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2621ff4b46
Exporting a material will now create a SpatialMaterial. The Material graph node now generates different textures when used as a Godot addon (metallic, roughness and ambient occlusion are merged into a single texture). Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window. |
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.. | ||
doc | ||
examples | ||
library | ||
models | ||
nodes | ||
panoramas | ||
widgets | ||
common.shader | ||
graph_edit.gd | ||
graph_edit.tscn | ||
library.gd | ||
main_window.gd | ||
main_window.tscn | ||
node_base.gd | ||
plugin.cfg | ||
plugin.gd | ||
pm_editor.gd | ||
pm_editor.tscn | ||
preview.gd | ||
preview.tscn | ||
renderer.gd | ||
renderer.tscn | ||
window_dialog.tscn |