pandemonium_engine/editor/filesystem_dock.h

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#ifndef FILESYSTEM_DOCK_H
#define FILESYSTEM_DOCK_H
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/*************************************************************************/
/* filesystem_dock.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/box_container.h"
#include "scene/gui/split_container.h"
#include "core/containers/list.h"
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#include "core/containers/rb_map.h"
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#include "core/containers/rb_set.h"
#include "core/containers/vector.h"
#include "core/math/vector2.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/os/dir_access.h"
#include "core/os/thread.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
class EditorNode;
class Button;
class ConfirmationDialog;
class Control;
class CreateDialog;
class DependencyEditor;
class DependencyEditorOwners;
class DependencyRemoveDialog;
class EditorDirDialog;
class EditorFileSystemDirectory;
class InputEvent;
class ItemList;
class LineEdit;
class MenuButton;
class PopupMenu;
class ProgressBar;
class ScriptCreateDialog;
class Texture;
class TextureRect;
class Tree;
class TreeItem;
class DirectoryCreateDialog;
class ToolButton;
class FileSystemDock : public VBoxContainer {
GDCLASS(FileSystemDock, VBoxContainer);
public:
enum FileListDisplayMode {
FILE_LIST_DISPLAY_THUMBNAILS,
FILE_LIST_DISPLAY_LIST
};
enum DisplayMode {
DISPLAY_MODE_TREE_ONLY,
DISPLAY_MODE_SPLIT,
};
enum SplitMode {
SPLIT_MODE_HORIZONTAL = 0,
SPLIT_MODE_VERTICAL,
};
enum DockMode {
DOCK_MODE_DOCK,
DOCK_MODE_BOTTOM_BAR,
};
enum FileSortOption {
FILE_SORT_NAME = 0,
FILE_SORT_NAME_REVERSE,
FILE_SORT_TYPE,
FILE_SORT_TYPE_REVERSE,
FILE_SORT_MODIFIED_TIME,
FILE_SORT_MODIFIED_TIME_REVERSE,
FILE_SORT_MAX,
};
private:
enum FileMenu {
FILE_OPEN = 0,
FILE_INHERIT,
FILE_MAIN_SCENE,
FILE_INSTANCE,
FILE_ADD_FAVORITE,
FILE_REMOVE_FAVORITE,
FILE_DEPENDENCIES,
FILE_OWNERS,
FILE_MOVE,
FILE_RENAME,
FILE_REMOVE,
FILE_DUPLICATE,
FILE_REIMPORT,
FILE_INFO,
FILE_NEW_FOLDER,
FILE_NEW_SCRIPT,
FILE_NEW_SCENE,
FILE_SHOW_IN_EXPLORER,
FILE_COPY_PATH,
FILE_NEW_RESOURCE,
FOLDER_EXPAND_ALL,
FOLDER_COLLAPSE_ALL,
FILE_NEW_CUSTOM_ENTRY_START,
};
FileSortOption file_sort;
ToolButton *bottom_panel_tool_button;
VBoxContainer *scanning_vb;
ProgressBar *scanning_progress;
CSplitContainer *split_box;
VBoxContainer *file_list_vb;
EditorNode *editor;
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RBSet<String> favorites;
Button *button_toggle_display_mode;
Button *button_reload;
Button *button_file_list_display_mode;
Button *button_hist_next;
Button *button_hist_prev;
LineEdit *current_path;
HBoxContainer *toolbar2_hbc;
LineEdit *tree_search_box;
MenuButton *tree_button_sort;
LineEdit *file_list_search_box;
MenuButton *file_list_button_sort;
String searched_string;
Vector<String> uncollapsed_paths_before_search;
TextureRect *search_icon;
HBoxContainer *path_hb;
FileListDisplayMode file_list_display_mode;
DisplayMode display_mode;
DisplayMode old_display_mode;
DockMode dock_mode;
DockMode applied_dock_mode;
SplitMode split_mode;
PopupMenu *file_list_popup;
PopupMenu *tree_popup;
DependencyEditor *deps_editor;
DependencyEditorOwners *owners_editor;
DependencyRemoveDialog *remove_dialog;
EditorDirDialog *move_dialog;
ConfirmationDialog *rename_dialog;
LineEdit *rename_dialog_text;
ConfirmationDialog *duplicate_dialog;
LineEdit *duplicate_dialog_text;
DirectoryCreateDialog *make_dir_dialog;
ConfirmationDialog *make_scene_dialog;
LineEdit *make_scene_dialog_text;
ConfirmationDialog *overwrite_dialog;
ScriptCreateDialog *make_script_dialog;
CreateDialog *new_resource_dialog;
bool always_show_folders;
class FileOrFolder {
public:
String path;
bool is_file;
FileOrFolder() :
path(""),
is_file(false) {}
FileOrFolder(const String &p_path, bool p_is_file) :
path(p_path),
is_file(p_is_file) {}
};
FileOrFolder to_rename;
FileOrFolder to_duplicate;
Vector<FileOrFolder> to_move;
String to_move_path;
Vector<String> history;
int history_pos;
int history_max_size;
String path;
bool initialized;
bool updating_tree;
int tree_update_id;
Tree *tree;
ItemList *files;
bool import_dock_needs_update;
Ref<Texture> _get_tree_item_icon(bool p_is_valid, String p_file_type);
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
Vector<String> _compute_uncollapsed_paths();
void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
void _file_list_gui_input(Ref<InputEvent> p_event);
void _tree_gui_input(Ref<InputEvent> p_event);
void _update_file_list(bool p_keep_selection);
void _toggle_file_display();
void _set_file_display(bool p_active);
void _fs_changed();
void _select_file(const String &p_path, bool p_select_in_favorites = false);
void _tree_activate_file();
void _file_list_activate_file(int p_idx);
void _file_multi_selected(int p_index, bool p_selected);
void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
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void _find_remaps(EditorFileSystemDirectory *efsd, const RBMap<String, String> &renames, Vector<String> &to_remaps) const;
void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, RBMap<String, String> &p_file_renames, RBMap<String, String> &p_folder_renames);
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
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void _update_dependencies_after_move(const RBMap<String, String> &p_renames) const;
void _update_resource_paths_after_move(const RBMap<String, String> &p_renames) const;
void _save_scenes_after_move(const RBMap<String, String> &p_renames) const;
void _update_favorites_list_after_move(const RBMap<String, String> &p_files_renames, const RBMap<String, String> &p_folders_renames) const;
void _update_project_settings_after_move(const RBMap<String, String> &p_renames) const;
void _file_removed(String p_file);
void _folder_removed(String p_folder);
void _resource_created() const;
void _make_scene_confirm();
void _rename_operation_confirm();
void _duplicate_operation_confirm();
void _move_with_overwrite();
Vector<String> _check_existing();
void _move_operation_confirm(const String &p_to_path, bool overwrite = false);
void _tree_rmb_option(int p_option);
void _file_list_rmb_option(int p_option);
void _file_option(int p_option, const Vector<String> &p_selected);
void _fw_history();
void _bw_history();
void _update_history();
void _push_to_history();
void _set_scanning_mode();
void _rescan();
void _toggle_split_mode(bool p_active);
void _focus_current_search_box();
void _search_changed(const String &p_text, const Control *p_from);
MenuButton *_create_file_menu_button();
void _file_sort_popup(int p_id);
void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
void _tree_rmb_select(const Vector2 &p_pos);
void _tree_rmb_empty(const Vector2 &p_pos);
void _file_list_rmb_select(int p_item, const Vector2 &p_pos);
void _file_list_rmb_pressed(const Vector2 &p_pos);
void _tree_empty_selected();
struct FileInfo {
String name;
String path;
StringName type;
Vector<String> sources;
bool import_broken;
uint64_t modified_time;
bool operator<(const FileInfo &fi) const {
return NaturalNoCaseComparator()(name, fi.name);
}
};
struct FileInfoTypeComparator;
struct FileInfoModifiedTimeComparator;
void _sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list);
void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
void _set_current_path_text(const String &p_path);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
void _preview_invalidated(const String &p_path);
void _file_list_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
void _tree_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
void _update_display_mode(bool p_force = false);
Vector<String> _tree_get_selected(bool remove_self_inclusion = true);
Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
struct CustomPopupCreationEntry {
String entry_text;
String theme_icon_name;
String theme_icon_category;
int id;
};
Vector<CustomPopupCreationEntry> _custom_popup_creation_entries;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_selected_path() const;
String get_current_path() const;
void navigate_to_path(const String &p_path);
void focus_on_filter();
void fix_dependencies(const String &p_for_file);
int get_split_offset() {
return split_box->get_split_offset();
}
void set_split_offset(int p_offset) {
split_box->set_split_offset(p_offset);
}
void select_file(const String &p_file);
void set_display_mode(DisplayMode p_display_mode);
DisplayMode get_display_mode() { return display_mode; }
void set_file_sort(FileSortOption p_file_sort);
FileSortOption get_file_sort() { return file_sort; }
void set_file_list_display_mode(FileListDisplayMode p_mode);
FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; }
void set_dock_mode(DockMode p_dock_mode);
DockMode get_dock_mode() { return dock_mode; }
void set_applied_dock_mode(DockMode p_dock_mode);
DockMode get_applied_dock_mode() { return applied_dock_mode; }
void set_split_mode(SplitMode p_split_mode);
SplitMode get_split_mode();
int add_custom_popup_creation_entry(const String &entry_text, const String &theme_icon_name = "", const String &theme_icon_category = "");
void remove_custom_popup_creation_entry(const int id);
void ensure_visible();
void set_bottom_panel_tool_button(ToolButton *fs_button);
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void on_editor_save_and_restart();
FileSystemDock(EditorNode *p_editor);
~FileSystemDock();
};
#endif // SCENES_DOCK_H