Commit Graph

17 Commits

Author SHA1 Message Date
RodZill4
2b593beb32 Updated Godot import plugin to use new material export functions 2020-02-26 22:52:03 +01:00
RodZill4
f1ff09dcc4 Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
RodZill4
69871b32f2 Removed in-editor Material Maker (now obsolete thanks to the import plugin) 2019-12-11 08:02:22 +01:00
RodZill4
85599c2fea Added menu to show nodes documentation and updated import plugin 2019-11-10 15:02:00 +01:00
RodZill4
bbfe288b15 Preloaded renderer, support for subsurface scattering, minor fixes 2019-11-06 22:33:01 +01:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
RodZill4
b7a54b3242 Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports. 2019-10-18 07:22:40 +02:00
RodZill4
e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
RodZill4
8c06cd3aa8 Updated import, preview and slider widgets 2019-10-01 08:34:08 +02:00
RodZill4
27d5ddbe97 Implemented save and shader generator editing... 2019-09-09 22:00:18 +02:00
Rodolphe Suescun
e9a21454c1 More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00
Rodolphe Suescun
bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46 More shader generation refactoring 2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
RodZill4
6984088b78 Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. 2019-04-13 19:44:37 +02:00
RodZill4
2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4
1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00