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Add some plans to the readme.
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README.md
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README.md
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# Godot Engine
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# Pandemonium Engine
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<p align="center">
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<a href="https://godotengine.org">
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<img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
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</a>
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</p>
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A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
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Similar idea to godot 4.0, but taken in a completely different direction:
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- I'm planning to remove all (or almost all) engine modules that I don't use.
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- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
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- I'm planning to simplify things as much as I can.
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- I'll probably import some unfinished prs from godot's repo.
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- This fork will have all modules thet I created and actually use.
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- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
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- I might create simpler physics engine that can only do collision detection, stuff like this.
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- I'll try to simplify things to get better compile times.
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- Might even try to go full C.
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## 2D and 3D cross-platform game engine
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@ -31,8 +39,6 @@ Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
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[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
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years as an in-house engine, used to publish several work-for-hire titles.
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![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
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## Getting the engine
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### Binary downloads
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