pandemonium_engine/modules/terraman_2d/nodes/terrain_2d_light_node.h

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#ifndef TERRAIN_2D_LIGHT_NODE_H
#define TERRAIN_2D_LIGHT_NODE_H
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#include "scene/main/spatial.h"
#include "core/math/vector3.h"
class Terrain2DLightNode : public Spatial {
GDCLASS(Terrain2DLightNode, Spatial);
OBJ_CATEGORY("Prop2Ds");
public:
//make it turn into a normal light if voxelman isn't present?
Terrain2DLightNode();
~Terrain2DLightNode();
protected:
static void _bind_methods();
private:
};
#endif