RodZill4
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fd92c57905
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Optimized seed and thumbnail previews
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2020-03-24 19:21:28 +01:00 |
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RodZill4
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fcfdcef286
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Merge branch 'master' into dev-optimize
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2020-03-20 07:49:57 +01:00 |
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RodZill4
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31545cb20c
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Added float parameter filtering and optimization for texture parameters.
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2020-03-20 07:44:22 +01:00 |
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RodZill4
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3c87f2c491
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Optimized 3D preview and buffer nodes
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2020-03-18 21:40:02 +01:00 |
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RodZill4
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fc72fd0af4
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Fixed export templates path
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2020-03-15 07:08:07 +01:00 |
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RodZill4
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64eeaa14f0
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Fixed lighten, darken modes of TEX3D blend
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2020-03-14 17:58:12 +01:00 |
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RodZill4
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455dcc7fde
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Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
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2020-03-13 07:50:04 +01:00 |
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RodZill4
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22bacb6673
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Update hierarchy pane when renaming a group
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2020-03-12 07:51:01 +01:00 |
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RodZill4
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7150ac082e
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Merge branch 'master' of https://github.com/RodZill4/material-maker
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2020-03-12 06:07:04 +01:00 |
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RodZill4
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f634469ec2
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Fixed typo in perlin & fbm nodes
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2020-03-12 06:06:57 +01:00 |
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RodZill4
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2b46a6936d
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Merge branch 'master' into dev-export
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2020-03-08 23:14:42 +01:00 |
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RodZill4
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754edea090
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optimized hierarchy pane previews and made them configurable
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2020-03-06 23:40:09 +01:00 |
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RodZill4
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8283c744d3
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Added hierarchy pane
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2020-03-02 23:01:27 +01:00 |
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RodZill4
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48fbd55546
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Added 2 panel locations on the right and made panels movable
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2020-02-28 08:41:17 +01:00 |
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RodZill4
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26269b89cf
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Merge branch 'master' into dev-export
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2020-02-27 00:05:02 +01:00 |
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RodZill4
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2b593beb32
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Updated Godot import plugin to use new material export functions
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2020-02-26 22:52:03 +01:00 |
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RodZill4
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d1c162d7fb
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Added support for command line export (#80)
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2020-02-26 08:15:16 +01:00 |
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RodZill4
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09b3aff5ff
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Fixed tex3d preview shader
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2020-02-25 06:17:51 +01:00 |
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RodZill4
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a323f095b5
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Fixed export node
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2020-02-24 23:29:33 +01:00 |
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RodZill4
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88dd22a0d4
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Merge branch 'master' into dev-export
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2020-02-24 21:41:42 +01:00 |
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RodZill4
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4fd42bc36d
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Added tiler node and removed obsolete splatter
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2020-02-22 18:05:16 +01:00 |
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RodZill4
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b8e9efd307
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Addde tiler nodes
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2020-02-22 07:56:58 +01:00 |
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RodZill4
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023c8840e1
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Added export for Unreal engine
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2020-02-21 23:02:54 +01:00 |
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RodZill4
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b3d5972557
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
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RodZill4
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4d73ff1a2b
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
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RodZill4
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88340b5502
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Added .tres file generation for Godot.
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2020-02-18 08:47:44 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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RodZill4
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8b1fcc0b22
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Added tile 2x2
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2020-02-16 09:19:37 +01:00 |
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RodZill4
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24864846ec
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Updated splatters with mask support and added tile2x2
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2020-02-16 09:17:49 +01:00 |
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RodZill4
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6523ae3b06
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
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RodZill4
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f5d0e12d70
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Moved doc to material make directory
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2020-02-15 11:20:47 +01:00 |
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RodZill4
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fb3b9c88d6
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Prepared tooltips everywhere and minor fixes & optimizations
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2020-02-15 11:17:41 +01:00 |
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RodZill4
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8d4eb23483
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Added splatter and 2D fBm
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2020-02-15 11:16:18 +01:00 |
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RodZill4
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d4a72d6acd
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Better randomization in bricks and fbm, and fised sdf3d difference
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2020-02-13 08:38:43 +01:00 |
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RodZill4
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7c7cfdaa0a
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optimised loader by caching predefined nodes
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2020-02-13 08:37:42 +01:00 |
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RodZill4
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49e3ca0a2d
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Fixed a few warnings and disabled some others
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2020-02-13 08:37:01 +01:00 |
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RodZill4
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93f6407c2f
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
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RodZill4
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84a1899ab1
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Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
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2020-02-12 08:01:56 +01:00 |
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RodZill4
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2d23f7d05f
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Added TEX3D apply node
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2020-02-10 23:11:32 +01:00 |
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RodZill4
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1595468bab
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Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
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2020-02-08 14:48:15 +01:00 |
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RodZill4
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85bc6074b8
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Added fbm, sdf3d coloring and 3d textures nodes
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2020-02-08 08:20:20 +01:00 |
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RodZill4
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70a8ea6a48
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Added i/o type for 3D textures (takes xyz+color index as input)
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2020-02-07 22:07:59 +01:00 |
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RodZill4
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62e6d57b1e
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Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
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2020-02-06 21:51:14 +01:00 |
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RodZill4
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c59496a3a8
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Fixed sdf3d -> sdf3dc conversion
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2020-02-05 06:36:49 +01:00 |
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RodZill4
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6b183aa7a0
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Merge branch 'master' into dev-generic
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2020-02-04 07:48:10 +01:00 |
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RodZill4
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6338680b32
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Added color and editable title to comment nodes
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2020-02-03 20:55:32 +01:00 |
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RodZill4
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0c5ce185fe
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Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time)
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2020-01-31 07:50:54 +01:00 |
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RodZill4
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02623aa1f9
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Fixed rgba -> rgb conversion
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2020-01-29 07:54:58 +01:00 |
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RodZill4
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1e6f22e873
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Merge branch 'master' into dev-generic
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2020-01-28 22:41:41 +01:00 |
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RodZill4
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a811f3400f
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
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