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# Pandemonium Engine
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A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
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<p align="center">
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<a href="https://godotengine.org">
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<img src="logo_outlined.svg" width="400" alt="Pandemonium Engine logo">
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</a>
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</p>
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Similar idea to godot 4.0, but taken in a completely different direction:
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A 3.x [Godot Engine](https://godotengine.org) fork where I hack and slash and cause mayhem and destruction to all things good and godot.
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- I'm planning to remove all (or almost all) engine modules that I don't use.
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- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use.
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- I'm planning to simplify things as much as I can.
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- I'll probably import some unfinished prs from godot's repo.
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- This fork will have all modules thet I created and actually use.
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- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.)
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- I might create simpler physics engine that can only do collision detection, stuff like this.
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- I'll try to simplify things to get better compile times.
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- Might even try to go full C.
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Similar idea to godot 4.0, but taken in a completely different direction.
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It contains all of my currently in use engine modules. See the [changelog](https://github.com/Relintai/pandemonium_engine/blob/master/CHANGELOG.md) for a more comprehensive list of changes.
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## 2D and 3D cross-platform game engine
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**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
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game engine to create 2D and 3D games from a unified interface.** It provides a
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comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
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Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.
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It provides a comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
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without having to reinvent the wheel. Games can be exported with one click to a
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number of platforms, including the major desktop platforms (Linux, macOS,
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Windows), mobile platforms (Android, iOS), as well as Web-based platforms
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(HTML5) and
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[consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
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(HTML5) and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
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## Free, open source and community-driven
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@ -43,43 +39,23 @@ years as an in-house engine, used to publish several work-for-hire titles.
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### Binary downloads
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Official binaries for the Godot editor and the export templates can be found
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[on the homepage](https://godotengine.org/download).
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I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [[here]](https://github.com/Relintai/pandemonium_engine/actions).
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### Compiling from source
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[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
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Compiling is exactly the same as for Godot, so [See the official Godot docs](https://docs.godotengine.org/en/latest/development/compiling/)
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for compilation instructions for every supported platform.
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## Community and contributing
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Godot is not only an engine but an ever-growing community of users and engine
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developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
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The best way to get in touch with the core engine developers is to join the
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[Godot Contributors Chat](https://chat.godotengine.org).
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To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
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## Documentation and demos
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The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org).
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It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
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For basic usage see the official Godot documentation. It is hosted on [ReadTheDocs](https://docs.godotengine.org), and
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is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
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The [class reference](https://docs.godotengine.org/en/latest/classes/)
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is also accessible from the Godot editor.
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The is accessible from the editor.
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We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
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You can also look at the official godot demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
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as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
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There are also a number of other
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[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
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provided by the community, such as text and video tutorials, demos, etc.
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Consult the [community channels](https://godotengine.org/community)
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for more information.
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[![Actions Build Status](https://github.com/godotengine/godot/workflows/Godot/badge.svg?branch=master)](https://github.com/godotengine/godot/actions)
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[![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot)
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[![Translate on Weblate](https://hosted.weblate.org/widgets/godot-engine/-/godot/svg-badge.svg)](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget)
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[![Total alerts on LGTM](https://img.shields.io/lgtm/alerts/g/godotengine/godot.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/godotengine/godot/alerts)
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[![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot)](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)
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