Add some plans to the readme.

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Relintai 2022-03-15 14:28:15 +01:00
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# Godot Engine
# Pandemonium Engine
<p align="center">
<a href="https://godotengine.org">
<img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
</a>
</p>
A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
Similar idea to godot 4.0, but taken in a completely different direction:
- I'm planning to remove all (or almost all) engine modules that I don't use.
- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
- I'm planning to simplify things as much as I can.
- I'll probably import some unfinished prs from godot's repo.
- This fork will have all modules thet I created and actually use.
- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
- I might create simpler physics engine that can only do collision detection, stuff like this.
- I'll try to simplify things to get better compile times.
- Might even try to go full C.
## 2D and 3D cross-platform game engine
@ -31,8 +39,6 @@ Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
## Getting the engine
### Binary downloads