pandemonium_engine/modules/steering_ai/gsai_steering_behavior.cpp

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2023-01-13 21:29:17 +01:00
#include "gsai_steering_behavior.h"
#include "gsai_target_acceleration.h"
#include "gsai_steering_agent.h"
bool GSAISteeringBehavior::get_is_enabled() const {
return is_enabled;
}
void GSAISteeringBehavior::set_is_enabled(const bool val) {
is_enabled = val;
}
Ref<GSAISteeringAgent> GSAISteeringBehavior::get_agent() {
return agent;
}
void GSAISteeringBehavior::set_agent(const Ref<GSAISteeringAgent> &val) {
agent = val;
}
void GSAISteeringBehavior::calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
if (is_enabled) {
call("_calculate_steering", acceleration);
} else {
acceleration->set_zero();
}
}
void GSAISteeringBehavior::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
acceleration->set_zero();
}
GSAISteeringBehavior::GSAISteeringBehavior() {
is_enabled = true;
}
GSAISteeringBehavior::~GSAISteeringBehavior() {
}
void GSAISteeringBehavior::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_is_enabled"), &GSAISteeringBehavior::get_is_enabled);
ClassDB::bind_method(D_METHOD("set_is_enabled", "value"), &GSAISteeringBehavior::set_is_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_enabled"), "set_is_enabled", "get_is_enabled");
ClassDB::bind_method(D_METHOD("get_agent"), &GSAISteeringBehavior::get_agent);
ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAISteeringBehavior::set_agent);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent");
BIND_VMETHOD(MethodInfo("_calculate_steering", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration")));
ClassDB::bind_method(D_METHOD("calculate_steering", "acceleration"), &GSAISteeringBehavior::calculate_steering);
ClassDB::bind_method(D_METHOD("_calculate_steering", "acceleration"), &GSAISteeringBehavior::_calculate_steering);
}