RodZill4
|
cc606137b3
|
Added optimization for color parameters
|
2020-03-26 21:58:26 +01:00 |
|
RodZill4
|
aad3991734
|
Optimized float parameters (now passed as dictionaries)
|
2020-03-26 21:24:50 +01:00 |
|
RodZill4
|
9ab8820598
|
Optimized gradient parameters (passed as floats when possible)
|
2020-03-26 08:56:55 +01:00 |
|
RodZill4
|
8da80e163c
|
Fixed shader node and hierarchy pane optimization
|
2020-03-25 22:01:02 +01:00 |
|
RodZill4
|
8beaabefdc
|
Fixed switch, background 2D preview, node templates and examples
|
2020-03-25 19:06:31 +01:00 |
|
RodZill4
|
fd92c57905
|
Optimized seed and thumbnail previews
|
2020-03-24 19:21:28 +01:00 |
|
RodZill4
|
fcfdcef286
|
Merge branch 'master' into dev-optimize
|
2020-03-20 07:49:57 +01:00 |
|
RodZill4
|
31545cb20c
|
Added float parameter filtering and optimization for texture parameters.
|
2020-03-20 07:44:22 +01:00 |
|
RodZill4
|
3c87f2c491
|
Optimized 3D preview and buffer nodes
|
2020-03-18 21:40:02 +01:00 |
|
RodZill4
|
fc72fd0af4
|
Fixed export templates path
|
2020-03-15 07:08:07 +01:00 |
|
RodZill4
|
64eeaa14f0
|
Fixed lighten, darken modes of TEX3D blend
|
2020-03-14 17:58:12 +01:00 |
|
RodZill4
|
455dcc7fde
|
Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
|
2020-03-13 07:50:04 +01:00 |
|
RodZill4
|
22bacb6673
|
Update hierarchy pane when renaming a group
|
2020-03-12 07:51:01 +01:00 |
|
RodZill4
|
7150ac082e
|
Merge branch 'master' of https://github.com/RodZill4/material-maker
|
2020-03-12 06:07:04 +01:00 |
|
RodZill4
|
f634469ec2
|
Fixed typo in perlin & fbm nodes
|
2020-03-12 06:06:57 +01:00 |
|
RodZill4
|
2b46a6936d
|
Merge branch 'master' into dev-export
|
2020-03-08 23:14:42 +01:00 |
|
RodZill4
|
754edea090
|
optimized hierarchy pane previews and made them configurable
|
2020-03-06 23:40:09 +01:00 |
|
RodZill4
|
8283c744d3
|
Added hierarchy pane
|
2020-03-02 23:01:27 +01:00 |
|
RodZill4
|
48fbd55546
|
Added 2 panel locations on the right and made panels movable
|
2020-02-28 08:41:17 +01:00 |
|
RodZill4
|
26269b89cf
|
Merge branch 'master' into dev-export
|
2020-02-27 00:05:02 +01:00 |
|
RodZill4
|
2b593beb32
|
Updated Godot import plugin to use new material export functions
|
2020-02-26 22:52:03 +01:00 |
|
RodZill4
|
d1c162d7fb
|
Added support for command line export (#80)
|
2020-02-26 08:15:16 +01:00 |
|
RodZill4
|
09b3aff5ff
|
Fixed tex3d preview shader
|
2020-02-25 06:17:51 +01:00 |
|
RodZill4
|
a323f095b5
|
Fixed export node
|
2020-02-24 23:29:33 +01:00 |
|
RodZill4
|
88dd22a0d4
|
Merge branch 'master' into dev-export
|
2020-02-24 21:41:42 +01:00 |
|
RodZill4
|
4fd42bc36d
|
Added tiler node and removed obsolete splatter
|
2020-02-22 18:05:16 +01:00 |
|
RodZill4
|
b8e9efd307
|
Addde tiler nodes
|
2020-02-22 07:56:58 +01:00 |
|
RodZill4
|
023c8840e1
|
Added export for Unreal engine
|
2020-02-21 23:02:54 +01:00 |
|
RodZill4
|
b3d5972557
|
Updated export for Unity
|
2020-02-19 23:24:34 +01:00 |
|
RodZill4
|
4d73ff1a2b
|
Updated custom file generation in export and Godot export
|
2020-02-19 08:33:52 +01:00 |
|
RodZill4
|
88340b5502
|
Added .tres file generation for Godot.
|
2020-02-18 08:47:44 +01:00 |
|
RodZill4
|
c9aab3e831
|
Started updating export to support multiple target game engines
|
2020-02-17 08:54:46 +01:00 |
|
RodZill4
|
8b1fcc0b22
|
Added tile 2x2
|
2020-02-16 09:19:37 +01:00 |
|
RodZill4
|
24864846ec
|
Updated splatters with mask support and added tile2x2
|
2020-02-16 09:17:49 +01:00 |
|
RodZill4
|
6523ae3b06
|
Added elongation node and update documentation
|
2020-02-15 22:20:26 +01:00 |
|
RodZill4
|
f5d0e12d70
|
Moved doc to material make directory
|
2020-02-15 11:20:47 +01:00 |
|
RodZill4
|
fb3b9c88d6
|
Prepared tooltips everywhere and minor fixes & optimizations
|
2020-02-15 11:17:41 +01:00 |
|
RodZill4
|
8d4eb23483
|
Added splatter and 2D fBm
|
2020-02-15 11:16:18 +01:00 |
|
RodZill4
|
d4a72d6acd
|
Better randomization in bricks and fbm, and fised sdf3d difference
|
2020-02-13 08:38:43 +01:00 |
|
RodZill4
|
7c7cfdaa0a
|
optimised loader by caching predefined nodes
|
2020-02-13 08:37:42 +01:00 |
|
RodZill4
|
49e3ca0a2d
|
Fixed a few warnings and disabled some others
|
2020-02-13 08:37:01 +01:00 |
|
RodZill4
|
93f6407c2f
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
|
RodZill4
|
84a1899ab1
|
Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
|
2020-02-12 08:01:56 +01:00 |
|
RodZill4
|
2d23f7d05f
|
Added TEX3D apply node
|
2020-02-10 23:11:32 +01:00 |
|
RodZill4
|
1595468bab
|
Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
|
2020-02-08 14:48:15 +01:00 |
|
RodZill4
|
85bc6074b8
|
Added fbm, sdf3d coloring and 3d textures nodes
|
2020-02-08 08:20:20 +01:00 |
|
RodZill4
|
70a8ea6a48
|
Added i/o type for 3D textures (takes xyz+color index as input)
|
2020-02-07 22:07:59 +01:00 |
|
RodZill4
|
62e6d57b1e
|
Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
|
2020-02-06 21:51:14 +01:00 |
|
RodZill4
|
c59496a3a8
|
Fixed sdf3d -> sdf3dc conversion
|
2020-02-05 06:36:49 +01:00 |
|
RodZill4
|
6b183aa7a0
|
Merge branch 'master' into dev-generic
|
2020-02-04 07:48:10 +01:00 |
|