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04b42245d8
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Update to the latest engine.
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2023-09-06 01:46:03 +02:00 |
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82a49f31a1
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Ported: C#: Print error when MethodBind call fails
- raulsntos
4ff8d92ee6
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2023-08-27 13:16:05 +02:00 |
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6cce16de89
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Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
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2023-06-28 20:46:22 +02:00 |
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2001f6acbe
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Implemented proper StringName* to variant conversion in the generated binds.
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2023-06-15 00:03:43 +02:00 |
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55b3cebac3
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Added missing switch cases.
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2023-06-02 01:12:09 +02:00 |
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9863e95b02
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Added the new Variant types to (hoipefully all) glue code.
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2023-06-01 14:14:19 +02:00 |
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e680d35108
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Fix build.
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2023-05-23 20:55:56 +02:00 |
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5c461069b3
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
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