2023-01-13 21:13:57 +01:00
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2023-01-13 21:29:17 +01:00
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#include "gsai_steering_behavior.h"
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2023-01-13 21:13:57 +01:00
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bool GSAISteeringBehavior::get_is_enabled() const {
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return is_enabled;
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}
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void GSAISteeringBehavior::set_is_enabled(const bool val) {
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is_enabled = val;
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}
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GSAISteeringAgent GSAISteeringBehavior::get_*agent() {
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return *agent;
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}
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void GSAISteeringBehavior::set_*agent(const GSAISteeringAgent &val) {
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*agent = val;
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}
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// Base class for all steering behaviors.;
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//;
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// Steering behaviors calculate the linear and the angular acceleration to be;
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// to the agent that owns them.;
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//;
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// The `calculate_steering` function is the entry point for all behaviors.;
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// Individual steering behaviors encapsulate the steering logic.;
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// @category - Base types;
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// If `false`, all calculations return zero amounts of acceleration.;
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bool is_enabled = true;
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// The AI agent on which the steering behavior bases its calculations.;
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GSAISteeringAgent *agent;
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// Sets the `acceleration` with the behavior's desired amount of acceleration.;
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void GSAISteeringBehavior::calculate_steering(const GSAITargetAcceleration &acceleration) {
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if (is_enabled) {
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call("_calculate_steering", acceleration);
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}
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else {
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acceleration.set_zero();
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}
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}
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void GSAISteeringBehavior::_calculate_steering(const GSAITargetAcceleration &acceleration) {
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acceleration.set_zero();
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}
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}
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GSAISteeringBehavior::GSAISteeringBehavior() {
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is_enabled = true;
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*agent;
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}
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GSAISteeringBehavior::~GSAISteeringBehavior() {
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}
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static void GSAISteeringBehavior::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_is_enabled"), &GSAISteeringBehavior::get_is_enabled);
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ClassDB::bind_method(D_METHOD("set_is_enabled", "value"), &GSAISteeringBehavior::set_is_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_enabled"), "set_is_enabled", "get_is_enabled");
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ClassDB::bind_method(D_METHOD("get_*agent"), &GSAISteeringBehavior::get_*agent);
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ClassDB::bind_method(D_METHOD("set_*agent", "value"), &GSAISteeringBehavior::set_*agent);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "*agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_*agent", "get_*agent");
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ClassDB::bind_method(D_METHOD("calculate_steering", "acceleration"), &GSAISteeringBehavior::calculate_steering);
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ClassDB::bind_method(D_METHOD("_calculate_steering", "acceleration"), &GSAISteeringBehavior::_calculate_steering);
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}
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