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.. | ||
models | ||
player | ||
screenshots | ||
cube_rigidbody.tscn | ||
cubelib.tres | ||
default_env.tres | ||
icon.png | ||
icon.png.import | ||
level.gd | ||
level.tscn | ||
project.pandemonium | ||
README.md |
RigidBody Character 3D
RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1291
How does it work?
This demo uses a RigidBody
for the player, and StaticBody
for the level. Each has colliders, the player moves itself via
apply_central_impulse()
in _physics_process()
, and collides with the level.