pandemonium_engine/scene/main/world.cpp

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/*************************************************************************/
/* world.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world.h"
#include "core/config/engine.h"
#include "core/core_string_names.h"
#include "scene/3d/camera.h"
#include "scene/3d/world_environment_3d.h"
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#include "scene/main/spatial.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "viewport.h"
Camera *World::get_camera() const {
return camera;
}
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Ref<World2D> World::get_world_2d() const {
return world_2d;
}
void World::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d) {
return;
}
if (_parent_world && _parent_world->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
Ref<World2D> old_world;
if (is_inside_tree()) {
old_world = find_world_2d();
}
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
_on_set_world_2d(old_world);
}
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Ref<World3D> World::get_world_3d() const {
return world_3d;
}
void World::set_world_3d(const Ref<World3D> &p_world_3d) {
if (world_3d == p_world_3d) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world(this);
}
Ref<World3D> old_world = world_3d;
if (own_world_3d.is_valid() && world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
}
world_3d = p_world_3d;
if (own_world_3d.is_valid()) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
}
if (is_inside_tree()) {
_propagate_enter_world(this);
}
_on_set_world_3d(old_world);
}
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bool World::is_using_own_world_3d() const {
return own_world_3d.is_valid();
}
void World::set_use_own_world_3d(bool p_use_own_world_3d) {
if (p_use_own_world_3d == own_world_3d.is_valid()) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world(this);
}
if (p_use_own_world_3d) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
} else {
own_world_3d = Ref<World3D>();
if (world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
}
}
if (is_inside_tree()) {
_propagate_enter_world(this);
}
_on_set_use_own_world_3d(p_use_own_world_3d);
}
bool World::get_override_in_parent_viewport() {
return _override_in_parent_viewport;
}
void World::set_override_in_parent_viewport(const bool value) {
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if (_override_in_parent_viewport == value) {
return;
}
if (!Engine::get_singleton()->is_editor_hint() && is_inside_tree()) {
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World *w = get_viewport();
if (w) {
if (_override_in_parent_viewport) {
if (w->get_override_world() == this) {
w->set_override_world(NULL);
}
} else {
w->set_override_world(this);
}
}
}
_override_in_parent_viewport = value;
}
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Ref<World2D> World::find_world_2d() const {
if (_override_world) {
return _override_world->find_world_2d();
}
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if (world_2d.is_valid()) {
return world_2d;
} else if (_parent_world) {
return _parent_world->find_world_2d();
} else {
return Ref<World2D>();
}
}
Ref<World3D> World::find_world_3d() const {
if (_override_world) {
return _override_world->find_world_3d();
}
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if (own_world_3d.is_valid()) {
return own_world_3d;
} else if (world_3d.is_valid()) {
return world_3d;
} else if (_parent_world) {
return _parent_world->find_world_3d();
} else {
return Ref<World3D>();
}
}
Ref<World2D> World::find_world_2d_no_override() const {
if (world_2d.is_valid()) {
return world_2d;
} else if (_parent_world) {
return _parent_world->find_world_2d();
} else {
return Ref<World2D>();
}
}
Ref<World3D> World::find_world_3d_no_override() const {
if (own_world_3d.is_valid()) {
return own_world_3d;
} else if (world_3d.is_valid()) {
return world_3d;
} else if (_parent_world) {
return _parent_world->find_world_3d();
} else {
return Ref<World3D>();
}
}
World *World::get_override_world() {
return _override_world;
}
World *World::get_override_world_or_this() {
if (!_override_world) {
return this;
}
return _override_world;
}
void World::set_override_world(World *p_world) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
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if (p_world == _override_world || p_world == this) {
return;
}
_on_before_world_override_changed();
if (_overriding_world) {
_overriding_world->set_override_world(NULL);
_overriding_world = NULL;
}
_clear_override_cameras();
_override_world = p_world;
if (_override_world) {
_override_world->_overriding_world = this;
_add_override_cameras(_override_world);
}
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_on_after_world_override_changed();
}
void World::set_override_world_bind(Node *p_world) {
World *w = Object::cast_to<World>(p_world);
ERR_FAIL_COND(p_world && !w);
set_override_world(w);
}
void World::gui_reset_canvas_sort_index() {
if (_overriding_world) {
_overriding_world->gui_reset_canvas_sort_index();
}
}
int World::gui_get_canvas_sort_index() {
if (_overriding_world) {
return _overriding_world->gui_get_canvas_sort_index();
}
return 0;
}
void World::enable_canvas_transform_override(bool p_enable) {
if (_overriding_world) {
_overriding_world->enable_canvas_transform_override(p_enable);
}
}
bool World::is_canvas_transform_override_enbled() const {
if (_overriding_world) {
return _overriding_world->is_canvas_transform_override_enbled();
}
return false;
}
void World::set_canvas_transform_override(const Transform2D &p_transform) {
if (_overriding_world) {
_overriding_world->set_canvas_transform_override(p_transform);
}
}
Transform2D World::get_canvas_transform_override() const {
if (_overriding_world) {
return _overriding_world->get_canvas_transform_override();
}
return Transform2D();
}
void World::set_canvas_transform(const Transform2D &p_transform) {
if (_overriding_world) {
_overriding_world->set_canvas_transform(p_transform);
}
}
Transform2D World::get_canvas_transform() const {
if (_overriding_world) {
return _overriding_world->get_canvas_transform();
}
return Transform2D();
}
void World::set_global_canvas_transform(const Transform2D &p_transform) {
if (_overriding_world) {
_overriding_world->set_global_canvas_transform(p_transform);
}
}
Transform2D World::get_global_canvas_transform() const {
if (_overriding_world) {
return _overriding_world->get_global_canvas_transform();
}
return Transform2D();
}
Transform2D World::get_final_transform() const {
if (_overriding_world) {
return _overriding_world->get_final_transform();
}
return Transform2D();
}
Rect2 World::get_visible_rect() const {
if (_overriding_world) {
return _overriding_world->get_visible_rect();
}
return Rect2();
}
RID World::get_viewport_rid() const {
if (_overriding_world) {
return _overriding_world->get_viewport_rid();
}
return RID();
}
Vector2 World::get_camera_coords(const Vector2 &p_viewport_coords) const {
if (_overriding_world) {
return _overriding_world->get_camera_coords(p_viewport_coords);
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}
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 World::get_camera_rect_size() const {
if (_overriding_world) {
return _overriding_world->get_camera_rect_size();
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}
return size;
}
void World::update_worlds() {
if (!is_inside_tree()) {
return;
}
Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
Rect2 xformed_rect = (get_global_canvas_transform() * get_canvas_transform()).affine_inverse().xform(abstracted_rect);
find_world_2d()->_update_world(this, xformed_rect);
find_world_2d()->_update();
find_world_3d()->_update(get_tree()->get_frame());
}
void World::_world_3d_register_camera(Camera *p_camera) {
if (_override_world) {
_override_world->_world_3d_register_camera_as_override(p_camera);
}
_world_3d_register_camera_no_override(p_camera);
}
void World::_world_3d_remove_camera(Camera *p_camera) {
if (_override_world) {
_override_world->_world_3d_remove_camera_as_override(p_camera);
}
_world_3d_remove_camera_no_override(p_camera);
}
void World::_world_3d_register_camera_no_override(Camera *p_camera) {
find_world_3d_no_override()->_register_camera(p_camera);
}
void World::_world_3d_remove_camera_no_override(Camera *p_camera) {
find_world_3d_no_override()->_remove_camera(p_camera);
}
void World::_world_3d_register_camera_as_override(Camera *p_camera) {
//find_world_3d_no_override()->_register_camera(p_camera);
_override_cameras.push_back(p_camera);
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_camera_add(p_camera);
}
void World::_world_3d_remove_camera_as_override(Camera *p_camera) {
//find_world_3d_no_override()->_remove_camera(p_camera);
_override_cameras.erase(p_camera);
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_camera_remove(p_camera);
}
void World::_clear_override_cameras() {
while (_override_cameras.size() > 0) {
_world_3d_remove_camera_as_override(_override_cameras[0]);
}
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_camera_set(_own_active_camera);
_own_active_camera = NULL;
}
void World::_add_override_cameras(World *p_from) {
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_own_active_camera = camera;
Ref<World3D> w3d = p_from->find_world_3d_no_override();
ERR_FAIL_COND(!w3d.is_valid());
List<Camera *> cameras;
w3d->get_camera_list(&cameras);
for (List<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
Camera *cam = E->get();
_world_3d_register_camera_as_override(cam);
}
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if (p_from->get_camera()) {
_camera_set(p_from->get_camera());
}
}
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World::World() {
world_2d = Ref<World2D>(memnew(World2D));
_override_world = NULL;
_overriding_world = NULL;
_override_in_parent_viewport = false;
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camera = NULL;
_own_active_camera = NULL;
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}
World::~World() {
}
void World::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
// If there is an active listener in the scene, it takes priority over the camera
// if (camera && !listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
#endif
}
void World::_camera_set(Camera *p_camera) {
#ifndef _3D_DISABLED
if (camera == p_camera) {
return;
}
if (camera) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
/*
if (!camera_override) {
if (camera) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
} else {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
}
}
*/
if (camera) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
_update_listener();
_camera_transform_changed_notify();
#endif
}
bool World::_camera_add(Camera *p_camera) {
cameras.insert(p_camera);
return cameras.size() == 1;
}
void World::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
camera = nullptr;
}
}
#ifndef _3D_DISABLED
void World::_camera_make_next_current(Camera *p_exclude) {
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for (RBSet<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
if (!E->get()->is_inside_tree()) {
continue;
}
if (camera != nullptr) {
return;
}
E->get()->make_current();
}
}
#endif
void World::_update_listener() {}
void World::_update_listener_2d() {}
void World::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may not have entered scene yet
return;
}
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment3D>(p_node)) {
p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
} else {
World *v = Object::cast_to<World>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world(p_node->get_child(i));
}
}
void World::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may have exited scene already
return;
}
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment3D>(p_node)) {
p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
} else {
World *v = Object::cast_to<World>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world(p_node->get_child(i));
}
}
void World::_own_world_3d_changed() {
ERR_FAIL_COND(world_3d.is_null());
ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world(this);
}
own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world(this);
}
}
void World::_on_set_use_own_world_3d(bool p_use_own_world_3d) {
}
void World::_on_set_world_3d(const Ref<World3D> &p_old_world) {
}
void World::_on_set_world_2d(const Ref<World2D> &p_old_world_2d) {
}
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void World::_on_before_world_override_changed() {
}
void World::_on_after_world_override_changed() {
}
void World::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
_parent_world = get_parent()->get_world();
} else {
_parent_world = nullptr;
}
} break;
case NOTIFICATION_READY: {
if (_override_in_parent_viewport && !Engine::get_singleton()->is_editor_hint()) {
if (get_parent()) {
World *w = get_parent()->get_viewport();
if (w) {
w->set_override_world(this);
}
}
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_override_world(NULL);
}
} break;
}
}
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_camera"), &World::get_camera);
ClassDB::bind_method(D_METHOD("get_world_2d"), &World::get_world_2d);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &World::set_world_2d);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ClassDB::bind_method(D_METHOD("get_world_3d"), &World::get_world_3d);
ClassDB::bind_method(D_METHOD("set_world_3d", "world"), &World::set_world_3d);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &World::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &World::set_use_own_world_3d);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ClassDB::bind_method(D_METHOD("get_override_in_parent_viewport"), &World::get_override_in_parent_viewport);
ClassDB::bind_method(D_METHOD("set_override_in_parent_viewport", "enable"), &World::set_override_in_parent_viewport);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_in_parent_viewport"), "set_override_in_parent_viewport", "get_override_in_parent_viewport");
ClassDB::bind_method(D_METHOD("find_world_2d"), &World::find_world_2d);
ClassDB::bind_method(D_METHOD("find_world_3d"), &World::find_world_3d);
ClassDB::bind_method(D_METHOD("get_override_world"), &World::get_override_world);
ClassDB::bind_method(D_METHOD("get_override_world_or_this"), &World::get_override_world_or_this);
ClassDB::bind_method(D_METHOD("set_override_world", "world"), &World::set_override_world_bind);
ClassDB::bind_method(D_METHOD("_own_world_3d_changed"), &World::_own_world_3d_changed);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &World::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &World::get_canvas_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform");
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &World::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &World::get_global_canvas_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
ClassDB::bind_method(D_METHOD("get_final_transform"), &World::get_final_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &World::get_visible_rect);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &World::get_viewport_rid);
ClassDB::bind_method(D_METHOD("update_worlds"), &World::update_worlds);
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}