A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
Similar idea to godot 4.0, but taken in a completely different direction:
- I'm planning to remove all (or almost all) engine modules that I don't use.
- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
- I'm planning to simplify things as much as I can.
- I'll probably import some unfinished prs from godot's repo.
- This fork will have all modules thet I created and actually use.
- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
- I might create simpler physics engine that can only do collision detection, stuff like this.
- I'll try to simplify things to get better compile times.
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