A procedural textures addon for Godot
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RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
addons/material_maker Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
project.godot Remote related fixes 2019-09-26 22:32:49 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
rodz_labs_logo.png Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
test.png Removed useless files... 2019-09-27 08:35:33 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot