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A procedural textures addon for Godot
ff191538f6
Moved handling of the "global" definitions of shaders into main shader generation code. Added group creation (does not create inputs yet, and remotes should be cleaned). updated all preview meshes (to fix problems with depth). |
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addons/material_maker | ||
.gitignore | ||
default_env.tres | ||
export_presets.cfg | ||
icon.ico | ||
icon.png | ||
icon.png.import | ||
project.godot | ||
README.md | ||
rodz_labs_logo.png | ||
test.png |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.