pandemonium_engine/scene/main/node.cpp

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/*************************************************************************/
/* node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
#include "core/string/print_string.h"
#include "instance_placeholder.h"
#include "process_group.h"
#include "scene/animation/scene_tree_tween.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
#include "world.h"
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#include "core/config/project_settings.h"
Ported from Godot4: New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above. - TwistedTwigleg https://github.com/godotengine/godot/commit/8aa3c2f0918707c2243b86ac53c02c27ceb9a266
2022-08-18 18:47:30 +02:00
#include "core/object/class_db.h"
#include "core/object/script_language.h"
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#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
VARIANT_ENUM_CAST(Node::PauseMode);
VARIANT_ENUM_CAST(Node::PhysicsInterpolationMode);
int Node::orphan_node_count = 0;
void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
if (get_script_instance()) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
}
} break;
case ProcessGroup::NOTIFICATION_PROCESS_GROUP_PROCESS: {
if (get_script_instance()) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process_group_process, ptr, 1);
}
} break;
case ProcessGroup::NOTIFICATION_PROCESS_GROUP_PHYSICS_PROCESS: {
if (get_script_instance()) {
Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process_group_physics_process, ptr, 1);
}
} break;
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_world());
ERR_FAIL_COND(!get_tree());
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent) {
data.pause_owner = data.parent->data.pause_owner;
} else {
data.pause_owner = nullptr;
}
} else {
data.pause_owner = this;
}
if (data.physics_interpolation_mode == PHYSICS_INTERPOLATION_MODE_INHERIT) {
bool interpolate = true; // Root node default is for interpolation to be on
if (data.parent) {
interpolate = data.parent->is_physics_interpolated();
}
_propagate_physics_interpolated(interpolate);
}
if (get_process_group()) {
if (data.process_group_physics_process) {
get_process_group()->register_node_physics_process(this);
}
if (data.process_group_physics_process_internal) {
get_process_group()->register_node_internal_physics_process(this);
}
if (data.process_group_idle_process) {
get_process_group()->register_node_process(this);
}
if (data.process_group_idle_process_internal) {
get_process_group()->register_node_internal_process(this);
}
}
if (data.input) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
if (data.shortcut_input) {
add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_input) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_key_input) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
get_tree()->node_count++;
orphan_node_count--;
} break;
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_world());
ERR_FAIL_COND(!get_tree());
get_tree()->node_count--;
orphan_node_count++;
for (int i = 0; i < data._seen_by.size(); ++i) {
Node *n = data._seen_by.get(i);
if (ObjectDB::instance_validate(n)) {
n->sees_remove(this);
}
}
data._seen_by.clear();
data._sees.clear();
if (get_process_group()) {
if (data.process_group_physics_process) {
get_process_group()->unregister_node_physics_process(this);
}
if (data.process_group_physics_process_internal) {
get_process_group()->unregister_node_internal_physics_process(this);
}
if (data.process_group_idle_process) {
get_process_group()->unregister_node_process(this);
}
if (data.process_group_idle_process_internal) {
get_process_group()->unregister_node_internal_process(this);
}
}
if (data.input) {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
if (data.shortcut_input) {
remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_input) {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_key_input) {
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
data.pause_owner = nullptr;
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
case NOTIFICATION_PATH_CHANGED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
set_process_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_shortcut_input)) {
set_process_shortcut_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
set_process_unhandled_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
set_process(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
set_physics_process(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process_group_process)) {
set_process_group_process(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process_group_physics_process)) {
set_process_group_physics_process(true);
}
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, nullptr, 0);
}
} break;
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
case NOTIFICATION_PREDELETE: {
if (data.inside_tree && !Thread::is_main_thread()) {
cancel_free();
ERR_PRINT("Attempted to free a node that is currently added to the SceneTree from a thread. This is not permitted, use queue_free() instead. Node has not been freed.");
return;
}
if (data.parent) {
data.parent->remove_child(this);
}
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children.back()->value(); // begin from the end because its faster and more consistent with creation
memdelete(child);
}
} break;
}
}
void Node::_propagate_ready() {
data.ready_notified = true;
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_ready();
}
data.blocked--;
notification(NOTIFICATION_POST_ENTER_TREE);
if (data.ready_first) {
data.ready_first = false;
notification(NOTIFICATION_READY);
emit_signal(SceneStringNames::get_singleton()->ready);
}
}
void Node::_propagate_physics_interpolated(bool p_interpolated) {
switch (data.physics_interpolation_mode) {
case PHYSICS_INTERPOLATION_MODE_INHERIT:
// keep the parent p_interpolated
break;
case PHYSICS_INTERPOLATION_MODE_OFF: {
p_interpolated = false;
} break;
case PHYSICS_INTERPOLATION_MODE_ON: {
p_interpolated = true;
} break;
}
// no change? no need to propagate further
if (data.physics_interpolated == p_interpolated) {
return;
}
data.physics_interpolated = p_interpolated;
// allow a call to the RenderingServer etc in derived classes
_physics_interpolated_changed();
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_physics_interpolated(p_interpolated);
}
data.blocked--;
}
void Node::_propagate_physics_interpolation_reset_requested() {
if (is_physics_interpolated()) {
data.physics_interpolation_reset_requested = true;
}
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_physics_interpolation_reset_requested();
}
data.blocked--;
}
void Node::_propagate_enter_tree() {
// this needs to happen to all children before any enter_tree
if (data.parent) {
data.tree = data.parent->data.tree;
data.depth = data.parent->data.depth + 1;
} else {
data.depth = 1;
}
data.viewport = Object::cast_to<Viewport>(this);
if (!data.viewport && data.parent) {
data.viewport = data.parent->data.viewport;
}
data.world = Object::cast_to<World>(this);
if (!data.world && data.parent) {
data.world = data.parent->data.world;
}
data.process_group = Object::cast_to<ProcessGroup>(this);
if (!data.process_group && data.parent) {
data.process_group = data.parent->data.process_group;
}
data.inside_tree = true;
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for (RBMap<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
E->get().group = data.tree->add_to_group(E->key(), this);
}
notification(NOTIFICATION_ENTER_TREE);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, nullptr, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_entered);
data.tree->node_added(this);
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signal(SceneStringNames::get_singleton()->child_entered_tree, &cptr, 1);
}
data.blocked++;
//block while adding children
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
if (!E->value()->is_inside_tree()) { // could have been added in enter_tree
E->value()->_propagate_enter_tree();
}
}
data.blocked--;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
data.tree->live_scene_edit_cache[data.filename].insert(this);
}
#endif
// enter groups
}
void Node::_propagate_after_exit_branch(bool p_exiting_tree) {
// Clear owner if it was not part of the pruned branch
if (data.owner) {
bool found = false;
Node *parent = data.parent;
while (parent) {
if (parent == data.owner) {
found = true;
break;
}
parent = parent->data.parent;
}
if (!found) {
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
}
data.owner->data.owned.erase(data.OW);
data.owner = nullptr;
}
}
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_after_exit_branch(p_exiting_tree);
}
data.blocked--;
if (p_exiting_tree) {
emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
}
void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
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RBMap<String, RBSet<Node *>>::Element *E = data.tree->live_scene_edit_cache.find(data.filename);
if (E) {
E->get().erase(this);
if (E->get().size() == 0) {
data.tree->live_scene_edit_cache.erase(E);
}
}
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RBMap<Node *, RBMap<ObjectID, Node *>>::Element *F = data.tree->live_edit_remove_list.find(this);
if (F) {
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for (RBMap<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
memdelete(G->get());
}
data.tree->live_edit_remove_list.erase(F);
}
}
#endif
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.back(); E; E = E->prev) {
E->value()->_propagate_exit_tree();
}
data.blocked--;
if (get_script_instance()) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, nullptr, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
notification(NOTIFICATION_EXIT_TREE, true);
if (data.tree) {
data.tree->node_removed(this);
}
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signal(SceneStringNames::get_singleton()->child_exiting_tree, &cptr, 1);
}
// exit groups
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for (RBMap<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
data.tree->remove_from_group(E->key(), this);
E->get().group = nullptr;
}
data.viewport = nullptr;
data.world = nullptr;
data.process_group = nullptr;
if (data.tree) {
data.tree->tree_changed();
}
data.inside_tree = false;
data.ready_notified = false;
data.tree = nullptr;
data.depth = -1;
}
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Moving child node positions inside the SceneTree is only allowed from the main thread. Use call_deferred(\"move_child\",child,index).");
ERR_FAIL_NULL(p_child);
ERR_FAIL_INDEX_MSG(static_cast<uint32_t>(p_pos), data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
_update_children_cache();
// Specifying one place beyond the end
// means the same as moving to the last position
if (static_cast<uint32_t>(p_pos) == data.children.size()) {
p_pos--;
}
if (p_child->data.pos == p_pos) {
return; //do nothing
}
int motion_from = MIN(p_pos, p_child->data.pos);
int motion_to = MAX(p_pos, p_child->data.pos);
data.children_cache.remove(p_child->data.pos);
data.children_cache.insert(p_pos, p_child);
if (data.tree) {
data.tree->tree_changed();
}
data.blocked++;
//new pos first
for (int i = motion_from; i <= motion_to; i++) {
data.children_cache[i]->data.pos = i;
}
// notification second
move_child_notify(p_child);
notification(NOTIFICATION_CHILD_ORDER_CHANGED);
emit_signal(SceneStringNames::get_singleton()->child_order_changed);
p_child->_propagate_groups_dirty();
data.blocked--;
}
void Node::raise() {
if (!data.parent) {
return;
}
data.parent->move_child(this, data.parent->data.children.size() - 1);
}
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::remove_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::owner_changed_notify() {
}
void Node::_physics_interpolated_changed() {}
void Node::set_physics_process(bool p_process) {
if (data.physics_process == p_process) {
return;
}
data.physics_process = p_process;
if (data.physics_process) {
add_to_group("physics_process", false);
} else {
remove_from_group("physics_process");
}
_change_notify("physics_process");
}
bool Node::is_physics_processing() const {
return data.physics_process;
}
void Node::set_physics_process_internal(bool p_process_internal) {
if (data.physics_process_internal == p_process_internal) {
return;
}
data.physics_process_internal = p_process_internal;
if (data.physics_process_internal) {
add_to_group("physics_process_internal", false);
} else {
remove_from_group("physics_process_internal");
}
_change_notify("physics_process_internal");
}
bool Node::is_physics_processing_internal() const {
return data.physics_process_internal;
}
void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode == p_mode) {
return;
}
bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT;
data.pause_mode = p_mode;
if (!is_inside_tree()) {
return; //pointless
}
if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits) {
return; ///nothing changed
}
Node *owner = nullptr;
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent) {
owner = data.parent->data.pause_owner;
}
} else {
owner = this;
}
_propagate_pause_owner(owner);
}
Node::PauseMode Node::get_pause_mode() const {
return data.pause_mode;
}
void Node::_propagate_pause_owner(Node *p_owner) {
if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT) {
return;
}
data.pause_owner = p_owner;
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_pause_owner(p_owner);
}
}
void Node::_propagate_groups_dirty() {
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for (const RBMap<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
if (E->get().group) {
E->get().group->changed = true;
}
}
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_groups_dirty();
}
}
Node *Node::sees_get(int p_index) {
ERR_FAIL_INDEX_V(p_index, data._sees.size(), NULL);
return data._sees.get(p_index);
}
void Node::sees_remove_index(int p_index) {
ERR_FAIL_INDEX(p_index, data._sees.size());
Node *e = data._sees.get(p_index);
if (unlikely(!ObjectDB::instance_validate(e))) {
data._sees.remove(p_index);
return;
}
e->seen_by_remove(this);
data._sees.remove(p_index);
}
void Node::sees_remove(Node *p_node) {
if (unlikely(!ObjectDB::instance_validate(p_node))) {
data._sees.erase(p_node);
return;
}
p_node->seen_by_remove(this);
data._sees.erase(p_node);
}
void Node::sees_add(Node *p_node) {
ERR_FAIL_COND(!ObjectDB::instance_validate(p_node));
p_node->seen_by_add(this);
for (int i = 0; i < data._sees.size(); ++i) {
if (data._sees.get(i) == p_node) {
return;
}
}
data._sees.push_back(p_node);
}
int Node::sees_get_count() {
return data._sees.size();
}
Node *Node::seen_by_get(int p_index) {
ERR_FAIL_INDEX_V(p_index, data._seen_by.size(), NULL);
return data._seen_by.get(p_index);
}
void Node::seen_by_remove_index(int p_index) {
ERR_FAIL_INDEX(p_index, data._sees.size());
data._seen_by.remove(p_index);
}
void Node::seen_by_remove(Node *p_node) {
data._seen_by.erase(p_node);
}
void Node::seen_by_add(Node *p_node) {
ERR_FAIL_COND(!ObjectDB::instance_validate(p_node));
for (int i = 0; i < data._seen_by.size(); ++i) {
if (data._seen_by.get(i) == p_node) {
return;
}
}
data._seen_by.push_back(p_node);
}
int Node::seen_by_get_count() {
return data._seen_by.size();
}
void Node::set_network_master(int p_peer_id, bool p_recursive) {
data.network_master = p_peer_id;
if (p_recursive) {
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->set_network_master(p_peer_id, true);
}
}
}
int Node::get_network_master() const {
return data.network_master;
}
bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return get_multiplayer()->get_network_unique_id() == data.network_master;
}
/***** RPC CONFIG ********/
void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_methods.erase(p_method);
} else {
data.rpc_methods[p_method] = p_mode;
};
}
/***** RPC FUNCTIONS ********/
void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(0, false, p_method, argptr, argc);
}
void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(p_peer_id, false, p_method, argptr, argc);
}
void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(0, true, p_method, argptr, argc);
}
void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
rpcp(p_peer_id, true, p_method, argptr, argc);
}
void Node::vrpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
for (int i = 0; i < data._seen_by.size(); ++i) {
Node *e = data._seen_by.get(i);
if (unlikely(!ObjectDB::instance_validate(e))) {
data._seen_by.remove(i);
--i;
continue;
}
int netm = e->get_network_master();
if (netm != 1) {
rpcp(netm, false, p_method, argptr, argc);
}
}
if (get_network_master() != 1) {
rpcp(get_network_master(), false, p_method, argptr, argc);
}
}
void Node::vrpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
for (int i = 0; i < data._seen_by.size(); ++i) {
Node *e = data._seen_by.get(i);
if (unlikely(!ObjectDB::instance_validate(e))) {
data._seen_by.remove(i);
--i;
continue;
}
int netm = e->get_network_master();
if (netm != 1) {
rpcp(netm, true, p_method, argptr, argc);
}
}
if (get_network_master() != 1) {
rpcp(get_network_master(), true, p_method, argptr, argc);
}
}
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
StringName method = *p_args[0];
rpcp(0, false, method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING && p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
StringName method = *p_args[0];
rpcp(0, true, method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING && p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_vrpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
StringName method = *p_args[0];
for (int i = 0; i < data._seen_by.size(); ++i) {
Node *e = data._seen_by.get(i);
if (unlikely(!ObjectDB::instance_validate(e))) {
data._seen_by.remove(i);
--i;
continue;
}
int netm = e->get_network_master();
if (netm != 1) {
rpcp(netm, false, method, &p_args[1], p_argcount - 1);
}
}
//call(method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_vrpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
StringName method = *p_args[0];
for (int i = 0; i < data._seen_by.size(); ++i) {
Node *e = data._seen_by.get(i);
if (unlikely(!ObjectDB::instance_validate(e))) {
data._seen_by.remove(i);
--i;
continue;
}
int netm = e->get_network_master();
if (netm != 1) {
rpcp(netm, true, method, &p_args[1], p_argcount - 1);
}
}
//call(method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
}
//////////// end of rpc
Ref<MultiplayerAPI> Node::get_multiplayer() const {
if (multiplayer.is_valid()) {
return multiplayer;
}
if (!is_inside_tree()) {
return Ref<MultiplayerAPI>();
}
return get_tree()->get_multiplayer();
}
Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
return multiplayer;
}
void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
2023-01-15 19:12:50 +01:00
const RBMap<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
return data.rpc_methods.find(p_method);
}
bool Node::can_process_notification(int p_what) const {
switch (p_what) {
case NOTIFICATION_PHYSICS_PROCESS:
return data.physics_process;
case NOTIFICATION_PROCESS:
return data.idle_process;
case NOTIFICATION_INTERNAL_PROCESS:
return data.idle_process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
return data.physics_process_internal;
case ProcessGroup::NOTIFICATION_PROCESS_GROUP_PROCESS:
return data.process_group_idle_process;
case ProcessGroup::NOTIFICATION_PROCESS_GROUP_INTERNAL_PROCESS:
return data.process_group_idle_process_internal;
case ProcessGroup::NOTIFICATION_PROCESS_GROUP_PHYSICS_PROCESS:
return data.process_group_physics_process;
case ProcessGroup::NOTIFICATION_PROCESS_GROUP_INTERNAL_PHYSICS_PROCESS:
return data.process_group_physics_process_internal;
}
return true;
}
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
if (get_tree()->is_paused()) {
if (data.pause_mode == PAUSE_MODE_STOP) {
return false;
}
if (data.pause_mode == PAUSE_MODE_PROCESS) {
return true;
}
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (!data.pause_owner) {
return false; //clearly no pause owner by default
}
if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS) {
return true;
}
if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP) {
return false;
}
}
}
return true;
}
void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
if (data.physics_interpolation_mode == p_mode) {
return;
}
data.physics_interpolation_mode = p_mode;
bool interpolate = true; // default for root node
switch (p_mode) {
case PHYSICS_INTERPOLATION_MODE_INHERIT: {
if (is_inside_tree() && data.parent) {
interpolate = data.parent->is_physics_interpolated();
}
} break;
case PHYSICS_INTERPOLATION_MODE_OFF: {
interpolate = false;
} break;
case PHYSICS_INTERPOLATION_MODE_ON: {
interpolate = true;
} break;
}
// if swapping from interpolated to non-interpolated, use this as
// an extra means to cause a reset
if (is_physics_interpolated() && !interpolate) {
reset_physics_interpolation();
}
_propagate_physics_interpolated(interpolate);
}
void Node::reset_physics_interpolation() {
if (is_physics_interpolated_and_enabled()) {
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
}
}
float Node::get_physics_process_delta_time() const {
if (data.tree) {
return data.tree->get_physics_process_time();
} else {
return 0;
}
}
float Node::get_process_delta_time() const {
if (data.tree) {
return data.tree->get_idle_process_time();
} else {
return 0;
}
}
void Node::set_process(bool p_idle_process) {
if (data.idle_process == p_idle_process) {
return;
}
data.idle_process = p_idle_process;
if (data.idle_process) {
add_to_group("idle_process", false);
} else {
remove_from_group("idle_process");
}
_change_notify("idle_process");
}
bool Node::is_processing() const {
return data.idle_process;
}
void Node::set_process_internal(bool p_idle_process_internal) {
if (data.idle_process_internal == p_idle_process_internal) {
return;
}
data.idle_process_internal = p_idle_process_internal;
if (data.idle_process_internal) {
add_to_group("idle_process_internal", false);
} else {
remove_from_group("idle_process_internal");
}
_change_notify("idle_process_internal");
}
bool Node::is_processing_internal() const {
return data.idle_process_internal;
}
void Node::set_process_priority(int p_priority) {
data.process_priority = p_priority;
// Make sure we are in SceneTree.
if (data.tree == nullptr) {
return;
}
if (is_processing()) {
data.tree->make_group_changed("idle_process");
}
if (is_processing_internal()) {
data.tree->make_group_changed("idle_process_internal");
}
if (is_physics_processing()) {
data.tree->make_group_changed("physics_process");
}
if (is_physics_processing_internal()) {
data.tree->make_group_changed("physics_process_internal");
}
if (is_process_group_processing()) {
if (get_process_group()) {
get_process_group()->node_process_changed(this);
}
}
if (is_process_group_processing_internal()) {
if (get_process_group()) {
get_process_group()->node_internal_process_changed(this);
}
}
if (is_process_group_physics_processing()) {
if (get_process_group()) {
get_process_group()->node_physics_process_changed(this);
}
}
if (is_process_group_physics_processing_internal()) {
if (get_process_group()) {
get_process_group()->node_internal_physics_process_changed(this);
}
}
}
int Node::get_process_priority() const {
return data.process_priority;
}
void Node::set_process_group_physics_process(bool p_process) {
if (data.process_group_physics_process == p_process) {
return;
}
data.process_group_physics_process = p_process;
if (get_process_group()) {
if (data.process_group_physics_process) {
get_process_group()->register_node_physics_process(this);
} else {
get_process_group()->unregister_node_physics_process(this);
}
}
_change_notify("process_group_physics_process");
}
bool Node::is_process_group_physics_processing() const {
return data.process_group_physics_process;
}
void Node::set_process_group_physics_process_internal(bool p_process_internal) {
if (data.process_group_physics_process_internal == p_process_internal) {
return;
}
data.process_group_physics_process_internal = p_process_internal;
if (get_process_group()) {
if (data.process_group_physics_process_internal) {
get_process_group()->register_node_internal_physics_process(this);
} else {
get_process_group()->unregister_node_internal_physics_process(this);
}
}
_change_notify("process_group_physics_process_internal");
}
bool Node::is_process_group_physics_processing_internal() const {
return data.process_group_physics_process_internal;
}
void Node::set_process_group_process(bool p_idle_process) {
if (data.process_group_idle_process == p_idle_process) {
return;
}
data.process_group_idle_process = p_idle_process;
if (get_process_group()) {
if (data.process_group_idle_process) {
get_process_group()->register_node_process(this);
} else {
get_process_group()->unregister_node_process(this);
}
}
_change_notify("process_group_idle_process");
}
bool Node::is_process_group_processing() const {
return data.process_group_idle_process;
}
void Node::set_process_group_process_internal(bool p_idle_process_internal) {
if (data.process_group_idle_process_internal == p_idle_process_internal) {
return;
}
data.process_group_idle_process_internal = p_idle_process_internal;
if (get_process_group()) {
if (data.process_group_idle_process_internal) {
get_process_group()->register_node_internal_process(this);
} else {
get_process_group()->unregister_node_internal_process(this);
}
}
_change_notify("process_group_idle_process_internal");
}
bool Node::is_process_group_processing_internal() const {
return data.process_group_idle_process_internal;
}
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input) {
return;
}
data.input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_input() const {
return data.input;
}
void Node::set_process_shortcut_input(bool p_enable) {
if (p_enable == data.shortcut_input) {
return;
}
data.shortcut_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_shortcut_input() const {
return data.shortcut_input;
}
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input) {
return;
}
data.unhandled_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable == data.unhandled_key_input) {
return;
}
data.unhandled_key_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
void Node::_set_physics_interpolated_client_side(bool p_enable) {
data.physics_interpolated_client_side = p_enable;
}
void Node::_set_physics_interpolation_reset_requested(bool p_enable) {
data.physics_interpolation_reset_requested = p_enable;
}
void Node::_set_use_identity_transform(bool p_enable) {
data.use_identity_transform = p_enable;
}
StringName Node::get_name() const {
return data.name;
}
void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
#ifdef DEV_ENABLED
_name_changed_notify();
#endif
}
#ifdef DEV_ENABLED
void Node::_name_changed_notify() {
}
#endif
void Node::set_name(const String &p_name) {
ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Changing the name to nodes inside the SceneTree is only allowed from the main thread. Use call_deferred(\"set_name\",new_name).");
String name = p_name.validate_node_name();
ERR_FAIL_COND(name == "");
if (data.unique_name_in_owner && data.owner) {
_release_unique_name_in_owner();
}
String old_name = data.name;
data.name = name;
if (data.parent) {
data.parent->data.children.erase(old_name);
data.parent->_validate_child_name(this);
data.parent->data.children.insert(data.name, this);
}
if (data.unique_name_in_owner && data.owner) {
_acquire_unique_name_in_owner();
}
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
emit_signal("renamed");
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}
#ifdef DEV_ENABLED
_name_changed_notify();
#endif
}
static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
void Node::set_human_readable_collision_renaming(bool p_enabled) {
node_hrcr = p_enabled;
}
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
return name;
}
#endif
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
if (node_hrcr || p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
p_child->data.name = name;
} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
bool unique = true;
if (p_child->data.name == StringName()) {
//new unique name must be assigned
unique = false;
} else {
const Node *const *existing = data.children.getptr(p_child->data.name);
unique = !existing || *existing == p_child;
}
if (!unique) {
ERR_FAIL_COND(!node_hrcr_count.ref());
// Optimized version of the code below:
// String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
uint32_t c = node_hrcr_count.get();
String cn = p_child->get_class_name().operator String();
const char32_t *cn_ptr = cn.ptr();
uint32_t cn_length = cn.length();
uint32_t c_chars = String::num_characters(c);
uint32_t len = 2 + cn_length + c_chars;
char32_t *str = (char32_t *)alloca(sizeof(char32_t) * (len + 1));
uint32_t idx = 0;
str[idx++] = '@';
for (uint32_t i = 0; i < cn_length; i++) {
str[idx++] = cn_ptr[i];
}
str[idx++] = '@';
idx += c_chars;
ERR_FAIL_COND(idx != len);
str[idx] = 0;
while (c) {
str[--idx] = '0' + (c % 10);
c /= 10;
}
p_child->data.name = String(str);
}
}
}
// Return s + 1 as if it were an integer
String increase_numeric_string(const String &s) {
String res = s;
bool carry = res.length() > 0;
for (int i = res.length() - 1; i >= 0; i--) {
if (!carry) {
break;
}
CharType n = s[i];
if (n == '9') { // keep carry as true: 9 + 1
res[i] = '0';
} else {
res[i] = s[i] + 1;
carry = false;
}
}
if (carry) {
res = "1" + res;
}
return res;
}
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
//no name and a new nade is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
case NAME_CASING_CAMEL_CASE: {
String n = name;
n[0] = n.to_lower()[0];
name = n;
} break;
case NAME_CASING_SNAKE_CASE:
name = String(name).camelcase_to_underscore(true);
break;
}
}
const Node *const *existing = data.children.getptr(name);
if (!existing || *existing == p_child) { // Unused, or is current node.
return;
}
// Extract trailing number
String name_string = name;
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
CharType n = name_string[i];
if (n >= '0' && n <= '9') {
nums = String::chr(name_string[i]) + nums;
} else {
break;
}
}
String nnsep = _get_name_num_separator();
int name_last_index = name_string.length() - nnsep.length() - nums.length();
// Assign the base name + separator to name if we have numbers preceded by a separator
if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
name_string = name_string.substr(0, name_last_index + nnsep.length());
} else {
nums = "";
}
for (;;) {
StringName attempt = name_string + nums;
existing = data.children.getptr(attempt);
bool exists = existing != nullptr && *existing != p_child;
if (!exists) {
name = attempt;
return;
} else {
if (nums.length() == 0) {
// Name was undecorated so skip to 2 for a more natural result
nums = "2";
name_string += nnsep; // Add separator because nums.length() > 0 was false
} else {
nums = increase_numeric_string(nums);
}
}
}
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
//add a child node quickly, without name validation
p_child->_set_name_nocheck(p_name);
p_child->data.pos = data.children.size();
data.children.insert(p_name, p_child);
p_child->data.parent = this;
if (!data.children_cache_dirty) {
// Special case, also add to the cached children array since its cheap.
data.children_cache.push_back(p_child);
} else {
data.children_cache_dirty = true;
}
p_child->notification(NOTIFICATION_PARENTED);
if (data.tree) {
p_child->_set_tree(data.tree);
}
/* Notify */
//recognize children created in this node constructor
p_child->data.parent_owned = data.in_constructor;
add_child_notify(p_child);
notification(NOTIFICATION_CHILD_ORDER_CHANGED);
emit_signal(SceneStringNames::get_singleton()->child_order_changed);
// Allow physics interpolated nodes to automatically reset when added to the tree
// (this is to save the user doing this manually each time)
if (is_inside_tree() && get_tree()->is_physics_interpolation_enabled()) {
p_child->_propagate_physics_interpolation_reset_requested();
}
}
void Node::add_child(Node *p_child, bool p_force_readable_name) {
ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Adding children to a node inside the SceneTree is only allowed from the main thread. Use call_deferred(\"add_child\",node).");
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
_validate_child_name(p_child, p_force_readable_name);
_add_child_nocheck(p_child, p_child->data.name);
}
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_force_readable_name) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_NULL(p_child);
add_child(p_child, p_force_readable_name);
if (p_node->data.parent == this) {
move_child(p_child, p_node->get_position_in_parent() + 1);
} else {
WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
}
}
void Node::remove_child(Node *p_child) {
ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Removing children from a node inside the SceneTree is only allowed from the main thread. Use call_deferred(\"remove_child\",node).");
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
ERR_FAIL_COND(p_child->data.parent != this);
/**
* Do not change the data.internal_children*cache counters here.
* Because if nodes are re-added, the indices can remain
* greater-than-everything indices and children added remain
* properly ordered.
*
* All children indices and counters will be updated next time the
* cache is re-generated.
*/
data.blocked++;
p_child->_set_tree(nullptr);
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
data.blocked--;
data.children_cache_dirty = true;
bool success = data.children.erase(p_child->data.name);
ERR_FAIL_COND_MSG(!success, "Children name does not match parent name in hashtable, this is a bug.");
notification(NOTIFICATION_CHILD_ORDER_CHANGED);
emit_signal(SceneStringNames::get_singleton()->child_order_changed);
p_child->data.parent = nullptr;
p_child->data.pos = -1;
p_child->_propagate_after_exit_branch(data.inside_tree);
}
void Node::_update_children_cache_impl() const {
// Assign children
data.children_cache.resize(data.children.size());
int idx = 0;
for (const HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
data.children_cache[idx] = E->value();
idx++;
}
// Sort them
data.children_cache.sort_custom<ComparatorByIndex>();
// Update indices
for (uint32_t i = 0; i < data.children_cache.size(); i++) {
data.children_cache[i]->data.pos = i;
}
data.children_cache_dirty = false;
}
int Node::get_child_count() const {
return data.children.size();
}
Node *Node::get_child(int p_index) const {
ERR_FAIL_INDEX_V(static_cast<uint32_t>(p_index), data.children.size(), nullptr);
_update_children_cache();
return data.children_cache[p_index];
}
Node *Node::_get_child_by_name(const StringName &p_name) const {
const Node *const *node = data.children.getptr(p_name);
if (node) {
return const_cast<Node *>(*node);
} else {
return nullptr;
}
}
Node *Node::get_node_or_null(const NodePath &p_path) const {
if (p_path.is_empty()) {
return nullptr;
}
ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree.");
Node *current = nullptr;
Node *root = nullptr;
if (!p_path.is_absolute()) {
current = const_cast<Node *>(this); //start from this
} else {
root = const_cast<Node *>(this);
while (root->data.parent) {
root = root->data.parent; //start from root
}
}
for (int i = 0; i < p_path.get_name_count(); i++) {
StringName name = p_path.get_name(i);
Node *next = nullptr;
if (name == SceneStringNames::get_singleton()->dot) { // .
next = current;
} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
if (current == nullptr || !current->data.parent) {
return nullptr;
}
next = current->data.parent;
} else if (current == nullptr) {
if (name == root->get_name()) {
next = root;
}
} else if (name.is_node_unique_name()) {
if (current->data.owned_unique_nodes.size()) {
// Has unique nodes in ownership
Node **unique = current->data.owned_unique_nodes.getptr(name);
if (!unique) {
return nullptr;
}
next = *unique;
} else if (current->data.owner) {
Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
if (!unique) {
return nullptr;
}
next = *unique;
} else {
return nullptr;
}
} else {
next = nullptr;
const Node *const *node = current->data.children.getptr(name);
if (node) {
next = const_cast<Node *>(*node);
} else {
return nullptr;
}
}
current = next;
}
return current;
}
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
if (unlikely(!node)) {
// Try to get a clear description of this node in the error message.
String desc;
if (is_inside_tree()) {
desc = get_path();
} else {
desc = get_name();
if (desc.empty()) {
desc = get_class();
}
}
if (p_path.is_absolute()) {
ERR_FAIL_V_MSG(nullptr,
vformat("(Node not found: \"%s\" (absolute path attempted from \"%s\").)", p_path, desc));
} else {
ERR_FAIL_V_MSG(nullptr,
vformat("(Node not found: \"%s\" (relative to \"%s\").)", p_path, desc));
}
}
return node;
}
bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
ERR_FAIL_COND_V(p_mask.empty(), NULL);
_update_children_cache();
Node *const *cptr = data.children_cache.ptr();
int ccount = data.children_cache.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
if (cptr[i]->data.name.operator String().match(p_mask)) {
return cptr[i];
}
if (!p_recursive) {
continue;
}
Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
if (ret) {
return ret;
}
}
return nullptr;
}
Node *Node::get_parent() const {
return data.parent;
}
Node *Node::find_parent(const String &p_mask) const {
Node *p = data.parent;
while (p) {
if (p->data.name.operator String().match(p_mask)) {
return p;
}
p = p->data.parent;
}
return nullptr;
}
bool Node::is_a_parent_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
while (p) {
if (p == this) {
return true;
}
p = p->data.parent;
}
return false;
}
bool Node::is_greater_than(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
ERR_FAIL_COND_V(!data.inside_tree, false);
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
ERR_FAIL_COND_V(data.depth < 0, false);
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
_update_children_cache();
#ifdef NO_ALLOCA
Vector<int> this_stack;
Vector<int> that_stack;
this_stack.resize(data.depth);
that_stack.resize(p_node->data.depth);
#else
int *this_stack = (int *)alloca(sizeof(int) * data.depth);
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
#endif
const Node *n = this;
int idx = data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, data.depth, false);
this_stack[idx--] = n->get_index();
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
n = p_node;
idx = p_node->data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
that_stack[idx--] = n->get_index();
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
idx = 0;
bool res;
while (true) {
// using -2 since out-of-tree or nonroot nodes have -1
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
if (this_idx > that_idx) {
res = true;
break;
} else if (this_idx < that_idx) {
res = false;
break;
} else if (this_idx == -2) {
res = false; // equal
break;
}
idx++;
}
return res;
}
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by) {
p_owned->push_back(this);
}
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->get_owned_by(p_by, p_owned);
}
}
void Node::_set_owner_nocheck(Node *p_owner) {
if (data.owner == p_owner) {
return;
}
ERR_FAIL_COND(data.owner);
data.owner = p_owner;
data.owner->data.owned.push_back(this);
data.OW = data.owner->data.owned.back();
owner_changed_notify();
}
void Node::_release_unique_name_in_owner() {
ERR_FAIL_NULL(data.owner); // Sanity check.
StringName key = StringName("%" + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which == nullptr || *which != this) {
return; // Ignore.
}
data.owner->data.owned_unique_nodes.erase(key);
}
void Node::_acquire_unique_name_in_owner() {
ERR_FAIL_NULL(data.owner); // Sanity check.
StringName key = StringName("%" + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which != nullptr && *which != this) {
WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'. This node is no longer set unique."), get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which)));
data.unique_name_in_owner = false;
return;
}
data.owner->data.owned_unique_nodes[key] = this;
}
void Node::set_unique_name_in_owner(bool p_enabled) {
ERR_FAIL_COND_MSG(is_inside_tree() && !Thread::is_main_thread(), "This function in this node can only be accessed from the main thread. Use call_deferred() instead.");
if (data.unique_name_in_owner == p_enabled) {
return;
}
if (data.unique_name_in_owner && data.owner != nullptr) {
_release_unique_name_in_owner();
}
data.unique_name_in_owner = p_enabled;
if (data.unique_name_in_owner && data.owner != nullptr) {
_acquire_unique_name_in_owner();
}
update_configuration_warning();
}
bool Node::is_unique_name_in_owner() const {
return data.unique_name_in_owner;
}
void Node::set_owner(Node *p_owner) {
ERR_FAIL_COND_MSG(is_inside_tree() && !Thread::is_main_thread(), "This function in this node can only be accessed from the main thread. Use call_deferred() instead.");
if (data.owner) {
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
}
data.owner->data.owned.erase(data.OW);
data.OW = nullptr;
data.owner = nullptr;
}
ERR_FAIL_COND(p_owner == this);
if (!p_owner) {
return;
}
Node *check = this->get_parent();
bool owner_valid = false;
while (check) {
if (check == p_owner) {
owner_valid = true;
break;
}
check = check->data.parent;
}
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
if (data.unique_name_in_owner) {
_acquire_unique_name_in_owner();
}
}
Node *Node::get_owner() const {
return data.owner;
}
Node *Node::find_common_parent_with(const Node *p_node) const {
if (this == p_node) {
return const_cast<Node *>(p_node);
}
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RBSet<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent)) {
break;
}
common_parent = common_parent->data.parent;
}
if (!common_parent) {
return nullptr;
}
return const_cast<Node *>(common_parent);
}
NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, NodePath());
if (this == p_node) {
return NodePath(".");
}
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RBSet<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent)) {
break;
}
common_parent = common_parent->data.parent;
}
ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
visited.clear();
Vector<StringName> path;
n = p_node;
while (n != common_parent) {
path.push_back(n->get_name());
n = n->data.parent;
}
n = this;
StringName up = String("..");
while (n != common_parent) {
path.push_back(up);
n = n->data.parent;
}
path.invert();
return NodePath(path, false);
}
NodePath Node::get_path() const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
if (data.path_cache) {
return *data.path_cache;
}
const Node *n = this;
Vector<StringName> path;
while (n) {
path.push_back(n->get_name());
n = n->data.parent;
}
path.invert();
data.path_cache = memnew(NodePath(path, true));
return *data.path_cache;
}
bool Node::is_in_group(const StringName &p_identifier) const {
return data.grouped.has(p_identifier);
}
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
ERR_FAIL_COND(!p_identifier.operator String().length());
if (data.grouped.has(p_identifier)) {
return;
}
GroupData gd;
if (data.tree) {
gd.group = data.tree->add_to_group(p_identifier, this);
} else {
gd.group = nullptr;
}
gd.persistent = p_persistent;
data.grouped[p_identifier] = gd;
}
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
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RBMap<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
data.tree->remove_from_group(E->key(), this);
}
data.grouped.erase(E);
}
Array Node::_get_groups() const {
Array groups;
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
groups.push_back(E->get().name);
}
return groups;
}
void Node::get_groups(List<GroupInfo> *p_groups) const {
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for (const RBMap<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
GroupInfo gi;
gi.name = E->key();
gi.persistent = E->get().persistent;
p_groups->push_back(gi);
}
}
int Node::get_persistent_group_count() const {
int count = 0;
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for (const RBMap<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
if (E->get().persistent) {
count += 1;
}
}
return count;
}
void Node::_print_tree_pretty(const String &prefix, const bool last) {
String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
print_line(prefix + new_prefix + String(get_name()));
_update_children_cache();
for (uint32_t i = 0; i < data.children_cache.size(); i++) {
new_prefix = last ? String::utf8(" ") : String::utf8("");
data.children_cache[i]->_print_tree_pretty(prefix + new_prefix, i == data.children_cache.size() - 1);
}
}
void Node::print_tree_pretty() {
_print_tree_pretty("", true);
}
void Node::print_tree() {
_print_tree(this);
}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));
_update_children_cache();
for (uint32_t i = 0; i < data.children_cache.size(); i++) {
data.children_cache[i]->_print_tree(p_node);
}
}
void Node::_propagate_reverse_notification(int p_notification) {
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.back(); E; E = E->prev) {
E->value()->_propagate_reverse_notification(p_notification);
}
notification(p_notification, true);
data.blocked--;
}
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
ERR_FAIL_COND(!is_inside_tree());
data.blocked++;
if (!p_reverse) {
MessageQueue::get_singleton()->push_notification(this, p_notification);
}
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_deferred_notification(p_notification, p_reverse);
}
if (p_reverse) {
MessageQueue::get_singleton()->push_notification(this, p_notification);
}
data.blocked--;
}
void Node::propagate_notification(int p_notification) {
data.blocked++;
notification(p_notification);
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->propagate_notification(p_notification);
}
data.blocked--;
}
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
data.blocked++;
if (p_parent_first && has_method(p_method)) {
callv(p_method, p_args);
}
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->propagate_call(p_method, p_args, p_parent_first);
}
if (!p_parent_first && has_method(p_method)) {
callv(p_method, p_args);
}
data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
if (get_owner() == p_owner) {
set_owner(p_by_owner);
}
data.blocked++;
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->_propagate_replace_owner(p_owner, p_by_owner);
}
data.blocked--;
}
Ref<SceneTreeTween> Node::create_tween() {
ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create SceneTreeTween when not inside scene tree.");
Ref<SceneTreeTween> tween = get_tree()->create_tween();
tween->bind_node(this);
return tween;
}
void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
_update_children_cache();
Node *new_owner = get_owner();
List<Node *> children;
while (true) {
bool clear = true;
for (uint32_t i = 0; i < data.children_cache.size(); i++) {
Node *c_node = data.children_cache[i];
if (!c_node->get_owner()) {
continue;
}
remove_child(c_node);
c_node->_propagate_replace_owner(this, nullptr);
children.push_back(c_node);
clear = false;
break;
}
if (clear) {
break;
}
}
while (!children.empty()) {
Node *c_node = children.front()->get();
data.parent->add_child(c_node);
c_node->_propagate_replace_owner(nullptr, new_owner);
children.pop_front();
}
data.parent->remove_child(this);
}
void Node::set_filename(const String &p_filename) {
data.filename = p_filename;
}
String Node::get_filename() const {
return data.filename;
}
void Node::set_editor_description(const String &p_editor_description) {
set_meta("_editor_description_", p_editor_description);
}
String Node::get_editor_description() const {
if (has_meta("_editor_description_")) {
return get_meta("_editor_description_");
} else {
return "";
}
}
void Node::set_editable_instance(Node *p_node, bool p_editable) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!is_a_parent_of(p_node));
if (!p_editable) {
p_node->data.editable_instance = false;
// Avoid this flag being needlessly saved;
// also give more visual feedback if editable children is re-enabled
set_display_folded(false);
} else {
p_node->data.editable_instance = true;
}
}
bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node) {
return false; //easier, null is never editable :)
}
ERR_FAIL_COND_V(!is_a_parent_of(p_node), false);
return p_node->data.editable_instance;
}
Node *Node::get_deepest_editable_node(Node *p_start_node) const {
ERR_FAIL_NULL_V(p_start_node, nullptr);
ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), p_start_node);
Node const *iterated_item = p_start_node;
Node *node = p_start_node;
while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
if (!is_editable_instance(iterated_item->get_owner())) {
node = iterated_item->get_owner();
}
iterated_item = iterated_item->get_owner();
}
return node;
}
#ifdef TOOLS_ENABLED
void Node::set_property_pinned(const StringName &p_property, bool p_pinned) {
bool current_pinned = false;
bool has_pinned = has_meta("_edit_pinned_properties_");
Array pinned;
String psa = get_property_store_alias(p_property);
if (has_pinned) {
pinned = get_meta("_edit_pinned_properties_");
current_pinned = pinned.has(psa);
}
if (current_pinned != p_pinned) {
if (p_pinned) {
pinned.append(psa);
if (!has_pinned) {
set_meta("_edit_pinned_properties_", pinned);
}
} else {
pinned.erase(psa);
if (pinned.empty()) {
remove_meta("_edit_pinned_properties_");
}
}
}
}
bool Node::is_property_pinned(const StringName &p_property) const {
if (!has_meta("_edit_pinned_properties_")) {
return false;
}
Array pinned = get_meta("_edit_pinned_properties_");
String psa = get_property_store_alias(p_property);
return pinned.has(psa);
}
StringName Node::get_property_store_alias(const StringName &p_property) const {
return p_property;
}
#endif
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void Node::get_storable_properties(RBSet<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
r_storable_properties.insert(E->get().name);
}
}
}
String Node::to_string() {
// This code doesn't print the script's name, it calls to_string() if you override it in a Node's script,
// which you only do if you specifically want to customize how the node should be represented by print().
if (get_script_instance()) {
bool valid;
String ret = get_script_instance()->to_string(&valid);
if (valid) {
return ret;
}
}
return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
}
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
data.use_placeholder = p_enable;
}
bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
int Node::get_position_in_parent() const {
return data.pos;
}
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Node *Node::_duplicate(int p_flags, RBMap<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instanced = false;
if (Object::cast_to<InstancePlaceholder>(this)) {
const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
InstancePlaceholder *nip = memnew(InstancePlaceholder);
nip->set_instance_path(ip->get_instance_path());
node = nip;
} else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
#ifdef TOOLS_ENABLED
if (p_flags & DUPLICATE_FROM_EDITOR) {
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
}
#endif
node = res->instance(ges);
ERR_FAIL_COND_V(!node, nullptr);
node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
instanced = true;
} else {
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_V(!obj, nullptr);
node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
}
ERR_FAIL_COND_V(!node, nullptr);
}
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
node->data.editable_instance = data.editable_instance;
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
List<const Node *> hidden_roots;
List<const Node *> node_tree;
node_tree.push_front(this);
if (instanced) {
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
Vector<const Node *> instance_roots;
instance_roots.push_back(this);
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
if (instance_roots.find(descendant->get_owner()) == -1) {
if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
if (descendant->get_filename() != "" && instance_roots.find(descendant->get_owner()) != -1) {
instance_roots.push_back(descendant);
}
}
}
}
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant script = N->get()->get(script_property_name, &is_valid);
if (is_valid) {
current_node->set(script_property_name, script);
}
}
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
if (name == script_property_name) {
continue;
}
Variant value = N->get()->get(name).duplicate(true);
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
}
} else {
current_node->set(name, value);
}
}
}
if (get_name() != String()) {
node->set_name(get_name());
}
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) {
r_duplimap->insert(this, node);
}
#endif
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent) {
continue;
}
#endif
node->add_to_group(E->get().name, E->get().persistent);
}
}
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned) {
continue;
}
if (instanced && get_child(i)->data.owner == this) {
continue; //part of instance
}
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return nullptr;
}
node->add_child(dup);
if (i < node->get_child_count() - 1) {
node->move_child(dup, i);
}
}
for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
Node *parent = node->get_node(get_path_to(E->get()->data.parent));
if (!parent) {
memdelete(node);
return nullptr;
}
Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return nullptr;
}
parent->add_child(dup);
int pos = E->get()->get_position_in_parent();
if (pos < parent->get_child_count() - 1) {
parent->move_child(dup, pos);
}
}
return node;
}
Node *Node::duplicate(int p_flags) const {
Node *dupe = _duplicate(p_flags);
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
_duplicate_signals(this, dupe);
}
return dupe;
}
#ifdef TOOLS_ENABLED
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Node *Node::duplicate_from_editor(RBMap<const Node *, Node *> &r_duplimap) const {
return duplicate_from_editor(r_duplimap, RBMap<RES, RES>());
}
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Node *Node::duplicate_from_editor(RBMap<const Node *, Node *> &r_duplimap, const RBMap<RES, RES> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
if (!p_resource_remap.empty()) {
remap_node_resources(dupe, p_resource_remap);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, dupe);
return dupe;
}
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void Node::remap_node_resources(Node *p_node, const RBMap<RES, RES> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_node->get(E->get().name);
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_node->set(E->get().name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
remap_node_resources(p_node->get_child(i), p_resource_remap);
}
}
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void Node::remap_nested_resources(RES p_resource, const RBMap<RES, RES> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_resource->get(E->get().name);
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_resource->set(E->get().name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
}
}
}
#endif
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void Node::_duplicate_and_reown(Node *p_new_parent, const RBMap<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner()) {
return;
}
Node *node = nullptr;
if (get_filename() != "") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
node = res->instance();
ERR_FAIL_COND(!node);
} else {
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
}
}
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
Variant value = get(name).duplicate(true);
node->set(name, value);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
node->add_to_group(E->get().name, E->get().persistent);
}
node->set_name(get_name());
p_new_parent->add_child(node);
Node *owner = get_owner();
if (p_reown_map.has(owner)) {
owner = p_reown_map[owner];
}
if (owner) {
NodePath p = get_path_to(owner);
if (owner != this) {
Node *new_owner = node->get_node(p);
if (new_owner) {
node->set_owner(new_owner);
}
}
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if ((this != p_original) && !(p_original->is_a_parent_of(this))) {
return;
}
List<const Node *> process_list;
process_list.push_back(this);
while (!process_list.empty()) {
const Node *n = process_list.front()->get();
process_list.pop_front();
List<Connection> conns;
n->get_all_signal_connections(&conns);
for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().flags & CONNECT_PERSIST) {
//user connected
NodePath p = p_original->get_path_to(n);
Node *copy = p_copy->get_node(p);
Node *target = Object::cast_to<Node>(E->get().target);
if (!target) {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = target;
// Attempt to find a path to the duplicate target, if it seems it's not part
// of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
if (p_copy->has_node(ptarget)) {
copytarget = p_copy->get_node(ptarget);
}
if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
}
for (int i = 0; i < n->get_child_count(); i++) {
process_list.push_back(n->get_child(i));
}
}
}
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Node *Node::duplicate_and_reown(const RBMap<Node *, Node *> &p_reown_map) const {
ERR_FAIL_COND_V(get_filename() != "", nullptr);
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
Node *node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
}
node->set_name(get_name());
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
node->set(name, get(name));
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
node->add_to_group(E->get().name, E->get().persistent);
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, node);
return node;
}
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by) {
p_owned->push_back(p_node);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
find_owned_by(p_by, p_node->get_child(i), p_owned);
}
}
struct _NodeReplaceByPair {
String name;
Variant value;
};
void Node::replace_by(Node *p_node, bool p_keep_data) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(p_node->data.parent);
List<Node *> owned = data.owned;
List<Node *> owned_by_owner;
Node *owner = (data.owner == this) ? p_node : data.owner;
List<_NodeReplaceByPair> replace_data;
if (p_keep_data) {
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
_NodeReplaceByPair rd;
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
rd.name = E->get().name;
rd.value = get(rd.name);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
p_node->add_to_group(E->get().name, E->get().persistent);
}
}
_replace_connections_target(p_node);
if (data.owner) {
for (int i = 0; i < get_child_count(); i++) {
find_owned_by(data.owner, get_child(i), &owned_by_owner);
}
}
Node *parent = data.parent;
int pos_in_parent = data.pos;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
parent->move_child(p_node, pos_in_parent);
}
while (get_child_count()) {
Node *child = get_child(0);
remove_child(child);
if (!child->is_owned_by_parent()) {
// add the custom children to the p_node
p_node->add_child(child);
}
}
p_node->set_owner(owner);
for (int i = 0; i < owned.size(); i++) {
owned[i]->set_owner(p_node);
}
for (int i = 0; i < owned_by_owner.size(); i++) {
owned_by_owner[i]->set_owner(owner);
}
p_node->set_filename(get_filename());
for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) {
p_node->set(E->get().name, E->get().value);
}
}
void Node::_replace_connections_target(Node *p_new_target) {
List<Connection> cl;
get_signals_connected_to_this(&cl);
for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
Connection &c = E->get();
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'.");
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
}
}
}
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
Vector<Variant> ret;
if (p_arg1.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg1);
}
if (p_arg2.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg2);
}
if (p_arg3.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg3);
}
if (p_arg4.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg4);
}
if (p_arg5.get_type() == Variant::NIL) {
return ret;
} else {
ret.push_back(p_arg5);
}
return ret;
}
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
}
RES res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
return node;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
RES res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
Array result;
if (node) {
result.push_back(node);
} else {
result.push_back(Variant());
}
if (res.is_valid()) {
result.push_back(res);
} else {
result.push_back(Variant());
}
result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
return result;
}
Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
r_res = RES();
r_leftover_subpath = Vector<StringName>();
if (!node) {
return nullptr;
}
if (p_path.get_subname_count()) {
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
return nullptr;
}
RES new_res = new_res_v;
if (new_res.is_null()) { // No longer a resource, assume property
break;
}
r_res = new_res;
}
for (; j < p_path.get_subname_count(); j++) {
// Put the rest of the subpath in the leftover path
r_leftover_subpath.push_back(p_path.get_subname(j));
}
}
return node;
}
void Node::_set_tree(SceneTree *p_tree) {
SceneTree *tree_changed_a = nullptr;
SceneTree *tree_changed_b = nullptr;
//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
if (data.tree) {
_propagate_exit_tree();
tree_changed_a = data.tree;
}
data.tree = p_tree;
if (data.tree) {
_propagate_enter_tree();
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
}
tree_changed_b = data.tree;
}
if (tree_changed_a) {
tree_changed_a->tree_changed();
}
if (tree_changed_b) {
tree_changed_b->tree_changed();
}
}
#ifdef DEBUG_ENABLED
static void _Node_debug_sn(Object *p_obj) {
Node *n = Object::cast_to<Node>(p_obj);
if (!n) {
return;
}
if (n->is_inside_tree()) {
return;
}
Node *p = n;
while (p->get_parent()) {
p = p->get_parent();
}
String path;
if (p == n) {
path = n->get_name();
} else {
path = String(p->get_name()) + "/" + p->get_path_to(n);
}
String script_file_string;
if (!n->get_script().is_null()) {
Ref<Script> script = n->get_script();
if (script.is_valid()) {
script_file_string = ", Script: " + script->get_path();
}
}
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + script_file_string + ")");
}
#endif // DEBUG_ENABLED
void Node::_print_stray_nodes() {
print_stray_nodes();
}
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
void Node::queue_delete() {
// There are users which instantiate multiple scene trees for their games.
// Use the node's own tree to handle its deletion when relevant.
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
SceneTree *tree = SceneTree::get_singleton();
ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
tree->queue_delete(this);
}
}
Array Node::_get_children() const {
Array arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++) {
arr[i] = get_child(i);
}
return arr;
}
void Node::set_import_path(const NodePath &p_import_path) {
#ifdef TOOLS_ENABLED
data.import_path = p_import_path;
#endif
}
NodePath Node::get_import_path() const {
#ifdef TOOLS_ENABLED
return data.import_path;
#else
return NodePath();
#endif
}
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_node != p_base && !p_node->get_owner()) {
return;
}
String n = p_base->get_path_to(p_node);
r_options->push_back(quote_style + n + quote_style);
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
}
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
_add_nodes_to_options(this, this, r_options);
}
Object::get_argument_options(p_function, p_idx, r_options);
}
void Node::clear_internal_tree_resource_paths() {
clear_internal_resource_paths();
for (HashMap<StringName, Node *>::Element *E = data.children.front(); E; E = E->next) {
E->value()->clear_internal_tree_resource_paths();
}
}
String Node::get_configuration_warning() const {
if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warning")) {
return get_script_instance()->call("_get_configuration_warning");
}
return String();
}
void Node::update_configuration_warning() {
#ifdef TOOLS_ENABLED
if (!is_inside_tree()) {
return;
}
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
}
#endif
}
bool Node::is_owned_by_parent() const {
return data.parent_owned;
}
void Node::set_display_folded(bool p_folded) {
data.display_folded = p_folded;
}
bool Node::is_displayed_folded() const {
return data.display_folded;
}
void Node::request_ready() {
data.ready_first = true;
}
void Node::_bind_methods() {
GLOBAL_DEF("node/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "force_readable_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name"), &Node::add_child, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
ClassDB::bind_method(D_METHOD("is_a_parent_of", "node"), &Node::is_a_parent_of);
ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_group_physics_process", "enable"), &Node::set_process_group_physics_process);
ClassDB::bind_method(D_METHOD("is_process_group_physics_processing"), &Node::is_process_group_physics_processing);
ClassDB::bind_method(D_METHOD("set_process_group_process", "enable"), &Node::set_process_group_process);
ClassDB::bind_method(D_METHOD("is_process_group_processing"), &Node::is_process_group_processing);
ClassDB::bind_method(D_METHOD("set_process_group_physics_process_internal", "enable"), &Node::set_process_group_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_process_group_physics_processing_internal"), &Node::is_process_group_physics_processing_internal);
ClassDB::bind_method(D_METHOD("set_process_group_process_internal", "enable"), &Node::set_process_group_process_internal);
ClassDB::bind_method(D_METHOD("is_process_group_processing_internal"), &Node::is_process_group_processing_internal);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Node::set_pause_mode);
ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("set_physics_interpolation_mode", "mode"), &Node::set_physics_interpolation_mode);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_mode"), &Node::get_physics_interpolation_mode);
ClassDB::bind_method(D_METHOD("is_physics_interpolated"), &Node::is_physics_interpolated);
ClassDB::bind_method(D_METHOD("is_physics_interpolated_and_enabled"), &Node::is_physics_interpolated_and_enabled);
ClassDB::bind_method(D_METHOD("reset_physics_interpolation"), &Node::reset_physics_interpolation);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_data"), &Node::replace_by, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
ClassDB::bind_method(D_METHOD("get_world"), &Node::get_world);
ClassDB::bind_method(D_METHOD("get_process_group"), &Node::get_process_group);
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
ClassDB::bind_method(D_METHOD("has_network_peer"), &Node::has_network_peer);
ClassDB::bind_method(D_METHOD("is_network_server"), &Node::is_network_server);
ClassDB::bind_method(D_METHOD("is_network_client"), &Node::is_network_client);
ClassDB::bind_method(D_METHOD("sees_get", "index"), &Node::sees_get);
ClassDB::bind_method(D_METHOD("sees_remove_index", "index"), &Node::sees_remove_index);
ClassDB::bind_method(D_METHOD("sees_remove", "entity"), &Node::sees_remove);
ClassDB::bind_method(D_METHOD("sees_add", "entity"), &Node::sees_add);
ClassDB::bind_method(D_METHOD("sees_get_count"), &Node::sees_get_count);
ClassDB::bind_method(D_METHOD("seen_by_get", "index"), &Node::seen_by_get);
ClassDB::bind_method(D_METHOD("seen_by_remove_index", "index"), &Node::seen_by_remove_index);
ClassDB::bind_method(D_METHOD("seen_by_remove", "entity"), &Node::seen_by_remove);
ClassDB::bind_method(D_METHOD("seen_by_add", "entity"), &Node::seen_by_add);
ClassDB::bind_method(D_METHOD("seen_by_get_count"), &Node::seen_by_get_count);
ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
mi.name = "rpc_unreliable";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
mi.name = "vrpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "vrpc", &Node::_vrpc_bind, mi);
mi.name = "vrpc_unreliable";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "vrpc_unreliable", &Node::_vrpc_bind, mi);
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
mi.name = "rpc_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
mi.name = "rpc_unreliable_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
}
ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_CHILD_ORDER_CHANGED);
BIND_CONSTANT(NOTIFICATION_READY);
BIND_CONSTANT(NOTIFICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
Ported from Godot4: New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above. - TwistedTwigleg https://github.com/godotengine/godot/commit/8aa3c2f0918707c2243b86ac53c02c27ceb9a266
2022-08-18 18:47:30 +02:00
BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_INHERIT);
BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_OFF);
BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_ON);
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
ADD_SIGNAL(MethodInfo("ready"));
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_SIGNAL(MethodInfo("child_order_changed"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_mode", PROPERTY_HINT_ENUM, "Inherit,Off,On"), "set_physics_interpolation_mode", "get_physics_interpolation_mode");
#ifdef ENABLE_DEPRECATED
//no longer exists, but remains for compatibility (keep previous scenes folded
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
#endif
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_process_group_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_process_group_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_shortcut_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
}
String Node::_get_name_num_separator() {
switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) {
case 0:
return "";
case 1:
return " ";
case 2:
return "_";
case 3:
return "-";
}
return " ";
}
Node::Node() {
data.pos = -1;
data.depth = -1;
data.blocked = 0;
data.parent = nullptr;
data.tree = nullptr;
data.physics_process = false;
data.idle_process = false;
data.process_priority = 0;
data.physics_process_internal = false;
data.idle_process_internal = false;
data.process_group_physics_process = false;
data.process_group_idle_process = false;
data.process_group_physics_process_internal = false;
data.process_group_idle_process_internal = false;
data.inside_tree = false;
data.ready_notified = false;
data.physics_interpolated = true;
data.physics_interpolation_reset_requested = false;
data.physics_interpolated_client_side = false;
data.use_identity_transform = false;
data.owner = nullptr;
data.OW = nullptr;
data.input = false;
data.shortcut_input = false;
data.unhandled_input = false;
data.unhandled_key_input = false;
data.pause_mode = PAUSE_MODE_INHERIT;
data.physics_interpolation_mode = PHYSICS_INTERPOLATION_MODE_INHERIT;
data.pause_owner = nullptr;
data.network_master = 1; //server by default
data.path_cache = nullptr;
data.parent_owned = false;
data.in_constructor = true;
data.viewport = nullptr;
data.world = nullptr;
data.process_group = nullptr;
data.use_placeholder = false;
data.display_folded = false;
data.ready_first = true;
data.editable_instance = false;
orphan_node_count++;
}
Node::~Node() {
data.grouped.clear();
data.owned.clear();
data.children.clear();
data.children_cache.clear();
data._sees.clear();
data._seen_by.clear();
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
ERR_FAIL_COND(data.children_cache.size());
orphan_node_count--;
}
////////////////////////////////