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26 lines
423 B
C++
26 lines
423 B
C++
#ifndef TERRAIN_2D_LIGHT_NODE_H
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#define TERRAIN_2D_LIGHT_NODE_H
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#include "scene/main/spatial.h"
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#include "core/math/vector3.h"
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class Terrain2DLightNode : public Spatial {
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GDCLASS(Terrain2DLightNode, Spatial);
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OBJ_CATEGORY("Prop2Ds");
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public:
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//make it turn into a normal light if voxelman isn't present?
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Terrain2DLightNode();
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~Terrain2DLightNode();
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protected:
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static void _bind_methods();
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private:
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};
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#endif
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