#ifndef TERRAIN_ENVIRONMENT_DATA_H #define TERRAIN_ENVIRONMENT_DATA_H #include "core/math/color.h" #include "core/object/resource.h" #include "../defines.h" #include "scene/3d/light.h" #include "scene/3d/world_environment_3d.h" #include "scene/main/node.h" class TerrainEnvironmentData : public Resource { GDCLASS(TerrainEnvironmentData, Resource); public: Ref get_environment(); void set_environment(const Ref &value); Color get_color(const int index); void set_color(const int index, const Color &value); float get_energy(const int index); void set_energy(const int index, const float value); float get_indirect_energy(const int index); void set_indirect_energy(const int index, const float value); void setup(WorldEnvironment3D *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light); void setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light); TerrainEnvironmentData(); ~TerrainEnvironmentData(); public: enum { LIGHT_COUNT = 2, }; protected: static void _bind_methods(); private: Ref _environment; Color _colors[LIGHT_COUNT]; float _energies[LIGHT_COUNT]; float _indirect_energies[LIGHT_COUNT]; }; #endif