2022-03-17 22:33:22 +01:00
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#ifndef THREAD_POOL_JOB_H
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#define THREAD_POOL_JOB_H
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2023-12-17 22:50:00 +01:00
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/*************************************************************************/
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/* thread_pool_job.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2022-08-17 13:45:14 +02:00
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#include "core/object/reference.h"
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2022-03-15 13:29:32 +01:00
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class ThreadPoolJob : public Reference {
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GDCLASS(ThreadPoolJob, Reference);
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public:
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//is_running, is queued?
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//job status -> none, running, queued, done?
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bool get_complete() const;
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void set_complete(const bool value);
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bool get_cancelled() const;
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void set_cancelled(const bool value);
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float get_max_allocated_time() const;
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void set_max_allocated_time(const float value);
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int get_start_time() const;
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void set_start_time(const int value);
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int get_current_run_stage() const;
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void set_current_run_stage(const int value);
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int get_stage() const;
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void set_stage(const int value);
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void reset_stages();
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Variant get_object() const;
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void set_object(const Variant &value);
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StringName get_method() const;
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void set_method(const StringName &value);
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float get_current_execution_time();
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bool should_do(const bool just_check = false);
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bool should_return();
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void execute();
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2023-06-05 09:05:16 +02:00
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virtual void _execute();
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2022-03-15 13:29:32 +01:00
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ThreadPoolJob();
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~ThreadPoolJob();
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protected:
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static void _bind_methods();
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private:
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bool _complete;
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bool _cancelled;
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float _max_allocated_time;
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uint64_t _start_time;
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int _current_run_stage;
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int _stage;
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Object *_object;
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StringName _method;
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int _argcount;
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Variant *_argptr;
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};
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#endif
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