pandemonium_engine/modules/terraman/world/terrain_environment_data.h

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#ifndef TERRAIN_ENVIRONMENT_DATA_H
#define TERRAIN_ENVIRONMENT_DATA_H
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#include "core/math/color.h"
#include "core/object/resource.h"
#include "../defines.h"
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#include "scene/3d/light.h"
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#include "scene/3d/world_environment_3d.h"
#include "scene/main/node.h"
class TerrainEnvironmentData : public Resource {
GDCLASS(TerrainEnvironmentData, Resource);
public:
Ref<Environment3D> get_environment();
void set_environment(const Ref<Environment3D> &value);
Color get_color(const int index);
void set_color(const int index, const Color &value);
float get_energy(const int index);
void set_energy(const int index, const float value);
float get_indirect_energy(const int index);
void set_indirect_energy(const int index, const float value);
void setup(WorldEnvironment3D *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light);
void setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light);
TerrainEnvironmentData();
~TerrainEnvironmentData();
public:
enum {
LIGHT_COUNT = 2,
};
protected:
static void _bind_methods();
private:
Ref<Environment3D> _environment;
Color _colors[LIGHT_COUNT];
float _energies[LIGHT_COUNT];
float _indirect_energies[LIGHT_COUNT];
};
#endif