.. |
area.cpp
|
|
|
area.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
audio_stream_player_3d.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
audio_stream_player_3d.h
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
bone_attachment.cpp
|
|
|
bone_attachment.h
|
|
|
camera.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
camera.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
collision_object.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
collision_object.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
collision_polygon.cpp
|
|
|
collision_polygon.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
collision_shape.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
collision_shape.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
cpu_particles.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
cpu_particles.h
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
cull_instance.cpp
|
|
|
cull_instance.h
|
|
|
immediate_geometry.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
immediate_geometry.h
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
importer_mesh_instance_3d.cpp
|
|
|
importer_mesh_instance_3d.h
|
|
|
interpolated_camera.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
|
|
|
label_3d.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
label_3d.h
|
|
|
light.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
light.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
listener.cpp
|
|
|
listener.h
|
|
|
mesh_instance.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
mesh_instance.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
multimesh_instance.cpp
|
|
|
multimesh_instance.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
navigation_agent.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
navigation_agent.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
navigation_mesh_instance.cpp
|
|
|
navigation_mesh_instance.h
|
|
|
navigation_obstacle.cpp
|
|
|
navigation_obstacle.h
|
|
|
navigation.cpp
|
|
|
navigation.h
|
|
|
occluder.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
occluder.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
path.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
path.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
physics_body.cpp
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
physics_body.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
physics_joint.cpp
|
|
|
physics_joint.h
|
|
|
portal.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
portal.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
position_3d.cpp
|
|
|
position_3d.h
|
|
|
proximity_group.cpp
|
|
|
proximity_group.h
|
|
|
ray_cast.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
ray_cast.h
|
|
|
reflection_probe.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
reflection_probe.h
|
|
|
remote_transform.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
remote_transform.h
|
|
|
room_group.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
room_group.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
room_manager.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
room_manager.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
room.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
room.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
SCsub
|
|
|
shape_cast.cpp
|
Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
|
2022-08-19 03:12:32 +02:00 |
shape_cast.h
|
Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
|
2022-08-19 03:12:32 +02:00 |
skeleton.cpp
|
Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children.
|
2022-08-19 23:46:14 +02:00 |
skeleton.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
soft_body.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
soft_body.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
spatial_velocity_tracker.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
spatial_velocity_tracker.h
|
|
|
spatial.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
spatial.h
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
spring_arm.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
spring_arm.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
sprite_3d.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
sprite_3d.h
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
vehicle_body.cpp
|
|
|
vehicle_body.h
|
|
|
visibility_notifier.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
visibility_notifier.h
|
|
|
visual_instance.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
visual_instance.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
world_environment.cpp
|
|
|
world_environment.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |