pandemonium_engine/scene/main/world.cpp

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#include "world.h"
#include "core/core_string_names.h"
#include "scene/3d/spatial.h"
#include "scene/3d/world_environment_3d.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "viewport.h"
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Ref<World2D> World::get_world_2d() const {
return world_2d;
}
void World::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d) {
return;
}
if (_parent_world && _parent_world->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
Ref<World2D> old_world;
if (is_inside_tree()) {
old_world = find_world_2d();
}
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
_on_set_world_2d(old_world);
}
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Ref<World3D> World::get_world_3d() const {
return world_3d;
}
void World::set_world_3d(const Ref<World3D> &p_world_3d) {
if (world_3d == p_world_3d) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world(this);
}
Ref<World3D> old_world = world_3d;
if (own_world_3d.is_valid() && world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
}
world_3d = p_world_3d;
if (own_world_3d.is_valid()) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
}
if (is_inside_tree()) {
_propagate_enter_world(this);
}
_on_set_world_3d(old_world);
}
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bool World::is_using_own_world_3d() const {
return own_world_3d.is_valid();
}
void World::set_use_own_world_3d(bool p_use_own_world_3d) {
if (p_use_own_world_3d == own_world_3d.is_valid()) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world(this);
}
if (p_use_own_world_3d) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
} else {
own_world_3d = Ref<World3D>();
if (world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
}
}
if (is_inside_tree()) {
_propagate_enter_world(this);
}
_on_set_use_own_world_3d(p_use_own_world_3d);
}
bool World::get_override_in_parent_viewport() {
return _override_in_parent_viewport;
}
void World::set_override_in_parent_viewport(const bool value) {
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if (_override_in_parent_viewport == value) {
return;
}
if (is_inside_tree()) {
World *w = get_viewport();
if (w) {
if (_override_in_parent_viewport) {
if (w->get_override_world() == this) {
w->set_override_world(NULL);
}
} else {
w->set_override_world(this);
}
}
}
_override_in_parent_viewport = value;
}
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Ref<World2D> World::find_world_2d() const {
if (_override_world) {
return _override_world->find_world_2d();
}
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if (world_2d.is_valid()) {
return world_2d;
} else if (_parent_world) {
return _parent_world->find_world_2d();
} else {
return Ref<World2D>();
}
}
Ref<World3D> World::find_world_3d() const {
if (_override_world) {
return _override_world->find_world_3d();
}
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if (own_world_3d.is_valid()) {
return own_world_3d;
} else if (world_3d.is_valid()) {
return world_3d;
} else if (_parent_world) {
return _parent_world->find_world_3d();
} else {
return Ref<World3D>();
}
}
World *World::get_override_world() {
return _override_world;
}
World *World::get_override_world_or_this() {
if (!_override_world) {
return this;
}
return _override_world;
}
void World::set_override_world(World *p_world) {
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if (p_world == _override_world || p_world == this) {
return;
}
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_on_before_world_override_changed();
World *old_world = get_override_world();
if (old_world) {
old_world->_remove_overridden_world(this);
}
_override_world = p_world;
if (_override_world) {
_override_world->_add_overridden_world(this);
}
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_on_after_world_override_changed();
}
void World::set_override_world_bind(Node *p_world) {
World *w = Object::cast_to<World>(p_world);
ERR_FAIL_COND(p_world && !w);
set_override_world(w);
}
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World::World() {
world_2d = Ref<World2D>(memnew(World2D));
_override_world = NULL;
_override_in_parent_viewport = false;
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}
World::~World() {
}
void World::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may not have entered scene yet
return;
}
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment3D>(p_node)) {
p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
} else {
World *v = Object::cast_to<World>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world(p_node->get_child(i));
}
}
void World::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may have exited scene already
return;
}
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment3D>(p_node)) {
p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
} else {
World *v = Object::cast_to<World>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world(p_node->get_child(i));
}
}
void World::_add_overridden_world(World *p_world) {
ERR_FAIL_COND(!p_world);
_overriding_worlds.push_back(p_world);
}
void World::_remove_overridden_world(World *p_world) {
ERR_FAIL_COND(!p_world);
for (int i = 0; i < _overriding_worlds.size(); ++i) {
World *w = _overriding_worlds[i];
if (w == p_world) {
_overriding_worlds.remove(i);
return;
}
}
ERR_FAIL();
}
void World::_own_world_3d_changed() {
ERR_FAIL_COND(world_3d.is_null());
ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world(this);
}
own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world(this);
}
}
void World::_on_set_use_own_world_3d(bool p_use_own_world_3d) {
}
void World::_on_set_world_3d(const Ref<World3D> &p_old_world) {
}
void World::_on_set_world_2d(const Ref<World2D> &p_old_world_2d) {
}
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void World::_on_before_world_override_changed() {
}
void World::_on_after_world_override_changed() {
}
void World::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
_parent_world = get_parent()->get_world();
} else {
_parent_world = nullptr;
}
} break;
case NOTIFICATION_READY: {
if (_override_in_parent_viewport) {
if (get_parent()) {
World *w = get_parent()->get_viewport();
if (w) {
w->set_override_world(this);
}
}
}
} break;
case NOTIFICATION_EXIT_TREE: {
for (int i = 0; i < _overriding_worlds.size(); ++i) {
World *w = _overriding_worlds[i];
w->set_override_world(NULL);
}
_override_world = NULL;
} break;
}
}
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_world_2d"), &World::get_world_2d);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &World::set_world_2d);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ClassDB::bind_method(D_METHOD("get_world_3d"), &World::get_world_3d);
ClassDB::bind_method(D_METHOD("set_world_3d", "world"), &World::set_world_3d);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &World::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &World::set_use_own_world_3d);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ClassDB::bind_method(D_METHOD("get_override_in_parent_viewport"), &World::get_override_in_parent_viewport);
ClassDB::bind_method(D_METHOD("set_override_in_parent_viewport", "enable"), &World::set_override_in_parent_viewport);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_in_parent_viewport"), "set_override_in_parent_viewport", "get_override_in_parent_viewport");
ClassDB::bind_method(D_METHOD("find_world_2d"), &World::find_world_2d);
ClassDB::bind_method(D_METHOD("find_world_3d"), &World::find_world_3d);
ClassDB::bind_method(D_METHOD("get_override_world"), &World::get_override_world);
ClassDB::bind_method(D_METHOD("get_override_world_or_this"), &World::get_override_world_or_this);
ClassDB::bind_method(D_METHOD("set_override_world", "world"), &World::set_override_world_bind);
ClassDB::bind_method(D_METHOD("_own_world_3d_changed"), &World::_own_world_3d_changed);
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}