pandemonium_engine/README.md

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2022-03-15 14:28:15 +01:00
# Pandemonium Engine
2022-03-15 14:28:15 +01:00
A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
Similar idea to godot 4.0, but taken in a completely different direction:
- I'm planning to remove all (or almost all) engine modules that I don't use.
- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
- I'm planning to simplify things as much as I can.
- I'll probably import some unfinished prs from godot's repo.
- This fork will have all modules thet I created and actually use.
- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
- I might create simpler physics engine that can only do collision detection, stuff like this.
- I'll try to simplify things to get better compile times.
- Might even try to go full C.
## 2D and 3D cross-platform game engine
**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.** It provides a
comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
(HTML5) and
[consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
## Free, open source and community-driven
Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
not-for-profit.
Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
## Getting the engine
### Binary downloads
Official binaries for the Godot editor and the export templates can be found
[on the homepage](https://godotengine.org/download).
### Compiling from source
[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
for compilation instructions for every supported platform.
## Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
The best way to get in touch with the core engine developers is to join the
[Godot Contributors Chat](https://chat.godotengine.org).
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
## Documentation and demos
The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](https://docs.godotengine.org/en/latest/classes/)
is also accessible from the Godot editor.
We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels](https://godotengine.org/community)
for more information.
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