# RigidBody Character 3D RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody. Language: GDScript Renderer: GLES 3 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1291 ## How does it work? This demo uses a [`RigidBody`](https://docs.godotengine.org/en/stable/classes/class_rigidbody.html) for the player, and [`StaticBody`](https://docs.godotengine.org/en/latest/classes/class_staticbody.html) for the level. Each has colliders, the player moves itself via `apply_central_impulse()` in `_physics_process()`, and collides with the level. ## Screenshots ![Screenshot](screenshots/ingame.png) ![Screenshot](screenshots/editor.png)