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A procedural textures addon for Godot
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Exporting a material will now create a SpatialMaterial. The Material graph node now generates different textures when used as a Godot addon (metallic, roughness and ambient occlusion are merged into a single texture). Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window. |
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addons/material_maker | ||
.gitignore | ||
default_env.tres | ||
export_presets.cfg | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.