material-maker/addons/material_maker
RodZill4 2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
..
doc Cleanup and renaming 2018-09-03 21:35:44 +02:00
examples Improved integration in Godot 2018-09-04 21:45:14 +02:00
library Cleanup and renaming 2018-09-03 21:35:44 +02:00
models Cleanup and renaming 2018-09-03 21:35:44 +02:00
nodes Improved integration in Godot 2018-09-04 21:45:14 +02:00
panoramas Cleanup and renaming 2018-09-03 21:35:44 +02:00
widgets Cleanup and renaming 2018-09-03 21:35:44 +02:00
common.shader Cleanup and renaming 2018-09-03 21:35:44 +02:00
graph_edit.gd Improved integration in Godot 2018-09-04 21:45:14 +02:00
graph_edit.tscn Improved integration in Godot 2018-09-04 21:45:14 +02:00
library.gd Cleanup and renaming 2018-09-03 21:35:44 +02:00
main_window.gd Improved integration in Godot 2018-09-04 21:45:14 +02:00
main_window.tscn Improved integration in Godot 2018-09-04 21:45:14 +02:00
node_base.gd Improved integration in Godot 2018-09-04 21:45:14 +02:00
plugin.cfg Cleanup and renaming 2018-09-03 21:35:44 +02:00
plugin.gd Improved integration in Godot 2018-09-04 21:45:14 +02:00
pm_editor.gd Cleanup and renaming 2018-09-03 21:35:44 +02:00
pm_editor.tscn Cleanup and renaming 2018-09-03 21:35:44 +02:00
preview.gd Cleanup and renaming 2018-09-03 21:35:44 +02:00
preview.tscn Cleanup and renaming 2018-09-03 21:35:44 +02:00
renderer.gd Improved integration in Godot 2018-09-04 21:45:14 +02:00
renderer.tscn Improved integration in Godot 2018-09-04 21:45:14 +02:00
window_dialog.tscn Cleanup and renaming 2018-09-03 21:35:44 +02:00