pandemonium_engine/editor/import_defaults_editor.cpp

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/*************************************************************************/
/* import_defaults_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "import_defaults_editor.h"
#include "core/object/class_db.h"
#include "core/variant/dictionary.h"
#include "core/io/resource_importer.h"
#include "core/containers/list.h"
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#include "core/containers/rb_map.h"
#include "core/os/memory.h"
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#include "core/config/project_settings.h"
#include "core/object/reference.h"
#include "core/string/string_name.h"
#include "core/typedefs.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "core/containers/vector.h"
#include "editor/editor_inspector.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
#include "scene/main/control.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
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class ImportDefaultsEditorSettings : public Object {
GDCLASS(ImportDefaultsEditorSettings, Object)
friend class ImportDefaultsEditor;
List<PropertyInfo> properties;
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RBMap<StringName, Variant> values;
RBMap<StringName, Variant> default_values;
Ref<ResourceImporter> importer;
protected:
bool _set(const StringName &p_name, const Variant &p_value) {
if (values.has(p_name)) {
values[p_name] = p_value;
return true;
} else {
return false;
}
}
bool _get(const StringName &p_name, Variant &r_ret) const {
if (values.has(p_name)) {
r_ret = values[p_name];
return true;
} else {
r_ret = Variant();
return false;
}
}
void _get_property_list(List<PropertyInfo> *p_list) const {
if (importer.is_null()) {
return;
}
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
if (importer->get_option_visibility(E->get().name, values)) {
p_list->push_back(E->get());
}
}
}
};
void ImportDefaultsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PREDELETE: {
if (inspector) {
inspector->edit(nullptr);
}
} break;
}
}
void ImportDefaultsEditor::_reset() {
if (settings->importer.is_valid()) {
settings->values = settings->default_values;
settings->_change_notify();
}
}
void ImportDefaultsEditor::_save() {
if (settings->importer.is_valid()) {
Dictionary modified;
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for (RBMap<StringName, Variant>::Element *E = settings->values.front(); E; E = E->next()) {
if (E->get() != settings->default_values[E->key()]) {
modified[E->key()] = E->get();
}
}
if (modified.size()) {
ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
} else {
ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
}
// Calling ProjectSettings::set() causes the signal "project_settings_changed" to be sent to ProjectSettings.
// ProjectSettingsEditor subscribes to this and can reads the settings updated here.
}
}
void ImportDefaultsEditor::_update_importer() {
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Ref<ResourceImporter> importer;
for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
if (E->get()->get_visible_name() == importers->get_item_text(importers->get_selected())) {
importer = E->get();
break;
}
}
settings->properties.clear();
settings->values.clear();
settings->importer = importer;
if (importer.is_valid()) {
List<ResourceImporter::ImportOption> options;
importer->get_import_options(&options);
Dictionary d;
if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name());
}
for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
settings->properties.push_back(E->get().option);
if (d.has(E->get().option.name)) {
settings->values[E->get().option.name] = d[E->get().option.name];
} else {
settings->values[E->get().option.name] = E->get().default_value;
}
settings->default_values[E->get().option.name] = E->get().default_value;
}
save_defaults->set_disabled(false);
reset_defaults->set_disabled(false);
} else {
save_defaults->set_disabled(true);
reset_defaults->set_disabled(true);
}
settings->_change_notify();
inspector->edit(settings);
}
void ImportDefaultsEditor::_importer_selected(int p_index) {
_update_importer();
}
void ImportDefaultsEditor::clear() {
String last_selected;
if (importers->get_selected() > 0) {
last_selected = importers->get_item_text(importers->get_selected());
}
importers->clear();
importers->add_item("<" + TTR("Select Importer") + ">");
importers->set_item_disabled(0, true);
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Vector<String> names;
for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
String vn = E->get()->get_visible_name();
names.push_back(vn);
}
names.sort();
for (int i = 0; i < names.size(); i++) {
importers->add_item(names[i]);
if (names[i] == last_selected) {
importers->select(i + 1);
}
}
}
void ImportDefaultsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reset"), &ImportDefaultsEditor::_reset);
ClassDB::bind_method(D_METHOD("_save"), &ImportDefaultsEditor::_save);
ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDefaultsEditor::_importer_selected);
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
ImportDefaultsEditor::ImportDefaultsEditor() {
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Importer:"))));
importers = memnew(OptionButton);
hb->add_child(importers);
hb->add_spacer();
importers->connect("item_selected", this, "_importer_selected");
reset_defaults = memnew(Button);
reset_defaults->set_text(TTR("Reset to Defaults"));
reset_defaults->set_disabled(true);
reset_defaults->connect("pressed", this, "_reset");
hb->add_child(reset_defaults);
add_child(hb);
inspector = memnew(EditorInspector);
add_child(inspector);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
CenterContainer *cc = memnew(CenterContainer);
save_defaults = memnew(Button);
save_defaults->set_text(TTR("Save"));
save_defaults->connect("pressed", this, "_save");
cc->add_child(save_defaults);
add_child(cc);
settings = memnew(ImportDefaultsEditorSettings);
}
ImportDefaultsEditor::~ImportDefaultsEditor() {
memdelete(settings);
}