#ifndef THREAD_POOL_JOB_H #define THREAD_POOL_JOB_H /*************************************************************************/ /* thread_pool_job.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" class ThreadPoolJob : public Reference { GDCLASS(ThreadPoolJob, Reference); public: //is_running, is queued? //job status -> none, running, queued, done? bool get_complete() const; void set_complete(const bool value); bool get_cancelled() const; void set_cancelled(const bool value); float get_max_allocated_time() const; void set_max_allocated_time(const float value); int get_start_time() const; void set_start_time(const int value); int get_current_run_stage() const; void set_current_run_stage(const int value); int get_stage() const; void set_stage(const int value); void reset_stages(); Variant get_object() const; void set_object(const Variant &value); StringName get_method() const; void set_method(const StringName &value); float get_current_execution_time(); bool should_do(const bool just_check = false); bool should_return(); void execute(); virtual void _execute(); ThreadPoolJob(); ~ThreadPoolJob(); protected: static void _bind_methods(); private: bool _complete; bool _cancelled; float _max_allocated_time; uint64_t _start_time; int _current_run_stage; int _stage; Object *_object; StringName _method; int _argcount; Variant *_argptr; }; #endif