pandemonium_demo_projects/3d/rigidbody_character/README.md

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# RigidBody Character 3D
RigidBody character demo for 3D using a capsule for the character.
Cubes as RigidBodies spawn in the map from above to show interaction
with the player (jump on them, gently push them), which would be
impossible with a KinematicBody.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1291
## How does it work?
This demo uses a [`RigidBody`](https://docs.godotengine.org/en/stable/classes/class_rigidbody.html)
for the player, and [`StaticBody`](https://docs.godotengine.org/en/latest/classes/class_staticbody.html)
for the level. Each has colliders, the player moves itself via
`apply_central_impulse()` in `_physics_process()`, and collides with the level.
## Screenshots
![Screenshot](screenshots/ingame.png)
![Screenshot](screenshots/editor.png)