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# Pandemonium Engine
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A 3.x [Godot Engine ](https://godotengine.org ) fork where I hack and slash and cause mayhem and destruction to all things good and godot.
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Similar idea to godot 4.0, but taken in a completely different direction.
It contains all of my currently in use engine modules. See the [changelog ](https://github.com/Relintai/pandemonium_engine/blob/master/CHANGELOG.md ) for a more comprehensive list of changes.
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## 2D and 3D cross-platform game engine
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Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.
It provides a comprehensive set of [common tools ](https://godotengine.org/features ), so that users can focus on making games
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without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
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(HTML5) and [consoles ](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html ).
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## Free, open source and community-driven
Godot is completely free and open source under the very permissive [MIT license ](https://godotengine.org/license ).
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the [Software Freedom Conservancy ](https://sfconservancy.org/ )
not-for-profit.
Before being open sourced in [February 2014 ](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac ),
Godot had been developed by [Juan Linietsky ](https://github.com/reduz ) and
[Ariel Manzur ](https://github.com/punto- ) (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
## Getting the engine
### Binary downloads
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I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [[here]](https://github.com/Relintai/pandemonium_engine).
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### Compiling from source
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Compiling is exactly the same as for Godot, so [See the official Godot docs ](https://docs.godotengine.org/en/latest/development/compiling/ )
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for compilation instructions for every supported platform.
## Documentation and demos
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The documantation is available in this repo under the doc/engine folder. [[Here]](https://github.com/Relintai/pandemonium_engine/tree/master/doc/engine).
You can also look at the official Godot documentation. It is hosted on [ReadTheDocs ](https://docs.godotengine.org ), and
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is maintained by the Godot community in its own [GitHub repository ](https://github.com/godotengine/godot-docs ).
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The class docs are accessible from the editor.
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You can also look at the official godot demos in their own [GitHub repository ](https://github.com/godotengine/godot-demo-projects )
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as well as a list of [awesome Godot community resources ](https://github.com/godotengine/awesome-godot ).
There are also a number of other
[learning resources ](https://docs.godotengine.org/en/latest/community/tutorials.html )
provided by the community, such as text and video tutorials, demos, etc.