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/*************************************************************************/
/* soft_body.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "soft_body.h"
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# include "core/containers/list.h"
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# include "core/object/object.h"
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# include "core/os/os.h"
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# include "core/containers/rid.h"
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# include "scene/3d/collision_object.h"
# include "scene/3d/physics_body.h"
# include "scene/3d/skeleton.h"
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# include "scene/resources/mesh.h"
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# include "scene/resources/world.h"
# include "servers/physics_server.h"
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SoftBodyRenderingServerHandler : : SoftBodyRenderingServerHandler ( ) { }
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void SoftBodyRenderingServerHandler : : prepare ( RID p_mesh , int p_surface ) {
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clear ( ) ;
ERR_FAIL_COND ( ! p_mesh . is_valid ( ) ) ;
mesh = p_mesh ;
surface = p_surface ;
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const uint32_t surface_format = RS : : get_singleton ( ) - > mesh_surface_get_format ( mesh , surface ) ;
const int surface_vertex_len = RS : : get_singleton ( ) - > mesh_surface_get_array_len ( mesh , p_surface ) ;
const int surface_index_len = RS : : get_singleton ( ) - > mesh_surface_get_array_index_len ( mesh , p_surface ) ;
uint32_t surface_offsets [ RS : : ARRAY_MAX ] ;
uint32_t surface_strides [ RS : : ARRAY_MAX ] ;
buffer = RS : : get_singleton ( ) - > mesh_surface_get_array ( mesh , surface ) ;
RS : : get_singleton ( ) - > mesh_surface_make_offsets_from_format ( surface_format , surface_vertex_len , surface_index_len , surface_offsets , surface_strides ) ;
ERR_FAIL_COND ( surface_strides [ RS : : ARRAY_VERTEX ] ! = surface_strides [ RS : : ARRAY_NORMAL ] ) ;
stride = surface_strides [ RS : : ARRAY_VERTEX ] ;
offset_vertices = surface_offsets [ RS : : ARRAY_VERTEX ] ;
offset_normal = surface_offsets [ RS : : ARRAY_NORMAL ] ;
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}
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void SoftBodyRenderingServerHandler : : clear ( ) {
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if ( mesh . is_valid ( ) ) {
buffer . resize ( 0 ) ;
}
mesh = RID ( ) ;
}
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void SoftBodyRenderingServerHandler : : open ( ) {
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write_buffer = buffer . write ( ) ;
}
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void SoftBodyRenderingServerHandler : : close ( ) {
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write_buffer . release ( ) ;
}
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void SoftBodyRenderingServerHandler : : commit_changes ( ) {
RS : : get_singleton ( ) - > mesh_surface_update_region ( mesh , surface , 0 , buffer ) ;
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}
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void SoftBodyRenderingServerHandler : : set_vertex ( int p_vertex_id , const void * p_vector3 ) {
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memcpy ( & write_buffer [ p_vertex_id * stride + offset_vertices ] , p_vector3 , sizeof ( float ) * 3 ) ;
}
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void SoftBodyRenderingServerHandler : : set_normal ( int p_vertex_id , const void * p_vector3 ) {
Vector2 normal_oct = RenderingServer : : get_singleton ( ) - > norm_to_oct ( * ( Vector3 * ) p_vector3 ) ;
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int16_t v_normal [ 2 ] = {
( int16_t ) CLAMP ( normal_oct . x * 32767 , - 32768 , 32767 ) ,
( int16_t ) CLAMP ( normal_oct . y * 32767 , - 32768 , 32767 ) ,
} ;
memcpy ( & write_buffer [ p_vertex_id * stride + offset_normal ] , v_normal , sizeof ( uint16_t ) * 2 ) ;
}
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void SoftBodyRenderingServerHandler : : set_aabb ( const AABB & p_aabb ) {
RS : : get_singleton ( ) - > mesh_set_custom_aabb ( mesh , p_aabb ) ;
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}
SoftBody : : PinnedPoint : : PinnedPoint ( ) :
point_index ( - 1 ) ,
spatial_attachment ( nullptr ) {
}
SoftBody : : PinnedPoint : : PinnedPoint ( const PinnedPoint & obj_tocopy ) {
point_index = obj_tocopy . point_index ;
spatial_attachment_path = obj_tocopy . spatial_attachment_path ;
spatial_attachment = obj_tocopy . spatial_attachment ;
offset = obj_tocopy . offset ;
}
SoftBody : : PinnedPoint SoftBody : : PinnedPoint : : operator = ( const PinnedPoint & obj ) {
point_index = obj . point_index ;
spatial_attachment_path = obj . spatial_attachment_path ;
spatial_attachment = obj . spatial_attachment ;
offset = obj . offset ;
return * this ;
}
void SoftBody : : _update_pickable ( ) {
if ( ! is_inside_tree ( ) ) {
return ;
}
bool pickable = ray_pickable & & is_visible_in_tree ( ) ;
PhysicsServer : : get_singleton ( ) - > soft_body_set_ray_pickable ( physics_rid , pickable ) ;
}
bool SoftBody : : _set ( const StringName & p_name , const Variant & p_value ) {
String name = p_name ;
String which = name . get_slicec ( ' / ' , 0 ) ;
if ( " pinned_points " = = which ) {
return _set_property_pinned_points_indices ( p_value ) ;
} else if ( " attachments " = = which ) {
int idx = name . get_slicec ( ' / ' , 1 ) . to_int ( ) ;
String what = name . get_slicec ( ' / ' , 2 ) ;
return _set_property_pinned_points_attachment ( idx , what , p_value ) ;
}
return false ;
}
bool SoftBody : : _get ( const StringName & p_name , Variant & r_ret ) const {
String name = p_name ;
String which = name . get_slicec ( ' / ' , 0 ) ;
if ( " pinned_points " = = which ) {
Array arr_ret ;
const int pinned_points_indices_size = pinned_points . size ( ) ;
PoolVector < PinnedPoint > : : Read r = pinned_points . read ( ) ;
arr_ret . resize ( pinned_points_indices_size ) ;
for ( int i = 0 ; i < pinned_points_indices_size ; + + i ) {
arr_ret [ i ] = r [ i ] . point_index ;
}
r_ret = arr_ret ;
return true ;
} else if ( " attachments " = = which ) {
int idx = name . get_slicec ( ' / ' , 1 ) . to_int ( ) ;
String what = name . get_slicec ( ' / ' , 2 ) ;
return _get_property_pinned_points ( idx , what , r_ret ) ;
}
return false ;
}
void SoftBody : : _get_property_list ( List < PropertyInfo > * p_list ) const {
const int pinned_points_indices_size = pinned_points . size ( ) ;
p_list - > push_back ( PropertyInfo ( Variant : : POOL_INT_ARRAY , " pinned_points " ) ) ;
for ( int i = 0 ; i < pinned_points_indices_size ; + + i ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , " attachments/ " + itos ( i ) + " /point_index " ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : NODE_PATH , " attachments/ " + itos ( i ) + " /spatial_attachment_path " ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : VECTOR3 , " attachments/ " + itos ( i ) + " /offset " ) ) ;
}
}
bool SoftBody : : _set_property_pinned_points_indices ( const Array & p_indices ) {
const int p_indices_size = p_indices . size ( ) ;
{ // Remove the pined points on physics server that will be removed by resize
PoolVector < PinnedPoint > : : Read r = pinned_points . read ( ) ;
if ( p_indices_size < pinned_points . size ( ) ) {
for ( int i = pinned_points . size ( ) - 1 ; i > = p_indices_size ; - - i ) {
pin_point ( r [ i ] . point_index , false ) ;
}
}
}
pinned_points . resize ( p_indices_size ) ;
PoolVector < PinnedPoint > : : Write w = pinned_points . write ( ) ;
int point_index ;
for ( int i = 0 ; i < p_indices_size ; + + i ) {
point_index = p_indices . get ( i ) ;
if ( w [ i ] . point_index ! = point_index ) {
if ( - 1 ! = w [ i ] . point_index ) {
pin_point ( w [ i ] . point_index , false ) ;
}
w [ i ] . point_index = point_index ;
pin_point ( w [ i ] . point_index , true ) ;
}
}
return true ;
}
bool SoftBody : : _set_property_pinned_points_attachment ( int p_item , const String & p_what , const Variant & p_value ) {
if ( pinned_points . size ( ) < = p_item ) {
return false ;
}
if ( " spatial_attachment_path " = = p_what ) {
PoolVector < PinnedPoint > : : Write w = pinned_points . write ( ) ;
pin_point ( w [ p_item ] . point_index , true , p_value ) ;
_make_cache_dirty ( ) ;
} else if ( " offset " = = p_what ) {
PoolVector < PinnedPoint > : : Write w = pinned_points . write ( ) ;
w [ p_item ] . offset = p_value ;
} else {
return false ;
}
return true ;
}
bool SoftBody : : _get_property_pinned_points ( int p_item , const String & p_what , Variant & r_ret ) const {
if ( pinned_points . size ( ) < = p_item ) {
return false ;
}
PoolVector < PinnedPoint > : : Read r = pinned_points . read ( ) ;
if ( " point_index " = = p_what ) {
r_ret = r [ p_item ] . point_index ;
} else if ( " spatial_attachment_path " = = p_what ) {
r_ret = r [ p_item ] . spatial_attachment_path ;
} else if ( " offset " = = p_what ) {
r_ret = r [ p_item ] . offset ;
} else {
return false ;
}
return true ;
}
void SoftBody : : _changed_callback ( Object * p_changed , const char * p_prop ) {
_prepare_physics_server ( ) ;
_reset_points_offsets ( ) ;
# ifdef TOOLS_ENABLED
if ( p_changed = = this ) {
update_configuration_warning ( ) ;
}
# endif
}
void SoftBody : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_WORLD : {
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
add_change_receptor ( this ) ;
}
RID space = get_world ( ) - > get_space ( ) ;
PhysicsServer : : get_singleton ( ) - > soft_body_set_space ( physics_rid , space ) ;
_prepare_physics_server ( ) ;
} break ;
case NOTIFICATION_READY : {
if ( ! parent_collision_ignore . is_empty ( ) ) {
add_collision_exception_with ( get_node ( parent_collision_ignore ) ) ;
}
} break ;
case NOTIFICATION_TRANSFORM_CHANGED : {
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
_reset_points_offsets ( ) ;
return ;
}
PhysicsServer : : get_singleton ( ) - > soft_body_set_transform ( physics_rid , get_global_transform ( ) ) ;
set_notify_transform ( false ) ;
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// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
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set_as_toplevel ( true ) ;
set_transform ( Transform ( ) ) ;
set_notify_transform ( true ) ;
} break ;
case NOTIFICATION_VISIBILITY_CHANGED : {
_update_pickable ( ) ;
} break ;
case NOTIFICATION_EXIT_WORLD : {
PhysicsServer : : get_singleton ( ) - > soft_body_set_space ( physics_rid , RID ( ) ) ;
} break ;
}
# ifdef TOOLS_ENABLED
if ( p_what = = NOTIFICATION_LOCAL_TRANSFORM_CHANGED ) {
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
update_configuration_warning ( ) ;
}
}
# endif
}
void SoftBody : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " _draw_soft_mesh " ) , & SoftBody : : _draw_soft_mesh ) ;
ClassDB : : bind_method ( D_METHOD ( " set_physics_enabled " , " enabled " ) , & SoftBody : : set_physics_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_physics_enabled " ) , & SoftBody : : is_physics_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_mask " , " collision_mask " ) , & SoftBody : : set_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_mask " ) , & SoftBody : : get_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_layer " , " collision_layer " ) , & SoftBody : : set_collision_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_layer " ) , & SoftBody : : get_collision_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_mask_bit " , " bit " , " value " ) , & SoftBody : : set_collision_mask_bit ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_mask_bit " , " bit " ) , & SoftBody : : get_collision_mask_bit ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_layer_bit " , " bit " , " value " ) , & SoftBody : : set_collision_layer_bit ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_layer_bit " , " bit " ) , & SoftBody : : get_collision_layer_bit ) ;
ClassDB : : bind_method ( D_METHOD ( " set_parent_collision_ignore " , " parent_collision_ignore " ) , & SoftBody : : set_parent_collision_ignore ) ;
ClassDB : : bind_method ( D_METHOD ( " get_parent_collision_ignore " ) , & SoftBody : : get_parent_collision_ignore ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_exceptions " ) , & SoftBody : : get_collision_exceptions ) ;
ClassDB : : bind_method ( D_METHOD ( " add_collision_exception_with " , " body " ) , & SoftBody : : add_collision_exception_with ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_collision_exception_with " , " body " ) , & SoftBody : : remove_collision_exception_with ) ;
ClassDB : : bind_method ( D_METHOD ( " set_simulation_precision " , " simulation_precision " ) , & SoftBody : : set_simulation_precision ) ;
ClassDB : : bind_method ( D_METHOD ( " get_simulation_precision " ) , & SoftBody : : get_simulation_precision ) ;
ClassDB : : bind_method ( D_METHOD ( " set_total_mass " , " mass " ) , & SoftBody : : set_total_mass ) ;
ClassDB : : bind_method ( D_METHOD ( " get_total_mass " ) , & SoftBody : : get_total_mass ) ;
ClassDB : : bind_method ( D_METHOD ( " set_linear_stiffness " , " linear_stiffness " ) , & SoftBody : : set_linear_stiffness ) ;
ClassDB : : bind_method ( D_METHOD ( " get_linear_stiffness " ) , & SoftBody : : get_linear_stiffness ) ;
ClassDB : : bind_method ( D_METHOD ( " set_areaAngular_stiffness " , " areaAngular_stiffness " ) , & SoftBody : : set_areaAngular_stiffness ) ;
ClassDB : : bind_method ( D_METHOD ( " get_areaAngular_stiffness " ) , & SoftBody : : get_areaAngular_stiffness ) ;
ClassDB : : bind_method ( D_METHOD ( " set_volume_stiffness " , " volume_stiffness " ) , & SoftBody : : set_volume_stiffness ) ;
ClassDB : : bind_method ( D_METHOD ( " get_volume_stiffness " ) , & SoftBody : : get_volume_stiffness ) ;
ClassDB : : bind_method ( D_METHOD ( " set_pressure_coefficient " , " pressure_coefficient " ) , & SoftBody : : set_pressure_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " get_pressure_coefficient " ) , & SoftBody : : get_pressure_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " set_pose_matching_coefficient " , " pose_matching_coefficient " ) , & SoftBody : : set_pose_matching_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " get_pose_matching_coefficient " ) , & SoftBody : : get_pose_matching_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " set_damping_coefficient " , " damping_coefficient " ) , & SoftBody : : set_damping_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " get_damping_coefficient " ) , & SoftBody : : get_damping_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " set_drag_coefficient " , " drag_coefficient " ) , & SoftBody : : set_drag_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " get_drag_coefficient " ) , & SoftBody : : get_drag_coefficient ) ;
ClassDB : : bind_method ( D_METHOD ( " get_point_transform " , " point_index " ) , & SoftBody : : get_point_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " set_point_pinned " , " point_index " , " pinned " , " attachment_path " ) , & SoftBody : : pin_point , DEFVAL ( NodePath ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " is_point_pinned " , " point_index " ) , & SoftBody : : is_point_pinned ) ;
ClassDB : : bind_method ( D_METHOD ( " set_ray_pickable " , " ray_pickable " ) , & SoftBody : : set_ray_pickable ) ;
ClassDB : : bind_method ( D_METHOD ( " is_ray_pickable " ) , & SoftBody : : is_ray_pickable ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " physics_enabled " ) , " set_physics_enabled " , " is_physics_enabled " ) ;
ADD_GROUP ( " Collision " , " collision_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " collision_layer " , PROPERTY_HINT_LAYERS_3D_PHYSICS ) , " set_collision_layer " , " get_collision_layer " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " collision_mask " , PROPERTY_HINT_LAYERS_3D_PHYSICS ) , " set_collision_mask " , " get_collision_mask " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : NODE_PATH , " parent_collision_ignore " , PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE , " Parent collision object " ) , " set_parent_collision_ignore " , " get_parent_collision_ignore " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " simulation_precision " , PROPERTY_HINT_RANGE , " 1,100,1 " ) , " set_simulation_precision " , " get_simulation_precision " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " total_mass " , PROPERTY_HINT_RANGE , " 0.01,10000,1 " ) , " set_total_mass " , " get_total_mass " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " linear_stiffness " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , " set_linear_stiffness " , " get_linear_stiffness " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " areaAngular_stiffness " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , " set_areaAngular_stiffness " , " get_areaAngular_stiffness " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " volume_stiffness " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , " set_volume_stiffness " , " get_volume_stiffness " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " pressure_coefficient " ) , " set_pressure_coefficient " , " get_pressure_coefficient " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " damping_coefficient " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , " set_damping_coefficient " , " get_damping_coefficient " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " drag_coefficient " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , " set_drag_coefficient " , " get_drag_coefficient " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " pose_matching_coefficient " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , " set_pose_matching_coefficient " , " get_pose_matching_coefficient " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " ray_pickable " ) , " set_ray_pickable " , " is_ray_pickable " ) ;
}
String SoftBody : : get_configuration_warning ( ) const {
String warning = MeshInstance : : get_configuration_warning ( ) ;
if ( mesh . is_null ( ) ) {
if ( ! warning . empty ( ) ) {
warning + = " \n \n " ;
}
warning + = TTR ( " This body will be ignored until you set a mesh. " ) ;
}
Transform t = get_transform ( ) ;
if ( ( ABS ( t . basis . get_axis ( 0 ) . length ( ) - 1.0 ) > 0.05 | | ABS ( t . basis . get_axis ( 1 ) . length ( ) - 1.0 ) > 0.05 | | ABS ( t . basis . get_axis ( 2 ) . length ( ) - 1.0 ) > 0.05 ) ) {
if ( ! warning . empty ( ) ) {
warning + = " \n \n " ;
}
warning + = TTR ( " Size changes to SoftBody will be overridden by the physics engine when running. \n Change the size in children collision shapes instead. " ) ;
}
return warning ;
}
void SoftBody : : _update_physics_server ( ) {
if ( ! simulation_started ) {
return ;
}
_update_cache_pin_points_datas ( ) ;
// Submit bone attachment
const int pinned_points_indices_size = pinned_points . size ( ) ;
PoolVector < PinnedPoint > : : Read r = pinned_points . read ( ) ;
for ( int i = 0 ; i < pinned_points_indices_size ; + + i ) {
if ( r [ i ] . spatial_attachment ) {
PhysicsServer : : get_singleton ( ) - > soft_body_move_point ( physics_rid , r [ i ] . point_index , r [ i ] . spatial_attachment - > get_global_transform ( ) . xform ( r [ i ] . offset ) ) ;
}
}
}
void SoftBody : : _draw_soft_mesh ( ) {
if ( mesh . is_null ( ) ) {
return ;
}
RID mesh_rid = mesh - > get_rid ( ) ;
if ( owned_mesh ! = mesh_rid ) {
_become_mesh_owner ( ) ;
mesh_rid = mesh - > get_rid ( ) ;
PhysicsServer : : get_singleton ( ) - > soft_body_set_mesh ( physics_rid , mesh ) ;
}
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if ( ! rendering_server_handler . is_ready ( mesh_rid ) ) {
rendering_server_handler . prepare ( mesh_rid , 0 ) ;
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/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true ;
call_deferred ( " set_as_toplevel " , true ) ;
call_deferred ( " set_transform " , Transform ( ) ) ;
}
_update_physics_server ( ) ;
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rendering_server_handler . open ( ) ;
PhysicsServer : : get_singleton ( ) - > soft_body_update_rendering_server ( physics_rid , & rendering_server_handler ) ;
rendering_server_handler . close ( ) ;
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rendering_server_handler . commit_changes ( ) ;
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}
void SoftBody : : _prepare_physics_server ( ) {
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
if ( mesh . is_valid ( ) ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_mesh ( physics_rid , mesh ) ;
} else {
PhysicsServer : : get_singleton ( ) - > soft_body_set_mesh ( physics_rid , nullptr ) ;
}
return ;
}
if ( mesh . is_valid ( ) & & physics_enabled ) {
if ( owned_mesh ! = mesh - > get_rid ( ) ) {
_become_mesh_owner ( ) ;
}
PhysicsServer : : get_singleton ( ) - > soft_body_set_mesh ( physics_rid , mesh ) ;
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RS : : get_singleton ( ) - > connect ( " frame_pre_draw " , this , " _draw_soft_mesh " ) ;
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} else {
PhysicsServer : : get_singleton ( ) - > soft_body_set_mesh ( physics_rid , nullptr ) ;
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if ( RS : : get_singleton ( ) - > is_connected ( " frame_pre_draw " , this , " _draw_soft_mesh " ) ) {
RS : : get_singleton ( ) - > disconnect ( " frame_pre_draw " , this , " _draw_soft_mesh " ) ;
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}
}
}
void SoftBody : : _become_mesh_owner ( ) {
Vector < Ref < Material > > copy_materials ;
copy_materials . append_array ( materials ) ;
ERR_FAIL_COND ( ! mesh - > get_surface_count ( ) ) ;
// Get current mesh array and create new mesh array with necessary flag for softbody
Array surface_arrays = mesh - > surface_get_arrays ( 0 ) ;
Array surface_blend_arrays = mesh - > surface_get_blend_shape_arrays ( 0 ) ;
uint32_t surface_format = mesh - > surface_get_format ( 0 ) ;
surface_format & = ~ ( Mesh : : ARRAY_COMPRESS_VERTEX | Mesh : : ARRAY_COMPRESS_NORMAL ) ;
surface_format | = Mesh : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ;
Ref < ArrayMesh > soft_mesh ;
soft_mesh . instance ( ) ;
soft_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , surface_arrays , surface_blend_arrays , surface_format ) ;
soft_mesh - > surface_set_material ( 0 , mesh - > surface_get_material ( 0 ) ) ;
set_mesh ( soft_mesh ) ;
for ( int i = copy_materials . size ( ) - 1 ; 0 < = i ; - - i ) {
set_surface_material ( i , copy_materials [ i ] ) ;
}
owned_mesh = soft_mesh - > get_rid ( ) ;
}
void SoftBody : : set_collision_mask ( uint32_t p_mask ) {
collision_mask = p_mask ;
PhysicsServer : : get_singleton ( ) - > soft_body_set_collision_mask ( physics_rid , p_mask ) ;
}
uint32_t SoftBody : : get_collision_mask ( ) const {
return collision_mask ;
}
void SoftBody : : set_collision_layer ( uint32_t p_layer ) {
collision_layer = p_layer ;
PhysicsServer : : get_singleton ( ) - > soft_body_set_collision_layer ( physics_rid , p_layer ) ;
}
uint32_t SoftBody : : get_collision_layer ( ) const {
return collision_layer ;
}
void SoftBody : : set_collision_mask_bit ( int p_bit , bool p_value ) {
ERR_FAIL_INDEX_MSG ( p_bit , 32 , " Collision mask bit must be between 0 and 31 inclusive. " ) ;
uint32_t mask = get_collision_mask ( ) ;
if ( p_value ) {
mask | = 1 < < p_bit ;
} else {
mask & = ~ ( 1 < < p_bit ) ;
}
set_collision_mask ( mask ) ;
}
bool SoftBody : : get_collision_mask_bit ( int p_bit ) const {
ERR_FAIL_INDEX_V_MSG ( p_bit , 32 , false , " Collision mask bit must be between 0 and 31 inclusive. " ) ;
return get_collision_mask ( ) & ( 1 < < p_bit ) ;
}
void SoftBody : : set_collision_layer_bit ( int p_bit , bool p_value ) {
ERR_FAIL_INDEX_MSG ( p_bit , 32 , " Collision layer bit must be between 0 and 31 inclusive. " ) ;
uint32_t layer = get_collision_layer ( ) ;
if ( p_value ) {
layer | = 1 < < p_bit ;
} else {
layer & = ~ ( 1 < < p_bit ) ;
}
set_collision_layer ( layer ) ;
}
bool SoftBody : : get_collision_layer_bit ( int p_bit ) const {
ERR_FAIL_INDEX_V_MSG ( p_bit , 32 , false , " Collision layer bit must be between 0 and 31 inclusive. " ) ;
return get_collision_layer ( ) & ( 1 < < p_bit ) ;
}
void SoftBody : : set_parent_collision_ignore ( const NodePath & p_parent_collision_ignore ) {
parent_collision_ignore = p_parent_collision_ignore ;
}
const NodePath & SoftBody : : get_parent_collision_ignore ( ) const {
return parent_collision_ignore ;
}
void SoftBody : : set_physics_enabled ( bool p_enabled ) {
if ( p_enabled = = physics_enabled ) {
return ;
}
physics_enabled = p_enabled ;
if ( is_inside_tree ( ) ) {
_prepare_physics_server ( ) ;
}
}
bool SoftBody : : is_physics_enabled ( ) const {
return physics_enabled ;
}
void SoftBody : : set_pinned_points_indices ( PoolVector < SoftBody : : PinnedPoint > p_pinned_points_indices ) {
pinned_points = p_pinned_points_indices ;
PoolVector < PinnedPoint > : : Read w = pinned_points . read ( ) ;
for ( int i = pinned_points . size ( ) - 1 ; 0 < = i ; - - i ) {
pin_point ( p_pinned_points_indices [ i ] . point_index , true ) ;
}
}
PoolVector < SoftBody : : PinnedPoint > SoftBody : : get_pinned_points_indices ( ) {
return pinned_points ;
}
Array SoftBody : : get_collision_exceptions ( ) {
List < RID > exceptions ;
PhysicsServer : : get_singleton ( ) - > soft_body_get_collision_exceptions ( physics_rid , & exceptions ) ;
Array ret ;
for ( List < RID > : : Element * E = exceptions . front ( ) ; E ; E = E - > next ( ) ) {
RID body = E - > get ( ) ;
ObjectID instance_id = PhysicsServer : : get_singleton ( ) - > body_get_object_instance_id ( body ) ;
Object * obj = ObjectDB : : get_instance ( instance_id ) ;
PhysicsBody * physics_body = Object : : cast_to < PhysicsBody > ( obj ) ;
ret . append ( physics_body ) ;
}
return ret ;
}
void SoftBody : : add_collision_exception_with ( Node * p_node ) {
ERR_FAIL_NULL ( p_node ) ;
CollisionObject * collision_object = Object : : cast_to < CollisionObject > ( p_node ) ;
ERR_FAIL_COND_MSG ( ! collision_object , " Collision exception only works between two CollisionObject. " ) ;
PhysicsServer : : get_singleton ( ) - > soft_body_add_collision_exception ( physics_rid , collision_object - > get_rid ( ) ) ;
}
void SoftBody : : remove_collision_exception_with ( Node * p_node ) {
ERR_FAIL_NULL ( p_node ) ;
CollisionObject * collision_object = Object : : cast_to < CollisionObject > ( p_node ) ;
ERR_FAIL_COND_MSG ( ! collision_object , " Collision exception only works between two CollisionObject. " ) ;
PhysicsServer : : get_singleton ( ) - > soft_body_remove_collision_exception ( physics_rid , collision_object - > get_rid ( ) ) ;
}
int SoftBody : : get_simulation_precision ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_simulation_precision ( physics_rid ) ;
}
void SoftBody : : set_simulation_precision ( int p_simulation_precision ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_simulation_precision ( physics_rid , p_simulation_precision ) ;
}
real_t SoftBody : : get_total_mass ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_total_mass ( physics_rid ) ;
}
void SoftBody : : set_total_mass ( real_t p_total_mass ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_total_mass ( physics_rid , p_total_mass ) ;
}
void SoftBody : : set_linear_stiffness ( real_t p_linear_stiffness ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_linear_stiffness ( physics_rid , p_linear_stiffness ) ;
}
real_t SoftBody : : get_linear_stiffness ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_linear_stiffness ( physics_rid ) ;
}
void SoftBody : : set_areaAngular_stiffness ( real_t p_areaAngular_stiffness ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_areaAngular_stiffness ( physics_rid , p_areaAngular_stiffness ) ;
}
real_t SoftBody : : get_areaAngular_stiffness ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_areaAngular_stiffness ( physics_rid ) ;
}
void SoftBody : : set_volume_stiffness ( real_t p_volume_stiffness ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_volume_stiffness ( physics_rid , p_volume_stiffness ) ;
}
real_t SoftBody : : get_volume_stiffness ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_volume_stiffness ( physics_rid ) ;
}
real_t SoftBody : : get_pressure_coefficient ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_pressure_coefficient ( physics_rid ) ;
}
void SoftBody : : set_pose_matching_coefficient ( real_t p_pose_matching_coefficient ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_pose_matching_coefficient ( physics_rid , p_pose_matching_coefficient ) ;
}
real_t SoftBody : : get_pose_matching_coefficient ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_pose_matching_coefficient ( physics_rid ) ;
}
void SoftBody : : set_pressure_coefficient ( real_t p_pressure_coefficient ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_pressure_coefficient ( physics_rid , p_pressure_coefficient ) ;
}
real_t SoftBody : : get_damping_coefficient ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_damping_coefficient ( physics_rid ) ;
}
void SoftBody : : set_damping_coefficient ( real_t p_damping_coefficient ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_damping_coefficient ( physics_rid , p_damping_coefficient ) ;
}
real_t SoftBody : : get_drag_coefficient ( ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_drag_coefficient ( physics_rid ) ;
}
void SoftBody : : set_drag_coefficient ( real_t p_drag_coefficient ) {
PhysicsServer : : get_singleton ( ) - > soft_body_set_drag_coefficient ( physics_rid , p_drag_coefficient ) ;
}
Vector3 SoftBody : : get_point_transform ( int p_point_index ) {
return PhysicsServer : : get_singleton ( ) - > soft_body_get_point_global_position ( physics_rid , p_point_index ) ;
}
void SoftBody : : pin_point_toggle ( int p_point_index ) {
pin_point ( p_point_index , ! ( - 1 ! = _has_pinned_point ( p_point_index ) ) ) ;
}
void SoftBody : : pin_point ( int p_point_index , bool pin , const NodePath & p_spatial_attachment_path ) {
_pin_point_on_physics_server ( p_point_index , pin ) ;
if ( pin ) {
_add_pinned_point ( p_point_index , p_spatial_attachment_path ) ;
} else {
_remove_pinned_point ( p_point_index ) ;
}
}
bool SoftBody : : is_point_pinned ( int p_point_index ) const {
return - 1 ! = _has_pinned_point ( p_point_index ) ;
}
void SoftBody : : set_ray_pickable ( bool p_ray_pickable ) {
ray_pickable = p_ray_pickable ;
_update_pickable ( ) ;
}
bool SoftBody : : is_ray_pickable ( ) const {
return ray_pickable ;
}
SoftBody : : SoftBody ( ) :
physics_rid ( RID_PRIME ( PhysicsServer : : get_singleton ( ) - > soft_body_create ( ) ) ) ,
collision_mask ( 1 ) ,
collision_layer ( 1 ) ,
simulation_started ( false ) ,
pinned_points_cache_dirty ( true ) ,
ray_pickable ( true ) {
PhysicsServer : : get_singleton ( ) - > body_attach_object_instance_id ( physics_rid , get_instance_id ( ) ) ;
}
SoftBody : : ~ SoftBody ( ) {
PhysicsServer : : get_singleton ( ) - > free ( physics_rid ) ;
}
void SoftBody : : reset_softbody_pin ( ) {
PhysicsServer : : get_singleton ( ) - > soft_body_remove_all_pinned_points ( physics_rid ) ;
PoolVector < PinnedPoint > : : Read pps = pinned_points . read ( ) ;
for ( int i = pinned_points . size ( ) - 1 ; 0 < i ; - - i ) {
PhysicsServer : : get_singleton ( ) - > soft_body_pin_point ( physics_rid , pps [ i ] . point_index , true ) ;
}
}
void SoftBody : : _make_cache_dirty ( ) {
pinned_points_cache_dirty = true ;
}
void SoftBody : : _update_cache_pin_points_datas ( ) {
if ( ! pinned_points_cache_dirty ) {
return ;
}
pinned_points_cache_dirty = false ;
PoolVector < PinnedPoint > : : Write w = pinned_points . write ( ) ;
for ( int i = pinned_points . size ( ) - 1 ; 0 < = i ; - - i ) {
if ( ! w [ i ] . spatial_attachment_path . is_empty ( ) ) {
w [ i ] . spatial_attachment = Object : : cast_to < Spatial > ( get_node ( w [ i ] . spatial_attachment_path ) ) ;
}
if ( ! w [ i ] . spatial_attachment ) {
ERR_PRINT ( " Spatial node not defined in the pinned point, this is undefined behavior for SoftBody! " ) ;
}
}
}
void SoftBody : : _pin_point_on_physics_server ( int p_point_index , bool pin ) {
PhysicsServer : : get_singleton ( ) - > soft_body_pin_point ( physics_rid , p_point_index , pin ) ;
}
void SoftBody : : _add_pinned_point ( int p_point_index , const NodePath & p_spatial_attachment_path ) {
SoftBody : : PinnedPoint * pinned_point ;
if ( - 1 = = _get_pinned_point ( p_point_index , pinned_point ) ) {
// Create new
PinnedPoint pp ;
pp . point_index = p_point_index ;
pp . spatial_attachment_path = p_spatial_attachment_path ;
if ( ! p_spatial_attachment_path . is_empty ( ) & & has_node ( p_spatial_attachment_path ) ) {
pp . spatial_attachment = Object : : cast_to < Spatial > ( get_node ( p_spatial_attachment_path ) ) ;
pp . offset = ( pp . spatial_attachment - > get_global_transform ( ) . affine_inverse ( ) * get_global_transform ( ) ) . xform ( PhysicsServer : : get_singleton ( ) - > soft_body_get_point_global_position ( physics_rid , pp . point_index ) ) ;
}
pinned_points . push_back ( pp ) ;
} else {
pinned_point - > point_index = p_point_index ;
pinned_point - > spatial_attachment_path = p_spatial_attachment_path ;
if ( ! p_spatial_attachment_path . is_empty ( ) & & has_node ( p_spatial_attachment_path ) ) {
pinned_point - > spatial_attachment = Object : : cast_to < Spatial > ( get_node ( p_spatial_attachment_path ) ) ;
pinned_point - > offset = ( pinned_point - > spatial_attachment - > get_global_transform ( ) . affine_inverse ( ) * get_global_transform ( ) ) . xform ( PhysicsServer : : get_singleton ( ) - > soft_body_get_point_global_position ( physics_rid , pinned_point - > point_index ) ) ;
}
}
}
void SoftBody : : _reset_points_offsets ( ) {
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
}
PoolVector < PinnedPoint > : : Read r = pinned_points . read ( ) ;
PoolVector < PinnedPoint > : : Write w = pinned_points . write ( ) ;
for ( int i = pinned_points . size ( ) - 1 ; 0 < = i ; - - i ) {
if ( ! r [ i ] . spatial_attachment ) {
if ( ! r [ i ] . spatial_attachment_path . is_empty ( ) & & has_node ( r [ i ] . spatial_attachment_path ) ) {
w [ i ] . spatial_attachment = Object : : cast_to < Spatial > ( get_node ( r [ i ] . spatial_attachment_path ) ) ;
}
}
if ( ! r [ i ] . spatial_attachment ) {
continue ;
}
w [ i ] . offset = ( r [ i ] . spatial_attachment - > get_global_transform ( ) . affine_inverse ( ) * get_global_transform ( ) ) . xform ( PhysicsServer : : get_singleton ( ) - > soft_body_get_point_global_position ( physics_rid , r [ i ] . point_index ) ) ;
}
}
void SoftBody : : _remove_pinned_point ( int p_point_index ) {
const int id ( _has_pinned_point ( p_point_index ) ) ;
if ( - 1 ! = id ) {
pinned_points . remove ( id ) ;
}
}
int SoftBody : : _get_pinned_point ( int p_point_index , SoftBody : : PinnedPoint * & r_point ) const {
const int id = _has_pinned_point ( p_point_index ) ;
if ( - 1 = = id ) {
r_point = nullptr ;
return - 1 ;
} else {
r_point = const_cast < SoftBody : : PinnedPoint * > ( & pinned_points . read ( ) [ id ] ) ;
return id ;
}
}
int SoftBody : : _has_pinned_point ( int p_point_index ) const {
PoolVector < PinnedPoint > : : Read r = pinned_points . read ( ) ;
for ( int i = pinned_points . size ( ) - 1 ; 0 < = i ; - - i ) {
if ( p_point_index = = r [ i ] . point_index ) {
return i ;
}
}
return - 1 ;
}