;
filter_ledge_spans = false ;
filter_walkable_low_height_spans = false ;
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navigation_mesh_dirty = true ;
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//navigation_mesh_rid = NavigationServer3D::get_singleton()->navigation_mesh_create();
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call_deferred ( " commit_changes " ) ;
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}
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NavigationMesh : : ~ NavigationMesh ( ) {
//ERR_FAIL_NULL(NavigationServer::get_singleton());
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//NavigationServer::get_singleton()->free(navigation_mesh_rid);
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}